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Non-Credit

CE Course Schedule

Course Listings as of July 02, 2009 at 6:30pm

Video Game Development

The Video Games industry is a fast growing, multi-billion dollar industry. Austin is one of the leaders in the country. Video games require unique design, programming, art and production skills. Join the fast paced world of entertainment! Books are purchased separately from the Rio Grande Campus bookstore, 512.474.2607. Each class requires a book. Instructor supplies only additional study materials. See website for details: www.austincc.edu/techcert ARTV 1045 3D Modeling and Rendering I (96.0 hours/$216.00/$24.00 Lab)
Techniques of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture, and surface mapping. Integrated with college credit ARTV 1445.
c   96941 Aug 24 - Dec  9   12:00pm - 2:40p MW       NRG 3134    OH Borden, Ann F
c   96942 Aug 25 - Dec 10    9:00am -11:40a TTh      NRG 3134       Staff
ARTV 1073 Drawing for Animation
c   97194 Aug 24 - Dec  9   12:00pm - 2:40p MW       SAC 1210    OH Stavrowsky, Matthew
c   97193 Aug 25 - Dec 10    6:00pm - 8:40p TTh      NRG 3132    OH Stavrowsky, Matthew
 12 97195 Aug 25 - Dec 10    3:00pm - 5:40p TTh      SAC 1210    OH Saldana, Andrew J
ARTV 2045 3D Modeling and Rendering II (96.0 hours/$216.00/$24.00 Lab)
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software: spline modeling, patch modeling, and other organic modeling techniques; learn advanced use of camera settings, lighting, and surfacing to create detailed environments; cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints. Integrated with college credit ARTV 2445.
  1 96947 Aug 24 - Dec  9    9:00am -11:40a MW       NRG 3134    OH Borden, Ann F
ARTV 2051 3D Animation II (96.0 hours/$216.00/$24.00 Lab)
Advanced skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering and animation software. Integrated with college credit ARTV 2451.
  2 96948 Aug 25 - Dec 10   12:00pm - 2:40p TTh      NRG 3134       Staff
ARTV 2071 3D Lighting and Surfacing
c   97080 Aug 24 - Dec  9    3:00pm - 5:40p MW       NRG 3134       Staff
ARTV 2072 3D Pre-Production
c   97081 Aug 24 - Dec  9    6:00pm - 8:40p MW       NRG 3134    OH Anderson, Christopher J
ARTV 2075 3D Modeling and Rendering III
  7 97192 Aug 25 - Dec 17    6:00pm - 8:40p TTh      NRG 3134       Staff
ARTV 2076 3D Animation III (96.0 hours/$216.00/$24.00 Lab)
An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications. Integrated with college credit ARTV 2476.
  7 96952 Aug 25 - Dec 10    6:00pm - 8:40p TTh      NRG 3134       Staff
GAME 1003 Introduction to Game Design and Development (64.0 hours/$162.00/$24.00 Lab)
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. Integrated with college credit GAME 1303.
  1 96934 Aug 25 - Dec  8    8:30am -11:50a T        NRG 3137       Staff
  1 96935 Aug 27 - Dec 10    8:30am -11:50a Th       NRG 3137       Staff
GAME 1004 Level Design (96.0 hours/$162.00/$24.00 Lab)
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Integrated with college credit GAME 1304.
c   96936 Aug 25 - Dec 10    6:00pm - 8:40p TTh      NRG 3137    OH Luce, Johnny D
GAME 1006 Design and Creation of Games (96.0 hours/$216.00/$24.00 Lab)
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of the cultural history of electronic games, a survey of the major innovators, and an examination of the trends and taboos that motivate game design. Integrated with college credit GAME 1406.
  2 96938 Aug 24 - Dec  9    3:00pm - 5:40p MW       NRG 3137    OH Gaber, Garry M
  1 96939 Aug 25 - Dec 10    3:00pm - 5:40p TTh      NRG 3137    OH Streicher, Kalani
GAME 1034 Video Game Art
