Austin Community College
Spring 2011 - OPEN COURSES
Course Descriptions All Courses Classroom Courses Distance Learning Courses
Updated: 11/30/2011 11:01:57
VISUAL COMMUNICATION
16 Week Session January 18 - May 15
ARTV 1211 Storyboard
Focus on creating and executing story lines and camera angles using professional storyboard techniques.
G+ [10/12] 21812 Lec 001 NRG 3132 MW 9:00am - 10:20am OH Mullins, Steven
G+ [11/12] 21814 Lec 003 SAC 1211 MW 9:00am - 10:20am OH McLean, Brian
GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
G [12/14] 23647 Lec 001 NRG 3137 MW 8:00am - 9:45am OH Streicher, Kalani
G [14/13] 23648 Lec 002 NRG 3137 MW 10:00am - 11:45am OH Gustafson, Luke
GAME 1304 Level Design
G+ [14/11] 23649 Lec 001 NRG 3137 TTh 6:00pm - 8:40pm OH Luce, Johnny
ARTC 1305 Basic Graphic Design
A study of two dimensional and relief design which includes terminology and graphic design principles with emphasis on visual communication.
G [9/12] 21612 Lec 003 NRG 4261 MWF 8:00am - 9:50am OH Galvan, Oscar
G [11/12] 21614 Lec 005 NRG 4262 TTh 3:00pm - 5:40pm OH Lyle, Maria
G [11/12] 21611 Lec 001 NRG 4261 TTh 6:00pm - 8:40pm OH Kight, Joshua
G [11/12] 21613 Lec 004 SAC 1210 MW 12:00pm - 2:40pm OH Coronado, Sam
G [9/12] 21615 Lec 007 SAC 1210 T 12:00pm - 2:40pm OH Coronado, Sam
Lab 007 SAC SAC TBA
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalize a project.
G+ [11/12] 21616 Lec 001 NRG 4262 MW 9:00am - 11:40am OH Goode, Larry
G+ [11/12] 21617 Lec 002 NRG 4269 W 6:00pm - 8:00pm OH Bayeta, Gail
Lab 002 NRG NRG TBA
G+ [11/12] 21618 Lec 003 SAC 1211 M 12:00pm - 2:40pm OH Smarzik, Linda
Lab 003 SAC SAC TBA
GAME 1335 Interactive Writing I
An introductory course in traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media.
G+ [11/12] 26205 Lec 002 NRG 3136 TTh 8:30am - 9:50am OH Hood, Richard
G+ [7/12] 23650 Lec 001 NRG 3136 TTh 12:00pm - 1:15pm OH Erickson, Daniel
ARTC 1353 Computer Illustration
G+ [10/9] 27451 Lec 002 NRG 4262 TTh 12:00pm - 2:40pm OH Goode, Larry
GRPH 1359 Vector Graphics for Production
G [9/12] 23483 Lec 003 NRG 4269 MW 9:00am - 11:40am OH Gilbert, Stanley
G [9/12] 23697 Lec 004 NRG 4269 T 3:00pm - 5:00pm OH Johansen-Berg, Kristin
Lab 004 NRG NRG TBA
G [12/10] 23302 Lec 001 SAC 1212 TTh 6:00pm - 8:40pm OH Patton, Edd
G [9/12] 23305 Lec 002 SAC 1211 W 12:00pm - 2:00pm OH Johansen-Berg, Kristin
Lab 002 SAC SAC TBA
ARTC 1371 Color Theory for Design
G+ [9/12] 21620 Lec 001 NRG 4261 MW 12:00pm - 2:40pm OH Durban, Martha
G+ [9/12] 21622 Lec 004 SAC 1210 M 9:00am - 11:40am OH Coronado, Sam
Lab 004 SAC SAC TBA
ARTC 1402 Digital Imaging I
An introduction to Adobe PhotoShop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
