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Summer 2010 Course Schedule

Course Listings as of December 09, 2010 at 2:50pm
This schedule is subject to change.

Visual Communication


DISTANCE LEARNING

11 Week Session => June 01, 2010 THRU August 15, 2010


ARTC 1402 Digital Imaging I
An introduction to Adobe PhotoShop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
11309 - Required: Broadband Internet access and PhotoShop CS3 or above software. D. Pauler, 223.4300, email: pauler@austincc.edu MANDATORY online orientation during the first week of class at www.austincc.edu/pauler/
  5 G   [  9/ 12] 11309 OPC 001|19782 PCM  Addit'l Distance Learning info   OH Pauler, Donna D
11311 - Required: Broadband Internet access and PhotoShop CS3 or above software. A. Kennedy 223.9266, email: akennedy@austincc.edu MANDATORY online orientation during the first week at www.austincc.edu/akennedy.
  5 G   [  9/ 12] 11311 OPC 003|19783 PCM  Addit'l Distance Learning info   OH Kennedy, Ann E
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
11317 - Required: Broadband Internet access, Adobe InDesign CS4 software. P. Wicker, 223.4210, email: pwicker@austincc.edu. MANDATORY online orientation during the first week of class at www.austincc.edu/pwicker/ or contact M. Johnson for information, M. Johnson 223.4797, email: mjohnson@austincc.edu.
  5 G   [  9/ 12] 11317 OPC 001|19784 PCM  Addit'l Distance Learning info   OH Wicker, Nancy Priscilla
                                                                            OH Johnson, Martha T
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
11865 - Required: Broadband Internet access, a Text Editor and Photoshop CS3 or above software. D. Correa, 223-4259, email: dcorrea@austincc.edu MANDATORY online orientation during the first week of class. Orientation info at www.austincc.edu/dcorrea/
  7 G + [  7/ 14] 11865 OPC 001|      PCM  Addit'l Distance Learning info   OH Correa, David F
IMED 1441 Interface Design
An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
12352 - Required: Broadband Internet access and PhotoShop software. L. Hermosilla. MANDATORY online orientation during the first week of class. For more information call 223.4797
  c G + [ 15/ 14] 12352 OPC 001|      PCM  Addit'l Distance Learning info   OH Hermosilla, Linda
IMED 1445 Interactive Digital Media I
An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
11868 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262, email: wrainey@austincc.edu. MANDATORY online orientation during the first week of class. Orientation and textbook info at www.austincc.edu/wrainey/
  4 G   [ 10/ 14] 11868 OPC 002|      PCM  Addit'l Distance Learning info   OH Rainey, William M
GRPH 1459 Vector Graphics for Productions
Introduction to the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.
11801 - Required: Broadband Internet access and Adobe Illustrator CS3 or above software. K. Johansen-Berg, 223.9266, email: kristin@austincc.edu. MANDATORY online orientation during the first week of class. More information at www.austincc.edu/kristin.
  6 G   [  8/ 12] 11801 OPC 001|19788 PCM  Addit'l Distance Learning info   OH Johansen-Berg, Kristin L
                                                                            OH Barker, Melinda V
ARTC 2311 History of Communication Graphics
Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
11320 - Required: Broadband Internet access. A. DesOrmeaux, 223.4830. MANDATORY online orientation during the first week of class, email: adesorme@austincc.edu for details.
  1 G   [ 21/ 22] 11320 OPC 002|      PCM  Addit'l Distance Learning info   OH DesOrmeaux, Anna L
ARTC 2405 Digital Imaging II
Intermediate to advance techniques using Adobe PhotoShop to gain greater proficiency using masks, channels, pen tool, type, color tools, blend modes, filters, actions and more.
11321 - Required: Broadband Internet access and PhotoShop CS4 software. D. Pauler, 223.4300, email: pauler@austincc.edu MANDATORY online orientation during the first week of class at www.austincc.edu/pauler/
  5 G + [  9/ 12] 11321 OPC 002|19789 PCM  Addit'l Distance Learning info   OH Pauler, Donna D

