Austin Community College
Summer 2010 - OPEN COURSES

Course Descriptions All Courses Classroom Courses Distance Learning Courses

Updated: 12/09/2010 14:50:57


VISUAL COMMUNICATION

CLASSROOM 
5.5 Week Session June 1 - July 7


11 Week Session June 1 - August 15
ARTV 1211 Storyboard

G+	[8/10]	11349	Lec	001	NRG	3132	TTh	 9:00am - 10:50am	OH McLean, Brian
GAME 1303 Introduction to Game Design and Development
G	[14/11]	11588	Lec	001	NRG	3137	MW	 1:00pm -  3:35pm	OH Streicher, Kalani
ARTC 1305 Basic Graphic Design
G	[11/12]	11307	Lec	004	NRG	4261	MW	 1:00pm -  4:55pm	OH Lyle, Maria
G	[11/12]	11306	Lec	003	NRG	4261	TTh	 1:00pm -  4:55pm	OH Kight, Joshua
ARTC 1310 Design Concepts
G+	[9/12]	12550	Lec	002	SAC	1211	W	 9:00am - 12:55pm	OH Smarzik, Linda
			Lab	002	SAC	SAC	TBA	                 	   
12550 - This section of Design Concepts is a classroom hybrid course using both 
traditional and online learning. It will meet once a week on Wednesday for lecture 
with the instructor and outside class work will be completed online. If you need 
more information please email lsmarzik@austincc.edu
GAME 1335 Interactive Writing I
G+	[11/14]	12731	Lec	001	NRG	3136	TTh	 6:00pm -  7:50pm	OH Erickson, Daniel
ARTC 1402 Digital Imaging I
G	[12/8]	11312	Lec	004	NRG	4206	MW	 5:40pm -  9:35pm	OH Valenzuela, Miguel
G	[12/8]	11310	Lec	002	NRG	4206	TTh	 1:00pm -  4:55pm	OH Tobey, David
G	[12/6]	11313	Lec	006	SAC	1212	MW	 9:00am - 12:55pm	OH Toombs, Kelley
G	[8/12]	12553	Lec	007	SAC	1212	Th	 5:40pm -  9:35pm	OH Greyer, Kimberly
			Lab	007	SAC	SAC	TBA	                 	   
12553 - This section of Digital Imaging I is a classroom hybrid course using both 
traditional and online learning. It will meet once a week on Thursday for lecture 
with the instructor and outside class work will be completed online. Access to Adobe 
Photoshop CS3 or above software outside the classroom is strongly recommended. If 
you need more information please email K. Greyer at kgreyer@austincc.edu
ARTC 1409 Basic Illustration
G	[9/12]	11314	Lec	001	NRG	4261	MW	 9:00am - 12:55pm	OH Durban, Martha
G	[11/12]	11316	Lec	003	NRG	4261	TTh	 5:40pm -  9:35pm	OH Acuna, Edward
G	[10/12]	11315	Lec	002	SAC	1210	T	 1:00pm -  4:55pm	OH Saldana, Andrew
			Lab	002	SAC	SAC	TBA	                 	   
11315 - This section of Basic Illustration is a classroom hybrid course using both 
traditional and online learning. It will meet once a week on Tuesday for lecture 
with the instructor and outside class work will be completed online. If you need 
more information please email asaldana@austincc.edu.
ARTC 1413 Digital Publishing I
G	[12/10]	11351	Lec	002	NRG	4269	TTh	 1:00pm -  4:55pm	OH Wicker, Nancy Priscilla
G	[12/7]	11318	Lec	003	SAC	1212	M	 1:00pm -  4:55pm	OH Jones, Jennifer
			Lab	003	SAC	SAC	TBA	                 	   
11318 - - This section of Digital Publishing is a classroom hybrid course using 
both traditional and online learning. It will meet once a week on Monday for lecture 
with the instructor and outside class work will be completed online. If you need 
more information please email J. Jones at jjones12@austincc.edu
IMED 1416 Web Design I
G+	[12/7]	11866	Lec	002	NRG	4265	Th	 1:00pm -  4:55pm	OH Correa, David
			Lab	002	NRG	NRG	TBA	                 	   
11866 - This section of Web Design I is a classroom hybrid course using both traditional 
and online learning. It will meet once a week on Thursday for lecture with the instructor 
and outside class work will be completed online. Required: Broadband internet access, 
Adobe Photoshop and Adobe Dreamweaver, CS4 software. If you need more information 