G [10/12] 21626 Lec 004 NRG 4265 F 10:00am - 12:40pm OH Gilbert, Stanley
Lab 004 NRG NRG TBA
G [9/12] 21629 Lec 007 NRG 4265 MW 9:00am - 11:40am OH Tobey, David
G [10/12] 21624 Lec 002 NRG 4265 MW 12:00pm - 2:40pm OH Toombs, Kelley
G [9/12] 25109 Lec 011 NRG 4265 MW 3:00pm - 5:40pm OH Sielbeck, Amelia
G [10/12] 21625 Lec 003 NRG 4265 TTh 9:00am - 11:40am OH Pauler, Donna
G [11/12] 21633 Lec 012 NRG 4265 TTh 12:00pm - 2:40pm OH Tobey, David
G [12/8] 21631 Lec 009 NRG 4265 Th 6:00pm - 8:40pm OH Valenzuela, Miguel
Lab 009 NRG NRG TBA
G [7/12] 21632 Lec 010 SAC 1212 F 10:00am - 12:40pm OH Greyer, Kimberly
Lab 010 SAC SAC TBA
ARTV 1402 Introduction to Technical Animation and Rendering
G [10/12] 27407 Lec 001 NRG 3132 S 9:30am - 12:30pm OH Lackey, Brandon
Lab 001 NRG NRG TBA
ARTV 1403 Basic Animation
G+ [7/10] 21815 Lec 001 NRG 3132 MW 6:00pm - 8:40pm OH McLean, Brian
G+ [8/10] 21816 Lec 003 SAC 1211 TTh 3:00pm - 5:40pm OH Smith, Richard
GAME 1406 Design and Creation of Games
G [11/14] 23653 Lec 001 NRG 3137 TTh 12:00pm - 2:40pm OH Streicher, Kalani
G [13/14] 23654 Lec 002 NRG 3136 TTh 3:10pm - 5:50pm OH Streicher, Kalani
ARTC 1409 Basic Illustration
Introduction to drawing techniques and the development of skills using a variety of dry media in black and white.
G [10/12] 21638 Lec 005 NRG 4261 MW 3:00pm - 5:40pm OH Durban, Martha
G [8/12] 21635 Lec 002 NRG 4261 MWF 10:00am - 11:50am OH Galvan, Oscar
G [11/12] 21641 Lec 008 NRG 4261 TTh 3:00pm - 5:40pm OH St. Romain, Aletha
G [11/12] 21639 Lec 006 NRG 4261 W 6:00pm - 8:40pm OH Saldana, Andrew
Lab 006 NRG NRG TBA
G [11/12] 21636 Lec 003 SAC 1210 TTh 6:00pm - 8:40pm OH Acuna, Edward
G [9/12] 21640 Lec 007 SAC 1210 Th 12:00pm - 2:40pm OH Saldana, Andrew
Lab 007 SAC SAC TBA
G [9/12] 21634 Lec 001 SAC 1210 W 9:00am - 11:40am OH Saldana, Andrew
Lab 001 SAC SAC TBA
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G [10/12] 21646 Lec 005 NRG 4269 MW 12:00pm - 2:40pm OH Tobey, David
G [11/12] 26542 Lec 006 NRG 4269 TTh 9:00am - 11:40am OH Greyer, Kimberly
G [7/12] 21642 Lec 001 SAC 1212 MW 3:00pm - 5:40pm OH Garcia, Jonmarc
G [11/12] 21644 Lec 003 SAC 1212 TTh 9:00am - 11:40am OH Wicker, Nancy Priscilla
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+ [12/8] 24301 Lec 001 NRG 4206 M 12:00pm - 2:40pm OH Correa, David
Lab 001 NRG NRG TBA
G+ [10/12] 24302 Lec 003 NRG 4206 Th 9:00am - 11:40am OH Gregg, Ernest
Lab 003 NRG NRG TBA
G+ [12/11] 24304 Lec 005 SAC 1212 TTh 3:00pm - 5:40pm OH Hermosilla, Linda
ARTC 1417 Design Communication I
A study of two-dimensional (2-D) design including basic terminology and graphic design principles. Adobe Creative Suite software. Prerequisites for this class are ARTC 1427 or ARTC-2417. For information call 223-9266 or 223-4797.
