Austin Community College
Summer 2011 - CLOSED COURSES
Course Descriptions All Courses Classroom Courses Distance Learning Courses
Updated: 11/30/2011 12:38:06
VISUAL COMMUNICATION
11 Week Session May 23 - August 8
ARTC 1371 Color Theory for Design
G+ [12/12] 30418 Lec 001 NRG 4261 TTh 9:00am - 12:55pm OH Durban, Martha
IMED 1445 Interactive Digital Media I
An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
G [12/12] 28102 Lec 001 NRG 4206 MW 5:40pm - 9:35pm OH Rainey, William
ARTV 1451 Digital Video
Focus on Adobe After Effects to create motion graphics and digital video special effects.
G [12/12] 27577 Lec 001 NRG 3131 TTh 9:00am - 12:55pm OH Johnson, Nathaniel
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
O [14/14] 30285 Lec 001 NRG 3134 TTh 5:40pm - 9:35pm OH Lackey, Brandon
GAME 2359 Game and Simulation Group Project
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices.
O [14/14] 30419 Lec 002 NRG 3134 W 1:05pm - 5:00pm OH Gaber, Garry
ARTV 2401 2D Animation I
Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, storyboarding, and production of several two-dimensional animations will be accomplished.
G+ [12/12] 30277 Lec 001 NRG 3131 TTh 1:05pm - 5:00pm OH Stevens, Michael
11 Week Session May 23 - August 8
ARTC 1371 Color Theory for Design
G+ [12/12] 30418 Lec 001 NRG 4261 TTh 9:00am - 12:55pm OH Durban, Martha
IMED 1445 Interactive Digital Media I
An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
G [12/12] 28102 Lec 001 NRG 4206 MW 5:40pm - 9:35pm OH Rainey, William
ARTV 1451 Digital Video
Focus on Adobe After Effects to create motion graphics and digital video special effects.
G [12/12] 27577 Lec 001 NRG 3131 TTh 9:00am - 12:55pm OH Johnson, Nathaniel
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
O [14/14] 30285 Lec 001 NRG 3134 TTh 5:40pm - 9:35pm OH Lackey, Brandon
GAME 2359 Game and Simulation Group Project
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices.
O [14/14] 30419 Lec 002 NRG 3134 W 1:05pm - 5:00pm OH Gaber, Garry
ARTV 2401 2D Animation I
Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, storyboarding, and production of several two-dimensional animations will be accomplished.
G+ [12/12] 30277 Lec 001 NRG 3131 TTh 1:05pm - 5:00pm OH Stevens, Michael
11 Week Session May 23 - August 8
11 Week Session May 23 - August 8
ARTV 1211 Storyboard
Introduction to the technique of storyboarding including organizing a project's content and arranging it in a visual format. Prerequisite: ARTC 1409.
GAME 1304 Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: GAME 1303.
ARTC 1305 Basic Graphic Design
A study of two-dimensional (2-D) design with emphasis on the visual communication design process. Topics include basic terminology and graphic design principles. Introduction to the fundamentals of design that lead to the discovery and comprehension of the visual language. Form, balance, structure, rhythm, and harmony are studied in black and white and in color. Various media are used. Foundation laid for advanced courses in design.
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalizing a project. Prerequisite: ARTC 1305.
GAME 1335 Interactive Writing I
Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Prerequisite: ENGL 1301.
GRPH 1359 Vector Graphics for Production
ARTC 1371 Color Theory for Design
Study of the additive and subtractive principles of color theory as they apply to the visual communication design process. Emphasis placed on color mixing, color relationships, visual impact as well as psychological and symbolic uses of color. Prerequisite: ARTC 1305 and ARTC 1402.
ARTC 1402 Digital Imaging I
Digital imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions. A solid introduction to Adobe Photoshop with specific attention to practical applications of digital imaging to include preparing images for pint (halftone theory) and web output. Gain proficiency with Adobe Photoshop palettes, selections, layers, masks, image editing and painting. Introduction to layer styles, type effects, and filters. Gain specific understanding of image resolution and pixel depth for variety of output needs. Encourages creative studio skills.