CLASSROOM COURSES

5.5 Week Session => June 01, 2010 THRU July 07, 2010


ARTV 2471 3D Lighting and Surfacing
An intermediate level course focused on 3D lighting and surfacing techniques using 3D Studio Max.
  x G + [  0/ 14] 12575 Lec 001|      NRG  NRG3 3134  MTWTh     9:00am-12:55pm    Staff

11 Week Session => June 01, 2010 THRU August 15, 2010


ARTV 1211 Storyboard
Focus on creating and executing story lines and camera angles using professional storyboard techniques.
  2 G + [  8/ 10] 11349 Lec 001|      NRG  NRG3 3132  TTh       9:00am-10:50am OH McLean, Brian D
GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
  3 G   [ 11/ 13] 11588 Lec 001|19906 NRG  NRG3 3137  MW        1:00pm- 3:35pm OH Streicher, Kalani
ARTC 1305 Basic Graphic Design
A study of two dimensional and relief design which includes terminology and graphic design principles with emphasis on visual communication.
  1 G   [ 11/ 12] 11307 Lec 004|      NRG  NRG4 4261  MW        1:00pm- 4:55pm OH Lyle, Maria T
  1 G   [ 11/ 12] 11306 Lec 003|      NRG  NRG4 4261  TTh       1:00pm- 4:55pm OH Kight, Joshua R
11305 - This section of Basic Graphic Design is a classroom hybrid course using both traditional and online learning. It will meet once a week on Tuesday for lecture with the instructor and outside class work will be completed online. If you need more information please email S. Coronado at scoronad@austincc.edu
  c G   [ 12/ 12] 11305 Lec 001|      SAC  SAC1 1210  T         9:00am-12:55pm OH Saldana, Andrew J
                        Lab          SAC  PCM  SAC   TBA                     
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalize a project.
12550 - This section of Design Concepts is a classroom hybrid course using both traditional and online learning. It will meet once a week on Wednesday for lecture with the instructor and outside class work will be completed online. If you need more information please email lsmarzik@austincc.edu
  3 G + [  9/ 12] 12550 Lec 002|      SAC  SAC1 1211  W         9:00am-12:55pm OH Smarzik, Linda S
                        Lab          SAC  PCM  SAC   TBA                     
GAME 1335 Interactive Writing I
An introductory course in traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media.
  3 G + [ 11/ 14] 12731 Lec 001|      NRG  NRG3 3136  TTh       6:00pm- 7:50pm OH Erickson, Daniel
                                                                            OH Hood, Richard H
ARTC 1402 Digital Imaging I
An introduction to Adobe PhotoShop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
  4 G   [  8/ 10] 11312 Lec 004|19790 NRG  NRG4 4206  MW        5:40pm- 9:35pm OH Valenzuela, Miguel P
  4 G   [  8/ 11] 11310 Lec 002|19791 NRG  NRG4 4206  TTh       1:00pm- 4:55pm OH Tobey, David E
  6 G   [  6/ 10] 11313 Lec 006|19792 SAC  SAC1 1212  MW        9:00am-12:55pm OH Toombs, Kelley I
12553 - This section of Digital Imaging I is a classroom hybrid course using both traditional and online learning. It will meet once a week on Thursday for lecture with the instructor and outside class work will be completed online. Access to Adobe Photoshop CS3 or above software outside the classroom is strongly recommended. If you need more information please email K. Greyer at kgreyer@austincc.edu
  4 G   [  8/ 12] 12553 Lec 007|      SAC  SAC1 1212  Th        5:40pm- 9:35pm OH Greyer, Kimberly M
                        Lab          SAC  PCM  SAC   TBA                     
ARTC 1409 Basic Illustration
Introduction to drawing techniques and the development of skills using a variety of dry media in black and white.
  3 G   [  9/ 12] 11314 Lec 001|      NRG  NRG4 4261  MW        9:00am-12:55pm OH Durban, Martha S
  1 G   [ 11/ 12] 11316 Lec 003|      NRG  NRG4 4261  TTh       5:40pm- 9:35pm OH Acuna, Edward
11315 - This section of Basic Illustration is a classroom hybrid course using both traditional and online learning. It will meet once a week on Tuesday for lecture with the instructor and outside class work will be completed online. If you need more information please email asaldana@austincc.edu.
  2 G   [ 10/ 12] 11315 Lec 002|      SAC  SAC1 1210  T         1:00pm- 4:55pm OH Saldana, Andrew J
                        Lab          SAC  PCM  SAC   TBA                     