G+ [8/12] 21648 Lec 001 NRG 4262 MW 6:00pm - 8:40pm OH Haynes, Lisa
G+ [9/12] 21649 Lec 002 SAC 1211 MW 3:00pm - 5:40pm OH Bystrom, Clark
ARTC 1421 Illustration Techniques I
G+ [6/12] 21650 Lec 001 SAC 1211 TTh 9:00am - 11:40am OH Trimmer, Ralph
ARTC 1427 Typography
Exploration of problems in typographic design including letterforms as elements of design. Topics include theory and techniques, contemporary, and experimental typography for advertising and editorial usage. Adobe Creative Suite software. Prerequisites: ARTC 1413.
G+ [11/12] 21652 Lec 003 NRG 4262 MW 12:00pm - 2:40pm OH Bayeta, Gail
G+ [10/12] 21651 Lec 001 NRG 4262 TTh 6:00pm - 8:40pm OH Haynes, Lisa
G+ [9/12] 21653 Lec 004 SAC 1210 MW 3:00pm - 5:40pm OH Matamoros, Eduardo
GAME 1434 Video Game Art I
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication.
G+ [12/14] 23655 Lec 001 NRG 3137 MW 6:00pm - 8:40pm OH Collins, Andrew
ARTV 1441 3D Animation I
An intermediate level course providing an overview of 3D Animation tools, interface, and techniques using the latest 3D software.
G+ [7/12] 21817 Lec 001 NRG 3132 S 1:00pm - 4:00pm OH Pickett, Alan
Lab 001 NRG NRG TBA
G+ [10/14] 21818 Lec 002 NRG 3134 TTh 12:00pm - 2:40pm OH Lackey, Brandon
IMED 1441 Interface Design
An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
G+ [10/12] 24306 Lec 002 NRG 4206 MW 9:00am - 11:40am OH Correa, David
G+ [11/12] 24305 Lec 001 SAC 1210 TTh 9:00am - 11:40am OH Hervey, Greg
ARTV 1445 3D Modeling and Rendering I
An introduction to the 3D workspace, including an overview of 3D modeling and rendering tools, interface, and techniques using 3D Studio Max.
G [12/14] 27429 Lec 004 NRG 3134 F 9:30am - 3:00pm OH Farr, Sara
G [13/14] 24148 Lec 002 NRG 3134 S 1:05pm - 4:05pm OH Bays, Benjamin
Lab 002 NRG NRG TBA
G [13/14] 21819 Lec 001 NRG 3137 TTh 3:00pm - 5:40pm OH Farr, Sara
G [11/14] 21820 Lec 003 NRG 3134 TTh 6:00pm - 8:40pm OH Akins, Wiley
IMED 1445 Interactive Digital Media I
An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
G [10/12] 24310 Lec 003 NRG 4206 MW 3:00pm - 5:40pm OH Hutchens, Rhett
G [9/12] 24308 Lec 001 SAC 1212 TTh 12:00pm - 2:40pm OH Rainey, William
ARTV 1451 Digital Video
Focus on Adobe After Effects to create motion graphics and digital video special effects.
G [11/12] 21821 Lec 001 NRG 3131 MW 6:00pm - 8:40pm OH Johnson, Nathaniel
IMED 1470 Procedural Literacy
[8/12] 23953 Lec 001 NRG 4206 W 6:00pm - 8:40pm OH Rainey, William
Lab 001 NRG NRG TBA
23953 - This is a hybrid section. Part of the course is online and part in seminar/lab
as listed below -For further information, email J. Ward at jeanward@austincc.edu
MOTG 1470 Type for Digital Media
G+ [6/12] 24030 Lec 001 NRG 3231 TTh 12:00pm - 2:40pm OH Trudo, Michelle
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures, surfaces and extensive training in the use of computer drawing tablets.
G+ [11/12] 21825 Lec 004 NRG 3132 F 10:00am - 3:30pm OH Mott, Charles
G+ [7/12] 21822 Lec 001 NRG 3132 TTh 9:00am - 11:40am OH Mott, Charles
G+ [10/12] 21824 Lec 003 NRG 3131 TTh 6:00pm - 8:40pm OH Nelson, Tamara
G+ [9/12] 21823 Lec 002 SAC 1211 TTh 12:00pm - 2:40pm OH Nelson, Tamara
GAME 1472 Design and Creation of Games II
G+ [10/14] 23656 Lec 001 NRG 3137 MW 3:00pm - 5:40pm OH Gaber, Garry
ARTV 1473 Drawing for Animation
Students will develop competence and understanding in drawing organic figures and the drawing techniques, skill sets, and technical processes that are particular to the art and science of animation.