GAME 1406 Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.
ARTC 1409 Basic Illustration
Introduction to drawing techniques, skills, and concepts using various black and white media. Emphasis on perspective construction of the human figure and principles of shading as they pertain to the illustration industry. Introduction to drawing skills using various media. Includes study of one and two point perspective, fundamental construction of the human head figure, and the principles of shading. Emphasizes natural and technical drawing, and working in both the studio and the outdoor environment. Foundation laid for advanced courses in illustration.
ARTC 1413 Digital Publishing I
The fundamentals of using digital layout as a primary publishing tool and the basic concepts and terminology associated with typography and page layout. Topics include an overview of industry standard software for page layout and design, and various methods of reproduction for print and electronic delivery. An introduction to InDesign and other tools and skills used to prepare electronic pre-press art for print reproduction with a goal of economy, neatness and faithfulness to the designer's layout or written instructions. Material covered will include graphic terminology, type specification, and evolution of the printed piece from concept to final printed project.
IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. Prerequisite: ARTC 1402.
ARTC 1417 Design Communication I
Study of design development relating to graphic design terminology, tools and media, and layout and design concepts. Topics include integration of type, images and other design elements, while developing computer skills in industry standard computer programs. Study of design development pertaining to color theories, publications, and advertising. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative and design elements. Concept production using QuarkXPress and Adobe Creative Suite software. Prerequisite: ARTC 2417.
ARTC 1427 Typography
A study of letterforms and typographic concepts as elements of graphic communication. Emphasis on developing a current, practical typographic knowledge based on industry standards. Prerequisite: ARTC 1413.
GAME 1434 Video Game Art I
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication. Prerequisite: ARTV 1445.
ARTV 1441 3D Animation I
Instruction in three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera, and special effects. Emphasis on 3-D modeling building blocks using primitives to create simple or complex objects. Emphasis on practicing the principles of animation with 3-D software and how to show weight and emotion through movement. Prerequisite: ARTV 1445.
IMED 1441 Interface Design
Skill development in the interface design process including selecting interfaces that are meaningful to users and relative to a project's content and delivery system. Emphasis on aesthetic issues such as iconography, screen composition, colors, and typography. Prerequisite: ARTC 1402.
ARTV 1445 3D Modeling and Rendering I
Techniques of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture, and surface mapping.
IMED 1445 Interactive Digital Media I
Exploration of the use of graphics and sound to create time-based interactive multimedia animations using industry standard authoring software. This course is an introduction to Adobe Flash CS3 for interactivity. Drawing tools and basic animation techniques are covered, but the emphasis is on the use of ActionScript 3.0 to create interactivity beyond basic navigation. Interface design patterns are introduced and student projects are directed toward the design of interactive environments for the web and applications.
ARTV 1451 Digital Video
Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation. Beginning course in the use of Adobe After Effects Production bundle for creating video compositing and motion graphics. Emphasis on technical and aesthetics aspects of production.
ARTC 1459 Visual Design for New Media
MOTG 1471 Post Production for Digital Media
Instruction in basic practices and workflows for post production including video capture, basic editing, color correction, monitoring, standards compliance, rendering, basic compression schemes, and exporting high-quality video for broadcast, film, game consoles, web and mobile devices. Prerequisite: ARTV 1451.
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures and surfaces. The student will also receive extensive training in the use of computer drawing tablets. Prerequisite: ARTC 1409.
MOTG 1472 Styleboarding
Instruction in creating series of still-frame, highly-finished compositions representing progression of motion graphics sequences; convey flow, mood, concept, style. Display solid designs in terms of color, layout, and typography. Clearly convey story, message, and/or marketing information. Styleboards created using industry standard software. Prerequisite: MOTG 1470.