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
  2 G   [ 10/ 11] 11351 Lec 002|20371 NRG  NRG4 4269  TTh       1:00pm- 4:55pm OH Wicker, Nancy Priscilla
                                                                            OH Johnson, Martha T
11318 - - This section of Digital Publishing is a classroom hybrid course using both traditional and online learning. It will meet once a week on Monday for lecture with the instructor and outside class work will be completed online. If you need more information please email J. Jones at jjones12@austincc.edu
  5 G   [  7/ 10] 11318 Lec 003|19793 SAC  SAC1 1212  M         1:00pm- 4:55pm OH Jones, Jennifer L
                        Lab          SAC  PCM  SAC   TBA                     
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
11866 - This section of Web Design I is a classroom hybrid course using both traditional and online learning. It will meet once a week on Thursday for lecture with the instructor and outside class work will be completed online. Required: Broadband internet access, Adobe Photoshop and Adobe Dreamweaver, CS4 software. If you need more information please email D. Correa at dcorrea@austincc.edu
  5 G + [  7/ 10] 11866 Lec 002|19794 NRG  NRG4 4265  Th        1:00pm- 4:55pm OH Correa, David F
                        Lab          NRG  PCM  NRG   TBA                     
ARTC 1417 Design Communication I
A study of two-dimensional (2-D) design including basic terminology and graphic design principles. Adobe Creative Suite software. Prerequisites for this class are ARTC 1427 or ARTC-2417. For information call 223-9266 or 223-4797.
  4 G + [  8/ 12] 11319 Lec 001|      SAC  SAC1 1211  MW        5:40pm- 9:35pm OH Goode, Larry D
ARTC 1427 Typography
Exploration of problems in typographic design including letterforms as elements of design. Topics include theory and techniques, contemporary, and experimental typography for advertising and editorial usage. Adobe Creative Suite software. Prerequisites: ARTC 1413.
  c G + [ 12/ 12] 11323 Lec 001|      NRG  NRG4 4262  TTh       5:40pm- 9:35pm OH McKeeman, Meagan G
GAME 1434 Video Game Art
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication.
  c G + [ 14/ 14] 10246 Lec 001|      NRG  NRG3 3137  MW        5:40pm- 9:35pm OH Collins, Andrew J
ARTV 1441 3D Animation I
An intermediate level course providing an overview of 3D Animation tools, interface, and techniques using 3D Studio Max.
  1 G + [ 13/ 14] 29584 Lec 001|      NRG  NRG3 3134  S         9:00am- 4:30pm OH Jung, Thomas J
IMED 1441 Interface Design
An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
  1 G + [ 12/ 13] 12183 Lec 002|      NRG  NRG4 4265  TTh       5:40pm- 9:35pm OH Alba, Mark J
ARTV 1445 3D Modeling and Rendering I
An introduction to the 3D workspace, including an overview of 3D modeling and rendering tools, interface, and techniques using 3D Studio Max.
  c G   [ 14/ 14] 12754 Lec 001|      NRG  NRG3 3134  MW        9:00am-12:55pm OH Farr, Sara R
  4 G   [ 10/ 13] 29585 Lec 002|20099 NRG  NRG3 3134  TTh       5:40pm- 9:35pm OH Borden, Ann F
IMED 1445 Interactive Digital Media I
An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
  1 G   [ 11/ 12] 11867 Lec 001|      NRG  NRG4 4265  MW        5:40pm- 9:35pm OH Cooper, Brandon L
ARTV 1451 Digital Video
Focus on Adobe After Effects to create motion graphics and digital video special effects.
  2 G   [ 10/ 12] 10625 Lec 002|      NRG  NRG3 3131  TTh       9:00am-12:55pm OH Mullins, Steven T
  2 G   [ 10/ 12] 11352 Lec 001|      NRG  NRG3 3131  TTh       1:00pm- 4:55pm OH Mullins, Steven T
GRPH 1459 Vector Graphics for Productions
Introduction to the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.
  2 G   [ 10/ 12] 12326 Lec 002|      NRG  NRG4 4269  TTh       9:00am-12:55pm OH Gilbert, Stanley M
12574 -This section of Vector Graphics is a classroom hybrid course using both traditional and online learning. It will meet once a week on Wednesday for lecture with the instructor and outside class work will be completed online. Adobe Illustrator CS3 or above software recommended. If you need more information please email K. Johansen-Berg, at kristin@austincc.edu or M. Barker, at melindab@austincc.edu