G [11/12] 21827 Lec 002 SAC 1210 MW 6:00pm - 8:40pm OH Stavrowsky, Matthew
G [11/12] 21828 Lec 003 SAC 1210 TTh 3:00pm - 5:40pm OH Saldana, Andrew
ARTV 1478 Advanced Animation
[8/10] 24275 Lec 001 NRG 3132 MW 3:00pm - 5:40pm OH Stevens, Michael
ARTC 2311 History of Communication Graphics
Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
G [17/22] 21655 Lec 002 NRG 4250 MW 9:10am - 10:30am OH DesOrmeaux, Anna
ARTC 2335 Portfolio Development for Graphic Design
O [11/12] 26208 Lec 003 NRG 4262 MW 3:00pm - 5:10pm OH Isdale, Shay
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.
G+ [11/14] 23658 Lec 001 NRG 3136 MW 12:00pm - 2:40pm OH Reed, Vernon
G+ [11/14] 23659 Lec 002 NRG 3137 TTh 9:00am - 11:50am OH Streicher, Kalani
ARTV 2370 Digital Animation Techniques
[10/12] 25007 Lec 001 NRG 3132 TTh 6:00pm - 8:40pm OH Stevens, Michael
IMED 2388 Internship - Digital Communication and Media/Multimedia
An advanced course requiring a minimum of 30 credit hours completed in the ACC Visual Communication program. Students gain real work experience in the graphic or interactive design industry by working in a business or studio at an off campus location. Student will be mentored and supervised by a workplace employee. For more information call S. Durban at 223-4838 or email sdurban@austincc.edu.
P [6/12] 24311 Int 001 NRG 4262 F 12:00pm - 1:00pm OH Durban, Martha
ARTC 2405 Digital Imaging II
Intermediate techniques using Adobe Photoshop to gain greater proficiency using shortcuts and actions; masks and channels; the pen tool, vector shapes and smart objects; blend modes and filters; and introducing color management, spot color and duotones. Emphasis on non-destructive editing.
G+ [9/12] 21657 Lec 002 NRG 4265 TTh 3:00pm - 5:40pm OH Pauler, Donna
G+ [9/12] 23209 Lec 003 SAC 1212 MW 6:00pm - 8:40pm OH Kennedy, Ann
GAME 2409 Video Game Art II
G+ [12/14] 32015 Lec 001 NRG 3137 S 1:30pm - 4:30pm OH Jung, Thomas
IMED 2411 Portfolio Development
O [10/12] 24312 Lec 001 NRG 4206 TTh 6:00pm - 8:40pm OH Avila, David
IMED 2413 Project Analysis and Design
G+ [10/12] 24313 Lec 001 NRG 4206 TTh 3:00pm - 5:40pm OH McGar, Michael
IMED 2415 Web Design II
G+ [9/12] 24315 Lec 002 NRG 4206 Th 12:00pm - 2:40pm OH Correa, David
Lab 002 NRG NRG TBA
ARTV 2430 2D Animation II
G+ [9/10] 21834 Lec 002 NRG 3132 TTh 3:00pm - 5:40pm OH Stevens, Michael
ARTC 2440 Computer Illustration II
G+ [10/9] 27450 Lec 002 NRG 4262 TTh 12:00pm - 2:40pm OH Goode, Larry
ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints.
G+ [11/14] 21836 Lec 002 NRG 3134 MW 9:00am - 11:40am OH Borden, Ann
IMED 2445 Interactive Digital Media II
G+ [8/12] 27420 Lec 001 NRG 4206 M 6:00pm - 8:40pm OH Rainey, William
ARTC 2447 Design Communication II
Advanced study of design, development, and art direction pertaining to color theories, publications, outdoor advertising, and package design. Adobe Creative Suite software.