ARTV 1473 Drawing for Animation
A foundation course for the animation student aimed at developing the drawing skill sets particular to the practice of animation, 2D and 3D.
ARTV 1477 Stop Motion Animation
This is an intermediate course in stop motion animation production which includes set design, character design, staging, lighting, storyboarding, scripting writing, and video production and editing. Students will produce live action, stop motion animation sequences and will study the history of stop motion animation. Prerequisite: ARTV 1403.
IMED 1491 Special Topics in Educational/Instructional Media Technology
Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency.
Website Design and Development–Introduction to the web site planning process including costing, preparation, production, and accessibility issues. Creation of a comprehensive design document including target audience analysis, purpose and goals, user feedback, flow chart, and storyboard. Emphasis on content design and production management.
GAME 2308 Portfoliio for Game Development
Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing.
ARTC 2311 History of Communication Graphics
Survey of the evolution of graphic arts as it relates to the history of art. Topics include formal, stylistic, social, political, economic, and historical aspects. Emphasis on the art movement, schools of thought, individuals, and technology as they interrelate with graphic arts. Survey course of the history of commercial art, starting with the visual communication found in the cave paintings through the creation of the letter form and its expansion due to the Gutenberg Press to the present state of commercial art and its impact on world history as it reaches the masses through various media. This course allows students to better understand the context within which graphic artists work.
ARTC 2335 Portfolio Development for Graphic Design
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Prerequisite: GAME 1303.
GAME 2359 Game and Simulation Group Project
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices.
IMED 2388 Internship - Digital Communication and Media/Multimedia
An experience external to the college for an advanced student in a specialized field involving a written agreement between the educational institution and a business or industry. Mentored and supervised by a workplace employee, the student achieves objectives that are developed and documented by the college and that are directly related to specific occupational outcomes. This may be a paid or unpaid experience. This course may be repeated if topics and learning outcomes vary.
ARTV 2401 2D Animation I
Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, storyboarding, and production of several two-dimensional animations will be accomplished. Prerequisite: ARTV 1403.
ARTC 2405 Digital Imaging II
General principles of digital image processing and electronic painting. Emphasis on bitmapped- or raster-based image making and the creative aspects of electronic illustration for commercial and fine art applications. This includes an introduction to color management and correction for output to print as well as optimizing images for the web. Intermediate techniques using Adobe Photoshop will be reviewed to gain greater efficiency using masks and channels; pen and vectors; short cuts and actions; type effects; and controlled use of layer styles, blending modes, filters and other special effects.
Prerequisite: ARTC 1402.
ARTC 2413 Digital Publishing II
Layout procedures from thumbnails and roughs to final comprehensive and printing; emphasis on design principles for the creation of advertising and publishing materials, and techniques for efficient planning and documenting projects. Emphasis on the effective use of a variety of stylistic approaches to visual communication and the development of effective work habits and studio skills. Advanced projects using computer programs InDesign, Illustrator and PhotoShop with an emphasis on preparing electronic pre-press art for print reproduction, 4-color separation, special effects, stages of the production process, printing economy, and comprehensive application of printing papers. Prerequisite: ARTC 1413.
ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints. Prerequisite: ARTV 1445.
ARTC 2447 Design Communication II
An advanced study of design, development, and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements. Advanced study of design, development, and art direction pertaining to color theories, publications, advertising, and package design. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative, and design elements. Concept production using QuarkXPress and Adobe Create Suite software. Prerequisite: ARTC 1417 and ARTC 2417.
ARTV 2451 3D Animation II
Advanced skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering and animation software. Prerequisite: ARTV 1441 and ARTV 1476.
ARTV 2471 3D Lighting and Surfacing
Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. Prerequisite: ARTC 1445 and ARTV 1472.
MOTG 2473 Portfolio Development
A course in the development of a demo reel to showcase the student's skills in motion graphics and 2D animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques. Prerequisite: Special approval required.