  5 G   [  8/ 11] 12574 Lec 003|20408 SAC  SAC1 1212  W         1:00pm- 4:55pm OH Barker, Melinda V
                        Lab          SAC  PCM  SAC   TBA                     
                                                                            OH Johansen-Berg, Kristin L
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures, surfaces and extensive training in the use of computer drawing tablets.
  1 G + [  9/ 10] 10929 Lec 001|      NRG  NRG3 3132  MW        5:40pm- 9:35pm OH Mott, Charles R
ARTV 1473 Drawing for Animation
Students will develop competence and understanding in drawing organic figures and the drawing techniques, skill sets, and technical processes that are particular to the art and science of animation.
  2 G   [  8/ 10] 11264 Lec 001|      NRG  NRG3 3132  MW        9:00am-12:55pm OH McLean, Brian D
                                                                            OH Stavrowsky, Matthew
  x G   [  0/ 12] 12540 Lec 002|      SAC  SAC1 1210  TTh       5:40pm- 9:35pm    Staff
GAME 1474 Level Design II
Intermediate approach to the tools and concepts used to create levels for games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
  x G + [  0/ 14] 12209 Lec 001|      NRG  NRG3 3137  TTh       5:40pm- 9:35pm    Staff
ARTV 1477 Stop Motion Animation
This is an intermediate course in stop motion animation production which includes set design, character design, staging, lighting, storyboarding, scripting writing, and video production and editing. Students will produce live action, stop motion animation sequences and will study the history of stop motion animation.
  2     [  8/ 10] 28613 Lec 002|      NRG  NRG3 3132  TTh       1:00pm- 4:55pm OH Stevens, Michael F
ARTV 1491 Special Topics in Visual and Performing Arts
A broad overview of the CG process with Autodesk Maya. The course will introduce the Maya interface. Students will learn basic navigation and how to create primitives. Modeling, UV unwrap, texturing, rigging, animating, lighting, rendering & compositing will all be covered via simplified exercises and projects.
  4 G + [ 10/ 12] 12749 Lec 001|20416 NRG  NRG3 3134  F         9:00am- 4:30pm OH Lackey, Brandon L
IMED 1491 Special Topics in Educational/Instructional Media Technology
Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency.
12458 - This section is for advanced students wishing to participate in a collaborative venture between ACC and DSHS. Students must pass skill requirements for this class and be interviewed by the instructor for approval into this course. This section is a classroom hybrid course using both traditional and online learning. It will meet once a week on Friday for lecture and group discussions with the instructor and outside class work will be completed online or during open lab.. For more information please contact Michael McGar at mmcgar@austincc.edu
  3 O   [  7/ 10] 12458 Lec 001|      SAC  SAC1 1210  F         1:00pm- 4:55pm OH McGar, Michael L
                        Lab          SAC  PCM  SAC   TBA                     
GAME 2308 Portfoliio for Game Development
GAME-2308 Portfolio for Game Development Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing.
  5 P   [  9/ 14] 11350 Lec 001|      NRG  NRG3 3137  TTh       9:00am-12:55pm OH Streicher, Kalani
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
11266 - This section is a classroom hybrid course using both traditional and online learning. It will meet once a week on Friday for lecture with the instructor and outside class work will be completed online or during open lab. Required: Portfolio case, Flash Drive, DV R with case (2). If you need more information please email sfarr@austincc.edu
  x O   [  0/ 14] 11266 Lec 001|      NRG  NRG3 3137  F         9:00am-12:55pm    Staff
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.
  1 G + [ 12/ 13] 10247 Lec 001|      NRG  NRG3 3137  MW        9:00am-12:55pm OH Reed, Vernon
GAME 2359 Game and Simulation Group Project
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices.
  c O   [ 14/ 14] 12207 Lec 001|      NRG  NRG3 3137  TTh       1:00pm- 4:55pm OH Gaber, Garry M
IMED 2388 Internship - Digital Communication and Media/Multimedia