G+ [11/12] 21664 Lec 003 NRG 4262 TTh 9:00am - 11:40am OH Hampshire, Adam
G+ [7/12] 21665 Lec 004 SAC 1211 MW 6:00pm - 8:40pm OH Matamoros, Eduardo
ARTV 2471 3D Lighting and Surfacing
An intermediate level course focused on 3D lighting and surfacing techniques using 3D Studio Max.
G+ [11/14] 27423 Lec 002 NRG 3134 MW 3:00pm - 5:40pm OH Farr, Sara
G+ [13/14] 21838 Lec 001 NRG 3134 S 10:00am - 1:00pm OH Jung, Thomas
Lab 001 NRG NRG TBA
GAME 2471 Design and Creation of Games III
G+ [12/14] 23663 Lec 001 NRG 3137 MW 12:00pm - 2:40pm OH Gaber, Garry
ARTC 2472 Pre-Certification for Graphic Arts
O+ [6/12] 21666 Lec 001 NRG 4269 M 6:00pm - 8:40pm OH Johnson, Martha
Lab 001 NRG NRG TBA
ARTV 2474 2D Project
G+ [6/10] 27038 Lec 002 NRG 3132 MW 12:00pm - 2:40pm OH Stevens, Michael
ARTV 2475 3D Modeling and Rendering III
G+ [12/14] 21841 Lec 001 NRG 3134 MW 12:00pm - 2:40pm OH Borden, Ann
ARTV 2476 3D Animation III
G+ [12/14] 32024 Lec 001 NRG 3134 TTh 9:00am - 11:40am OH Lackey, Brandon
GAME 2476 Video Game Production
G+ [13/14] 23664 Lec 001 NRG 3136 MW 9:00am - 11:40am OH Reed, Vernon
ARTV 2478 Special Effects in 2D Animation
G+ [11/12] 21844 Lec 001 NRG 3231 MW 3:00pm - 5:40pm OH Mullins, Steven
12 Week Session February 14 - May 15
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+ [9/12] 26674 Lec 002 NRG 4206 F 12:00pm - 3:00pm OH Gregg, Ernest
Lab 002 NRG NRG TBA
16 Week Session January 18 - May 15
GRPH 1359 Vector Graphics for Production
G [14/13] 27345 DIL 005 ONL Orientation req. See Open Campus OH Barker, Melinda
ARTC 1402 Digital Imaging I
An introduction to Adobe PhotoShop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
G [11/13] 21623 DIL 001 ONL Orientation req. See Open Campus OH Pauler, Donna
G [15/11] 21630 DIL 008 ONL Orientation req. See Open Campus OH Kennedy, Ann
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G [17/11] 21643 DIL 002 ONL Orientation req. See Open Campus OH Wicker, Nancy Priscilla
G [15/9] 21647 DIL 007 ONL Orientation req. See Open Campus OH Johnson, Martha
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+ [11/14] 24303 DIL 004 ONL Orientation req. See Open Campus OH Simpson, Katrina
IMED 1441 Interface Design
An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
G+ [15/14] 24307 DIL 004 ONL Orientation req. See Open Campus OH Hermosilla, Linda
IMED 1445 Interactive Digital Media I
An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
G [14/9] 24309 DIL 002 ONL Orientation req. See Open Campus OH Cooper, Brandon
ARTC 2311 History of Communication Graphics
Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
G [20/22] 21654 DIL 001 ONL Orientation req. See Open Campus OH DesOrmeaux, Anna
ARTC 2405 Digital Imaging II
Intermediate techniques using Adobe Photoshop to gain greater proficiency using shortcuts and actions; masks and channels; the pen tool, vector shapes and smart objects; blend modes and filters; and introducing color management, spot color and duotones. Emphasis on non-destructive editing.
G+ [14/14] 21656 DIL 001 ONL Orientation req. See Open Campus OH Pauler, Donna
ARTC 2413 Digital Publishing II
An advanced class covering further design and production skills using Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat. CS4 version of the software is required. Advanced production techniques including: trapping, correct color definition, color separations, paper, printing techniques, duotones, working with printers, budgeting and bidding.