  2 97078 Aug 24 - Dec  9    6:00pm - 8:40p MW       NRG 3137    OH Collins, Andrew J
GAME 1035 Interactive Writing I
  2 97077 Aug 24 - Dec  9   12:00pm - 1:15p MW       NRG 3136       Staff
GAME 1043 Game and Simulation Programming I (64.0 hours/$162.00/$12.00 Lab)
Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. Integrated with college credit GAME 1343.
  2 96924 Aug 27 - Dec 10    6:00pm - 9:30p Th       NRG 3136       Staff
GAME 1072 Design Creation of Games II (96.0 hours/$216.00/$24.00 Lab)
Intermediate level course that includes video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game. Integrated with college credit GAME 1472.
  2 96943 Aug 24 - Dec  9    9:00am -11:40a MW       NRG 3137    OH Gaber, Garry M
GAME 2002 Mathematical Applications for Game Development (64.0 hours/$162.00/$12.00 Lab)
Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. Integrated with college credit GAME 2302.
  2 96925 Aug 25 - Dec 10    5:40pm - 6:55p TTh      NRG 4211    OH Russell, Paul E
          Aug 25 - Dec 10    7:00pm - 7:50p Th       NRG 4233  
GAME 2009 Video Game Art II
  2 97079 Aug 24 - Dec  9   12:00pm - 2:40p MW       NRG 3137       Staff
GAME 2038 Game Testing (96.0 hours/$162.00/$24.00 Lab)
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Integrated with college credit GAME 2338.
  2 96944 Aug 25 - Dec 10    9:00am -11:40a TTh      NRG 3136       Staff
  2 96945 Aug 25 - Dec 10   12:00pm - 2:40p TTh      NRG 3137       Staff
GAME 2041 Game Scripting (64.0 hours/$162.00/$12.00 Lab)
Scripting languages with emphasis on game concepts and simulations. Integrated with college credit GAME 2341.
  2 96927 Aug 24 - Dec  7    6:00pm - 9:30p M        NRG 3136       Staff
GAME 2042 Game Development Using C++ (64.0 hours/$162.00/$12.00 Lab)
Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. Integrated with college credit GAME 2342.
  2 96928 Aug 25 - Dec  8    6:00pm - 9:30p T        NRG 3136       Staff
GAME 2076 Video Game Production (96.0 hours/$162.00/$24.00 Lab)
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment and management, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless. Integrated with college credit GAME 2476.
  2 96953 Aug 25 - Dec 10   12:00pm - 2:40p TTh      NRG 3136       Staff
ITSE 1002 Fundamentals of Programming (64.0 hours/$162.00/$12.00 Lab)
An introduction to computer concepts, logic, and computer programming. Includes designing, coding, debugging, testing, and documenting programs using a high-level programming language. Integrated with college credit COSC 1315.
 20 96929 Aug 24 - Dec  9    6:00pm - 7:15p MW       CYP 2129    OH Polanco, Rene
          Aug 24 - Dec  9    7:25pm - 8:15p W        CYP 2129  
 20 96931 Aug 24 - Dec  9    7:05pm - 8:20p MW       RGC A251    OH Kumi, Fredrick
          Aug 24 - Dec  9    8:30pm - 8:55p MW       RGC 116   
 20 96933 Aug 24 - Dec  9    7:30pm - 9:20p MW       SAC 1208    OH Collins, Russell L
 20 96932 Aug 26 - Dec  9    5:40pm - 8:20p W        RVS G9113      Staff
          Aug 26 - Dec  9    8:30pm - 9:20p W        RVS G9142 

Last Updated: July 02, 2009 at 6:30pm
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Prices and Fees listed above are subject to change without notice, please check with Continuing Education for latest pricing information.
NOTE: The first column indicates the current status of the course. If the section is open, then the number indicates the remaining SEATS AVAILABLE. A small "c" in the first column indicates a CLOSED section which is currently filled and a small "x" indicates a CANCELLED class which is no longer offered.
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