please email D. Correa at dcorrea@austincc.edu
ARTC 1417 Design Communication I
G+	[8/12]	11319	Lec	001	SAC	1211	MW	 5:40pm -  9:35pm	OH Goode, Larry
ARTV 1441 3D Animation I
G+	[13/14]	29584	Lec	001	NRG	3134	S	 9:00am -  4:30pm	OH Jung, Thomas
IMED 1441 Interface Design
G+	[12/13]	12183	Lec	002	NRG	4265	TTh	 5:40pm -  9:35pm	OH Alba, Mark
ARTV 1445 3D Modeling and Rendering I
G	[14/10]	29585	Lec	002	NRG	3134	TTh	 5:40pm -  9:35pm	OH Borden, Ann
IMED 1445 Interactive Digital Media I
G	[11/12]	11867	Lec	001	NRG	4265	MW	 5:40pm -  9:35pm	OH Cooper, Brandon
ARTV 1451 Digital Video
G	[10/12]	10625	Lec	002	NRG	3131	TTh	 9:00am - 12:55pm	OH Mullins, Steven
G	[10/12]	11352	Lec	001	NRG	3131	TTh	 1:00pm -  4:55pm	OH Mullins, Steven
GRPH 1459 Vector Graphics for Productions
G	[10/12]	12326	Lec	002	NRG	4269	TTh	 9:00am - 12:55pm	OH Gilbert, Stanley
G	[13/8]	12574	Lec	003	SAC	1212	W	 1:00pm -  4:55pm	OH Barker, Melinda
			Lab	003	SAC	SAC	TBA	                 	   
12574 -This section of Vector Graphics is a classroom hybrid course using both traditional 
and online learning. It will meet once a week on Wednesday for lecture with the 
instructor and outside class work will be completed online. Adobe Illustrator CS3 
or above software recommended. If you need more information please email K. Johansen-Berg, 
at kristin@austincc.edu or M. Barker, at melindab@austincc.edu
ARTV 1472 Digital Painting
G+	[9/10]	10929	Lec	001	NRG	3132	MW	 5:40pm -  9:35pm	OH Mott, Charles
ARTV 1473 Drawing for Animation
G	[8/10]	11264	Lec	001	NRG	3132	MW	 9:00am - 12:55pm	OH McLean, Brian
ARTV 1477 Stop Motion Animation
	[8/10]	28613	Lec	002	NRG	3132	TTh	 1:00pm -  4:55pm	OH Stevens, Michael
ARTV 1491 Special Topics in Visual and Performing Arts
G+	[14/10]	12749	Lec	001	NRG	3134	F	 9:00am -  4:30pm	OH Lackey, Brandon
IMED 1491 Special Topics in Educational/Instructional Media Technology
O	[7/10]	12458	Lec	001	SAC	1210	F	 1:00pm -  4:55pm	OH McGar, Michael
			Lab	001	SAC	SAC	TBA	                 	   
12458 - This section is for advanced students wishing to participate in a collaborative 
venture between ACC and DSHS. Students must pass skill requirements for this class 
and be interviewed by the instructor for approval into this course. This section 
is a classroom hybrid course using both traditional and online learning. It will 
meet once a week on Friday for lecture and group discussions with the instructor 
and outside class work will be completed online or during open lab.. For more information 
please contact Michael McGar at mmcgar@austincc.edu
GAME 2308 Portfoliio for Game Development
P	[9/14]	11350	Lec	001	NRG	3137	TTh	 9:00am - 12:55pm	OH Streicher, Kalani
GAME 2338 Game Testing
G+	[12/13]	10247	Lec	001	NRG	3137	MW	 9:00am - 12:55pm	OH Reed, Vernon
IMED 2388 Internship - Digital Communication and Media/Multimedia
P	[4/12]	11869	Int	001	NRG	4265	F	 1:00pm -  2:00pm	OH Durban, Martha
ARTV 2401 2D Animation I
G+	[8/10]	10758	Lec	001	NRG	3132	MW	 1:00pm -  4:55pm	OH Stevens, Michael
ARTC 2413 Digital Publishing II
G+	[12/7]	11322	Lec	001	SAC	1212	MW	 5:40pm -  9:35pm	OH Garcia, Jonmarc
ARTC 2435 Portfolio Development for Graphic Design
O+	[5/12]	12529	Lec	001	SAC	1211	TTh	 5:40pm -  9:35pm	OH Hammonds, Michael
ARTC 2447 Design Communication II
G+	[10/12]	11359	Lec	001	NRG	4262	MW	 5:40pm -  9:35pm	OH Haynes, Lisa
ARTV 2451 3D Animation II
G+	[8/14]	11265	Lec	001	NRG	3134	TTh	 1:00pm -  4:55pm	OH Lackey, Brandon
ARTV 2477 3D Production
G+	[12/14]	29578	Lec	001	NRG	3134	MW	 5:40pm -  9:35pm	OH Blankenship, Colin