G+ [14/12] 21660 DIL 004 ONL Orientation req. See Open Campus OH Wicker, Nancy Priscilla
IMED 2415 Web Design II
G+ [14/10] 24314 DIL 001 ONL Orientation req. See Open Campus OH Correa, David
IMED 2445 Interactive Digital Media II
G+ [14/9] 24317 DIL 002 ONL Orientation req. See Open Campus OH Rainey, William
ARTV 1211 Storyboard
Introduction to the technique of storyboarding including organizing a project's content and arranging it in a visual format. Prerequisite: ARTC 1409.
GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
GAME 1304 Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: GAME 1303.
ARTC 1305 Basic Graphic Design
A study of two-dimensional (2-D) design with emphasis on the visual communication design process. Topics include basic terminology and graphic design principles. Introduction to the fundamentals of design that lead to the discovery and comprehension of the visual language. Form, balance, structure, rhythm, and harmony are studied in black and white and in color. Various media are used. Foundation laid for advanced courses in design.
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalizing a project. Prerequisite: ARTC 1305.
GAME 1335 Interactive Writing I
Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Prerequisite: ENGL 1301.
ARTC 1353 Computer Illustration
Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout an design and manipulation of text and graphics. Prerequisite: ARTC 1402 or GRPH 1459 or ARTV 1472.
GRPH 1359 Vector Graphics for Production
ARTC 1371 Color Theory for Design
Study of the additive and subtractive principles of color theory as they apply to the visual communication design process. Emphasis placed on color mixing, color relationships, visual impact as well as psychological and symbolic uses of color. Prerequisite: ARTC 1305 and ARTC 1402.
ARTC 1402 Digital Imaging I
Digital imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions. A solid introduction to Adobe Photoshop with specific attention to practical applications of digital imaging to include preparing images for pint (halftone theory) and web output. Gain proficiency with Adobe Photoshop palettes, selections, layers, masks, image editing and painting. Introduction to layer styles, type effects, and filters. Gain specific understanding of image resolution and pixel depth for variety of output needs. Encourages creative studio skills.
ARTV 1402 Introduction to Technical Animation and Rendering
ARTV 1403 Basic Animation
Examination of concepts, characters, and storyboards for basic animation production. Emphasis on creating movement and expression utilizing traditional or electronically generated image sequences. An introduction to traditional animation. Gives students a working knowledge of animation techniques necessary to design animated sequences. Prerequisite: ARTC 1409.
GAME 1406 Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.
ARTC 1409 Basic Illustration
Introduction to drawing techniques, skills, and concepts using various black and white media. Emphasis on perspective construction of the human figure and principles of shading as they pertain to the illustration industry. Introduction to drawing skills using various media. Includes study of one and two point perspective, fundamental construction of the human head figure, and the principles of shading. Emphasizes natural and technical drawing, and working in both the studio and the outdoor environment. Foundation laid for advanced courses in illustration.
ARTC 1413 Digital Publishing I
The fundamentals of using digital layout as a primary publishing tool and the basic concepts and terminology associated with typography and page layout. Topics include an overview of industry standard software for page layout and design, and various methods of reproduction for print and electronic delivery. An introduction to InDesign and other tools and skills used to prepare electronic pre-press art for print reproduction with a goal of economy, neatness and faithfulness to the designer's layout or written instructions. Material covered will include graphic terminology, type specification, and evolution of the printed piece from concept to final printed project.
IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. Prerequisite: ARTC 1402.
ARTC 1417 Design Communication I
Study of design development relating to graphic design terminology, tools and media, and layout and design concepts. Topics include integration of type, images and other design elements, while developing computer skills in industry standard computer programs. Study of design development pertaining to color theories, publications, and advertising. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative and design elements. Concept production using QuarkXPress and Adobe Creative Suite software. Prerequisite: ARTC 2417.
ARTC 1421 Illustration Techniques I
A study of illustration techniques in various media. Emphasis on creative interpretation and disciplined draftsmanship for visual communication of ideas. Study of drawing in various contemporary media, from still life, nature, photographs, and the imagination. Emphasizes creative interpretation, memory of observation, and disciplined draftsmanship. Continuation of the study of perspective through the development of perception of appearance and form. Lays groundwork for Advanced Illustration Classes. Prerequisite: ARTC 1409.