An advanced course requiring a minimum of 30 credit hours completed in the ACC Visual Communication program. Students gain real work experience in the graphic or interactive design industry by working in a business or studio at an off campus location. Student will be mentored and supervised by a workplace employee. For more information call S. Durban at 223-4838 or email sdurban@austincc.edu.
  8 P   [  4/ 12] 11869 Int 001|      NRG  NRG4 4265  F         1:00pm- 2:00pm OH Durban, Martha S
ARTV 2401 2D Animation I
Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, storyboarding, and production of several two-dimensional animations will be accomplished.
  2 G + [  8/ 10] 10758 Lec 001|      NRG  NRG3 3132  MW        1:00pm- 4:55pm OH Stevens, Michael F
ARTC 2413 Digital Publishing II
An advanced class covering further design and production skills using Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat. CS4 version of the software is required. Advanced production techniques including: trapping, correct color definition, color separations, paper, printing techniques, duotones, working with printers, budgeting and bidding.
  5 G + [  7/ 11] 11322 Lec 001|20409 SAC  SAC1 1212  MW        5:40pm- 9:35pm OH Garcia, Jonmarc
ARTC 2435 Portfolio Development for Graphic Design
This course is designed to help the student gather all previous projects together and prepare a graphic design portfolio consisting of the projects developed in Typographic Design, Design Communication I and II. Adobe Creative Suite software.
  7 O + [  5/ 12] 12529 Lec 001|      SAC  SAC1 1211  TTh       5:40pm- 9:35pm OH Hammonds, Michael O
ARTV 2441 Advanced Digital Video
11 week course in design, video compositing, editing, motion graphics, and DVD authoring. Its purpose is to prepare students in current industry standards and practices relating to digital video presentations.
  x G + [  0/ 12] 10031 Lec 001|      NRG  NRG3 3131  TTh       9:00am-12:55pm    Staff
ARTC 2447 Design Communication II
Advanced study of design, development, and art direction pertaining to color theories, publications, outdoor advertising, and package design. Adobe Creative Suite software.
  2 G + [ 10/ 12] 11359 Lec 001|      NRG  NRG4 4262  MW        5:40pm- 9:35pm OH Haynes, Lisa A
ARTV 2451 3D Animation II
An advanced level course focused on strengthening existing motion skills using 3D Studio Max; emphasis on creating a strong sense of weight and emotion through movement.
  6 G + [  8/ 14] 11265 Lec 001|      NRG  NRG3 3134  TTh       1:00pm- 4:55pm OH Lackey, Brandon L
ARTV 2477 3D Production
A studio course focused on creating 3D work for the student's demo reel using industry standard software. The work must be either a series of 3D modeled narrative illustrations; or a 3D animated short [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Project concept must be approved during the term of the prerequisite class.
  2 G + [ 12/ 14] 29578 Lec 001|      NRG  NRG3 3134  MW        5:40pm- 9:35pm OH Blankenship, Colin W

9 Week Session => June 14, 2010 THRU August 15, 2010


GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
  x G   [  0/ 13] 12805 Lec 002|20477 NRG  NRG3 3137  TTh       5:40pm- 8:55pm OH Luce, Johnny D

5.5 Week Session => July 08, 2010 THRU August 15, 2010


ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints.
  x G + [  0/ 12] 11353 Lec 001|19804 NRG  NRG3 3134  MTWTh     9:00am-12:55pm    Staff

Last Updated: December 09, 2010 at 2:50pm
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Schedule Notes
The course number is linked to the ACC catalog description for that course. Please refer to the course description for information about the content of the course. If the instructor has a web page, it is linked to their name.

NOTE: The first column indicates the current status of the course. If the section is open, then the number indicates the remaining SEATS AVAILABLE. A small "c" in the first column indicates a CLOSED section which is currently filled and a small "x" indicates a CANCELLED class which is no longer offered. The number is brackets is the maximum capacity for that section.


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