9 Week Session June 14 - August 15


5.5 Week Session July 8 - August 15


DISTANCE LEARNING 
11 Week Session June 1 - August 15
ARTC 1402 Digital Imaging I
G	[14/9]	11309	OPC	001	PCM	Orientation req. See Open Campus	OH Pauler, Donna
11309 - Required: Broadband Internet access and PhotoShop CS3 or above software. 
D. Pauler, 223.4300, email: pauler@austincc.edu MANDATORY online orientation during 
the first week of class at www.austincc.edu/pauler/
G	[14/9]	11311	OPC	003	PCM	Orientation req. See Open Campus	OH Kennedy, Ann
11311 - Required: Broadband Internet access and PhotoShop CS3 or above software. 
A. Kennedy 223.9266, email: akennedy@austincc.edu MANDATORY online orientation during 
the first week at www.austincc.edu/akennedy.
ARTC 1413 Digital Publishing I
G	[14/9]	11317	OPC	001	PCM	Orientation req. See Open Campus	OH Wicker, Nancy Priscilla
11317 - Required: Broadband Internet access, Adobe InDesign CS4 software. P. Wicker, 
223.4210, email: pwicker@austincc.edu. MANDATORY online orientation during the first 
week of class at www.austincc.edu/pwicker/ or contact M. Johnson for information, 
M. Johnson 223.4797, email: mjohnson@austincc.edu.
IMED 1416 Web Design I
G+	[7/14]	11865	OPC	001	PCM	Orientation req. See Open Campus	OH Correa, David
11865 - Required: Broadband Internet access, a Text Editor and Photoshop CS3 or 
above software. D. Correa, 223-4259, email: dcorrea@austincc.edu MANDATORY online 
orientation during the first week of class. Orientation info at www.austincc.edu/dcorrea/
IMED 1441 Interface Design
G+	[15/14]	12352	OPC	001	PCM	Orientation req. See Open Campus	OH Hermosilla, Linda
12352 - Required: Broadband Internet access and PhotoShop software. L. Hermosilla. 
MANDATORY online orientation during the first week of class. For more information 
call 223.4797
IMED 1445 Interactive Digital Media I
G	[10/14]	11868	OPC	002	PCM	Orientation req. See Open Campus	OH Rainey, William
11868 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262, 
email: wrainey@austincc.edu. MANDATORY online orientation during the first week 
of class. Orientation and textbook info at www.austincc.edu/wrainey/
GRPH 1459 Vector Graphics for Productions
G	[14/8]	11801	OPC	001	PCM	Orientation req. See Open Campus	OH Johansen-Berg, Kristin
11801 - Required: Broadband Internet access and Adobe Illustrator CS3 or above software. 
K. Johansen-Berg, 223.9266, email: kristin@austincc.edu. MANDATORY online orientation 
during the first week of class. More information at www.austincc.edu/kristin.
ARTC 2311 History of Communication Graphics
G	[21/22]	11320	OPC	002	PCM	Orientation req. See Open Campus	OH DesOrmeaux, Anna
11320 - Required: Broadband Internet access. A. DesOrmeaux, 223.4830. MANDATORY 
online orientation during the first week of class, email: adesorme@austincc.edu 
for details.
ARTC 2405 Digital Imaging II
G+	[14/9]	11321	OPC	002	PCM	Orientation req. See Open Campus	OH Pauler, Donna
11321 - Required: Broadband Internet access and PhotoShop CS4 software. D. Pauler, 
223.4300, email: pauler@austincc.edu MANDATORY online orientation during the first 
week of class at www.austincc.edu/pauler/


Course Descriptions All Courses 
ARTV 1211 Storyboard
Introduction to the technique of storyboarding including organizing a project's content and arranging it in a visual format. Prerequisite: ARTC 1409.

GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.

ARTC 1305 Basic Graphic Design
A study of two-dimensional (2-D) design with emphasis on the visual communication design process. Topics include basic terminology and graphic design principles. Introduction to the fundamentals of design that lead to the discovery and comprehension of the visual language. Form, balance, structure, rhythm, and harmony are studied in black and white and in color. Various media are used. Foundation laid for advanced courses in design.

ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalizing a project. Prerequisite: ARTC 1305.

GAME 1335 Interactive Writing I
Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Prerequisite: ENGL 1301.

ARTC 1402 Digital Imaging I
Digital imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions. A solid introduction to Adobe Photoshop with specific attention to practical applications of digital imaging to include preparing images for pint (halftone theory) and web output. Gain proficiency with Adobe Photoshop palettes, selections, layers, masks, image editing and painting. Introduction to layer styles, type effects, and filters. Gain specific understanding of image resolution and pixel depth for variety of output needs. Encourages creative studio skills.

ARTC 1409 Basic Illustration
Introduction to drawing techniques, skills, and concepts using various black and white media. Emphasis on perspective construction of the human figure and principles of shading as they pertain to the illustration industry. Introduction to drawing skills using various media. Includes study of one and two point perspective, fundamental construction of the human head figure, and the principles of shading. Emphasizes natural and technical drawing, and working in both the studio and the outdoor environment. Foundation laid for advanced courses in illustration.

ARTC 1413 Digital Publishing I
The fundamentals of using digital layout as a primary publishing tool and the basic concepts and terminology associated with typography and page layout. Topics include an overview of industry standard software for page layout and design, and various methods of reproduction for print and electronic delivery. An introduction to InDesign and other tools and skills used to prepare electronic pre-press art for print reproduction with a goal of economy, neatness and faithfulness to the designer's layout or written instructions. Material covered will include graphic terminology, type specification, and evolution of the printed piece from concept to final printed project.

IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. Prerequisite: ARTC 1402.

ARTC 1417 Design Communication I
Study of design development relating to graphic design terminology, tools and media, and layout and design concepts. Topics include integration of type, images and other design elements, while developing computer skills in industry standard computer programs. Study of design development pertaining to color theories, publications, and advertising. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative and design elements. Concept production using QuarkXPress and Adobe Creative Suite software. Prerequisite: ARTC 2417.

ARTC 1427 Typography
A study of letterforms and typographic concepts as elements of graphic communication. Emphasis on developing a current, practical typographic knowledge based on industry standards. Prerequisite: ARTC 1413.

GAME 1434 Video Game Art
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication. Prerequisite: ARTV 1445.

ARTV 1441 3D Animation I
Instruction in three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera, and special effects. Emphasis on 3-D modeling building blocks using primitives to create simple or complex objects. Emphasis on practicing the principles of animation with 3-D software and how to show weight and emotion through movement. Prerequisite: ARTV 1445.

IMED 1441 Interface Design
Skill development in the interface design process including selecting interfaces that are meaningful to users and relative to a project's content and delivery system. Emphasis on aesthetic issues such as iconography, screen composition, colors, and typography. Prerequisite: ARTC 1402.

ARTV 1445 3D Modeling and Rendering I
Techniques of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture, and surface mapping.

IMED 1445 Interactive Digital Media I
Exploration of the use of graphics and sound to create time-based interactive multimedia animations using industry standard authoring software. This course is an introduction to Adobe Flash CS3 for interactivity. Drawing tools and basic animation techniques are covered, but the emphasis is on the use of ActionScript 3.0 to create interactivity beyond basic navigation. Interface design patterns are introduced and student projects are directed toward the design of interactive environments for the web and applications.

ARTV 1451 Digital Video
Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation. Beginning course in the use of Adobe After Effects Production bundle for creating video compositing and motion graphics. Emphasis on technical and aesthetics aspects of production.

GRPH 1459 Vector Graphics for Productions
A study and use of vector graphics for production. Skill development in the use of the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool as well as the correct use and management of different color modes.

ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures and surfaces. The student will also receive extensive training in the use of computer drawing tablets. Prerequisite: ARTC 1409.

ARTV 1473 Drawing for Animation
A foundation course for the animation student aimed at developing the drawing skill sets particular to the practice of animation, 2D and 3D.

GAME 1474 Level Design II
Intermediate approach to the tools and concepts used to create levels for games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: GAME 1304.