ARTC 1427 Typography
A study of letterforms and typographic concepts as elements of graphic communication. Emphasis on developing a current, practical typographic knowledge based on industry standards. Prerequisite: ARTC 1413.
GAME 1434 Video Game Art I
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication. Prerequisite: ARTV 1445.
ARTV 1441 3D Animation I
Instruction in three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera, and special effects. Emphasis on 3-D modeling building blocks using primitives to create simple or complex objects. Emphasis on practicing the principles of animation with 3-D software and how to show weight and emotion through movement. Prerequisite: ARTV 1445.
IMED 1441 Interface Design
Skill development in the interface design process including selecting interfaces that are meaningful to users and relative to a project's content and delivery system. Emphasis on aesthetic issues such as iconography, screen composition, colors, and typography. Prerequisite: ARTC 1402.
ARTV 1445 3D Modeling and Rendering I
Techniques of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture, and surface mapping.
IMED 1445 Interactive Digital Media I
Exploration of the use of graphics and sound to create time-based interactive multimedia animations using industry standard authoring software. This course is an introduction to Adobe Flash CS3 for interactivity. Drawing tools and basic animation techniques are covered, but the emphasis is on the use of ActionScript 3.0 to create interactivity beyond basic navigation. Interface design patterns are introduced and student projects are directed toward the design of interactive environments for the web and applications.
ARTV 1451 Digital Video
Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation. Beginning course in the use of Adobe After Effects Production bundle for creating video compositing and motion graphics. Emphasis on technical and aesthetics aspects of production.
ARTC 1459 Visual Design for New Media
IMED 1470 Procedural Literacy
MOTG 1470 Type for Digital Media
History and practical usage of typography for on-screen use, including television, film, game console, web video and mobile devices. Stressing aesthetics, technical issues, trends and branding considerations for font selection. Prerequisite: ARTC 1402.
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures and surfaces. The student will also receive extensive training in the use of computer drawing tablets. Prerequisite: ARTC 1409.
GAME 1472 Design and Creation of Games II
Intermediate level course that includes video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game. Prerequisite: GAME 1406.
ARTV 1473 Drawing for Animation
A foundation course for the animation student aimed at developing the drawing skill sets particular to the practice of animation, 2D and 3D.
MOTG 1473 Motion Graphics I
Instruction in establishing motion graphics fundamentals including visual rhythm, kinetic typography, contagion, staying on-brand, multiplanar effects and other intermediate industry techniques. Prerequisite: MOTG 1471.
ARTV 1478 Advanced Animation
ARTC 2311 History of Communication Graphics
Survey of the evolution of graphic arts as it relates to the history of art. Topics include formal, stylistic, social, political, economic, and historical aspects. Emphasis on the art movement, schools of thought, individuals, and technology as they interrelate with graphic arts. Survey course of the history of commercial art, starting with the visual communication found in the cave paintings through the creation of the letter form and its expansion due to the Gutenberg Press to the present state of commercial art and its impact on world history as it reaches the masses through various media. This course allows students to better understand the context within which graphic artists work.
ARTC 2335 Portfolio Development for Graphic Design
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Prerequisite: GAME 1303.
ARTV 2370 Digital Animation Techniques
IMED 2388 Internship - Digital Communication and Media/Multimedia
An experience external to the college for an advanced student in a specialized field involving a written agreement between the educational institution and a business or industry. Mentored and supervised by a workplace employee, the student achieves objectives that are developed and documented by the college and that are directly related to specific occupational outcomes. This may be a paid or unpaid experience. This course may be repeated if topics and learning outcomes vary.
ARTC 2405 Digital Imaging II
General principles of digital image processing and electronic painting. Emphasis on bitmapped- or raster-based image making and the creative aspects of electronic illustration for commercial and fine art applications. This includes an introduction to color management and correction for output to print as well as optimizing images for the web. Intermediate techniques using Adobe Photoshop will be reviewed to gain greater efficiency using masks and channels; pen and vectors; short cuts and actions; type effects; and controlled use of layer styles, blending modes, filters and other special effects.
Prerequisite: ARTC 1402.
GAME 2409 Video Game Art II
GA study of industry-used, game-art techniques and its applications of game art assets. Utilizes tools and advanced techniques in the creation of assets for a game engine. Prerequisite: GAME 1434.
IMED 2411 Portfolio Development
Preparation and enhancement of portfolio to meet professional standards, development of presentation skills, and improvement of job-seeking techniques.
ARTC 2413 Digital Publishing II
Layout procedures from thumbnails and roughs to final comprehensive and printing; emphasis on design principles for the creation of advertising and publishing materials, and techniques for efficient planning and documenting projects. Emphasis on the effective use of a variety of stylistic approaches to visual communication and the development of effective work habits and studio skills. Advanced projects using computer programs InDesign, Illustrator and PhotoShop with an emphasis on preparing electronic pre-press art for print reproduction, 4-color separation, special effects, stages of the production process, printing economy, and comprehensive application of printing papers. Prerequisite: ARTC 1413.
IMED 2413 Project Analysis and Design
Application of the planning and production processes for multimedia or web projects. Emphasis on copyright and other legal issues, content design and production management. Prerequisite: IMED 1445, IMED 2415, IMED 1441.
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML tags will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity. Prerequisite: IMED 1416.
ARTV 2430 2D Animation II
This course will focus on the production of a short animated feature produced in a group situation. Students will write, design, and execute a short feature while experiencing various aspects of a studio environment. Prerequisite: ARTV 2401.
ARTC 2440 Computer Illustration II
Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development. Prerequisite: ARTC 1353.
ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints. Prerequisite: ARTV 1445.
IMED 2445 Interactive Digital Media II
Instruction in the use of scripting language to create interactive multimedia projects. Topics include building a user interface, writing script, testing, and debugging. Prerequisite: IMED 1445.
ARTC 2447 Design Communication II
An advanced study of design, development, and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements. Advanced study of design, development, and art direction pertaining to color theories, publications, advertising, and package design. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative, and design elements. Concept production using QuarkXPress and Adobe Create Suite software. Prerequisite: ARTC 1417 and ARTC 2417.
ARTV 2451 3D Animation II
Advanced skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering and animation software. Prerequisite: ARTV 1441 and ARTV 1476.
ARTV 2471 3D Lighting and Surfacing
Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. Prerequisite: ARTC 1445 and ARTV 1472.
GAME 2471 Design and Creation of Games III
Advanced level course in the management techniques translated to video game teams. Includes video game creation as a class project. Prerequisite: GAME 1472.
ARTC 2472 Pre-Certification for Graphic Arts
This is a capstone course for the Graphic Arts Technology degree and certificate. Certification is industry standard excellence that is used to demonstrate the students' product knowledge and expertise. Students will practice graphic arts technology skills and study the topics covered in exam preparation guides. Student will explore job descriptions and skills needed for their area of interest. Prerequisite: ARTC 2448 and ARTC 2405.
ARTV 2474 2D Project
A studio course focused on creating 2D work for the student's demo reel using industry standard procedures. The work must be either a series of storyboard panels or 2D character designs; or a series of 2D animated sequences [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Prerequisite: ARTV 1451 and ARTV 2430.
ARTV 2475 3D Modeling and Rendering III
An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications. Prerequisite: ARTV 2445.
ARTV 2476 3D Animation III
An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications. Prerequisite: ARTV 2451.
GAME 2476 Video Game Production
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment and management, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless. Prerequisite: GAME 1303.
ARTV 2477 3D Production
A studio course focused on creating 3D work for the student's demo reel using industry standard software. The work must be either a series of 3D modeled narrative illustrations; or a 3D animated short [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Project concept must be approved during the term of the prerequisite class. Prerequisite: ARTV 2472 and either ARTV 2475 or ARTV 2476.
ARTV 2478 Special Effects in 2D Animation
This course will study the techniques and practical application of special effects to 2D animated sequences using specific software to create elemental and environmental disturbances such as fire, smoke, and weather conditions. The focus will be centered on industry standards and procedures for creating and applying such effects. Prerequisite: ARTV 1451.
ARTV 2479 *** Course Title Not Found ***ARTV 2479
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