ARTV 1477 Stop Motion Animation


ARTV 1491 Special Topics in Visual and Performing Arts
Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency. Advanced Animation--Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories. Prerequisite: ARTV 1403.

IMED 1491 Special Topics in Educational/Instructional Media Technology
Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency. Website Design and Development–Introduction to the web site planning process including costing, preparation, production, and accessibility issues. Creation of a comprehensive design document including target audience analysis, purpose and goals, user feedback, flow chart, and storyboard. Emphasis on content design and production management.

GAME 2308 Portfoliio for Game Development
Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing.

ARTC 2311 History of Communication Graphics
Survey of the evolution of graphic arts as it relates to the history of art. Topics include formal, stylistic, social, political, economic, and historical aspects. Emphasis on the art movement, schools of thought, individuals, and technology as they interrelate with graphic arts. Survey course of the history of commercial art, starting with the visual communication found in the cave paintings through the creation of the letter form and its expansion due to the Gutenberg Press to the present state of commercial art and its impact on world history as it reaches the masses through various media. This course allows students to better understand the context within which graphic artists work.

ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.

GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Prerequisite: GAME 1303.

GAME 2359 Game and Simulation Group Project
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices.

IMED 2388 Internship - Digital Communication and Media/Multimedia
An experience external to the college for an advanced student in a specialized field involving a written agreement between the educational institution and a business or industry. Mentored and supervised by a workplace employee, the student achieves objectives that are developed and documented by the college and that are directly related to specific occupational outcomes. This may be a paid or unpaid experience. This course may be repeated if topics and learning outcomes vary.

ARTV 2401 2D Animation I
Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, storyboarding, and production of several two-dimensional animations will be accomplished. Prerequisite: ARTV 1403.

ARTC 2405 Digital Imaging II
General principles of digital image processing and electronic painting. Emphasis on bitmapped- or raster-based image making and the creative aspects of electronic illustration for commercial and fine art applications. This includes an introduction to color management and correction for output to print as well as optimizing images for the web. Intermediate techniques using Adobe Photoshop will be reviewed to gain greater efficiency using masks and channels; pen and vectors; short cuts and actions; type effects; and controlled use of layer styles, blending modes, filters and other special effects. Prerequisite: ARTC 1402.

ARTC 2413 Digital Publishing II
Layout procedures from thumbnails and roughs to final comprehensive and printing; emphasis on design principles for the creation of advertising and publishing materials, and techniques for efficient planning and documenting projects. Emphasis on the effective use of a variety of stylistic approaches to visual communication and the development of effective work habits and studio skills. Advanced projects using computer programs InDesign, Illustrator and PhotoShop with an emphasis on preparing electronic pre-press art for print reproduction, 4-color separation, special effects, stages of the production process, printing economy, and comprehensive application of printing papers. Prerequisite: ARTC 1413.

ARTC 2435 Portfolio Development for Graphic Design
Preparation of a portfolio comprised of completed graphic design class projects. Evaluation and demonstration of portfolio presentation methods based on the student's specific area of study. Capstone. Prerequisite: ARTC 2447.

ARTV 2441 Advanced Digital Video
Instruction in the use of advanced digital video techniques for post-production. Emphasis on generation and integration of special effects, 2-D animation, and 3-D animation for film, video, CD-ROM, and the Internet. Exploration of new and emerging compression and video streaming technologies. Prerequisite: ARTV 1451.

ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints. Prerequisite: ARTV 1445.

ARTC 2447 Design Communication II
An advanced study of design, development, and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements. Advanced study of design, development, and art direction pertaining to color theories, publications, advertising, and package design. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative, and design elements. Concept production using QuarkXPress and Adobe Create Suite software. Prerequisite: ARTC 1417 and ARTC 2417.

ARTV 2451 3D Animation II
Advanced skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering and animation software. Prerequisite: ARTV 1441 and ARTV 1476.

ARTV 2471 3D Lighting and Surfacing
Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. Prerequisite: ARTC 1445 and ARTV 1472.

ARTV 2477 3D Production
A studio course focused on creating 3D work for the student's demo reel using industry standard software. The work must be either a series of 3D modeled narrative illustrations; or a 3D animated short [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Project concept must be approved during the term of the prerequisite class. Prerequisite: ARTV 2472 and either ARTV 2475 or ARTV 2476.