Austin Community College
Spring 2010 - OPEN COURSES
Course Descriptions All Courses Classroom Courses Distance Learning Courses
Updated: 05/27/2010 08:26:50
VISUAL COMMUNICATION
16 Week Session January 19 - May 16
ARTV 1211 Storyboard
Focus on creating and executing story lines and camera angles using professional storyboard techniques.
G+ [9/10] 03864 Lec 001 NRG 3132 MW 8:20am - 9:40am OH Mullins, Steven
G+ [7/10] 03865 Lec 002 NRG 3132 MW 10:00am - 11:20am OH Mullins, Steven
G+ [6/10] 03866 Lec 003 SAC 1211 MW 9:00am - 10:20am OH McLean, Brian
GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
G [14/11] 07990 Lec 001 NRG 3136 T 8:30am - 11:50am OH Streicher, Kalani
G [13/14] 08486 Lec 003 NRG 3136 TTh 4:00pm - 5:40pm OH Hood, Richard
G [14/9] 07991 Lec 002 NRG 3136 Th 8:30am - 11:50am OH Streicher, Kalani
GAME 1304 Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
G+ [12/14] 07992 Lec 001 NRG 3137 TTh 6:00pm - 8:40pm OH Luce, Johnny
ARTC 1305 Basic Graphic Design
A study of two dimensional and relief design which includes terminology and graphic design principles with emphasis on visual communication.
G [10/12] 03671 Lec 003 NRG 4261 MWF 8:00am - 9:50am OH Galvan, Oscar
G [9/12] 03673 Lec 005 NRG 4262 TTh 3:00pm - 5:40pm OH Lyle, Maria
G [10/12] 03674 Lec 007 SAC 1210 T 12:00pm - 2:00pm OH Saldana, Andrew
Lab 007 SAC SAC TBA
03674 - This section of Basic Graphic Design is a classroom hybrid course using
both traditional and online learning. It will meet once a week on Tuesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email A. Saldana at asaldana@austincc.edu
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalize a project.
G+ [9/12] 03676 Lec 002 NRG 4269 W 6:00pm - 8:00pm OH Bayeta, Gail
Lab 002 NRG NRG TBA
03676 - This section of Design Concepts is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Wednesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email gbayeta@austincc.edu
G+ [10/12] 03677 Lec 003 SAC 1211 M 12:00pm - 2:00pm OH Smarzik, Linda
Lab 003 SAC SAC TBA
03677 - This section of Design Concepts is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Monday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email lsmarzik@austincc.edu
GAME 1335 Interactive Writing I
An introductory course in traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media.
G+ [14/11] 04499 Lec 001 NRG 3136 TTh 12:00pm - 1:15pm OH Erickson, Daniel
ARTC 1353 Computer Illustration
Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout and design and manipulation of text and graphics. Prerequisite for this course is: ARTC 1402 OR ARTV 1472 OR GRPH 1459.
G+ [12/9] 03678 Lec 001 SAC 1211 F 10:00am - 3:30pm OH Goode, Larry
ARTC 1371 Color Theory for Design
A study of the additive and subtractive principles of color theory as they apply to visual communication as well as the psychological and visual impact of color.
G+ [7/12] 03679 Lec 001 NRG 4261 MW 12:00pm - 2:40pm OH Durban, Martha
G+ [10/12] 03680 Lec 003 NRG 4261 TTh 9:00am - 11:40am OH Saba, Emanuel
G+ [9/12] 03681 Lec 004 SAC 1210 M 9:00am - 11:00am OH Coronado, Sam
Lab 004 SAC SAC TBA
03681 - This section of Color Theory is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Monday for lecture with the instructor
and outside class work will be completed online. If you need more information please
email scoronad@austincc.edu
ARTC 1402 Digital Imaging I
An introduction to Adobe Photoshop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
G [9/12] 03685 Lec 004 NRG 4206 F 10:00am - 12:40pm OH Gilbert, Stanley
OPC 004 NRG Orientation req. See Open Campus
03685 - This section of Digital Imaging I is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Friday for lecture
with the instructor and outside class work will be completed online. Access to Adobe
Photoshop CS3 or above software outside the classroom is strongly recommended. If
you need more information please email S. Gilbert at sgilbert@austincc.edu
G [9/12] 03688 Lec 007 NRG 4206 MW 9:00am - 11:40am OH Sielbeck, Amelia
G [6/12] 03683 Lec 002 NRG 4206 MW 12:00pm - 2:40pm OH Pauler, Donna
G [10/12] 03684 Lec 003 NRG 4206 TTh 9:00am - 11:40am OH Tobey, David
G [9/12] 03691 Lec 012 NRG 4206 TTh 12:00pm - 2:40pm OH Tobey, David
G [11/12] 07689 Lec 011 NRG 4269 TTh 12:00pm - 2:40pm OH Kennedy, Ann
G [10/12] 03686 Lec 005 NRG 4206 TTh 3:00pm - 5:40pm OH Greyer, Kimberly
G [9/12] 03319 Lec 009 NRG 4206 TTh 6:00pm - 8:40pm OH Orta, Jerry
G [8/12] 03690 Lec 010 SAC 1212 TTh 6:00pm - 8:40pm OH Sielbeck, Amelia
ARTV 1403 Basic Animation
Focus on the fundamentals of creating motion/movement with sequential drawings of objects and characters.
G+ [6/10] 03867 Lec 001 NRG 3132 MW 6:00pm - 8:40pm OH McLean, Brian
G+ [8/10] 03868 Lec 003 SAC 1211 TTh 3:00pm - 5:40pm OH Smith, Richard
GAME 1406 Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.
G [12/14] 04450 Lec 002 NRG 3136 MW 2:45pm - 5:20pm OH Streicher, Kalani
G [14/11] 07993 Lec 001 NRG 3137 TTh 12:00pm - 2:40pm OH Streicher, Kalani
ARTC 1409 Basic Illustration
Introduction to drawing techniques and the development of skills using a variety of dry media in black and white.
G [7/12] 03696 Lec 005 NRG 4261 MW 3:00pm - 5:40pm OH Durban, Martha
G [11/12] 03693 Lec 002 NRG 4261 MWF 10:00am - 11:50am OH Galvan, Oscar
G [11/12] 03699 Lec 008 NRG 4261 TTh 3:00pm - 5:40pm OH Acuna, Edward
G [11/12] 03697 Lec 006 NRG 4261 Th 12:00pm - 2:40pm OH Coronado, Sam
Lab 006 NRG NRG TBA
03697 - This section of Basic Illustration is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Thursday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email scoronad@austincc.edu.
G [11/12] 03694 Lec 003 SAC 1210 TTh 6:00pm - 8:40pm OH St. Romain, Aletha
G [10/12] 03698 Lec 007 SAC 1210 Th 12:00pm - 2:40pm OH Saldana, Andrew
Lab 007 SAC SAC TBA
03698 - This section of Basic Illustration is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Thursday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email asaldana@austincc.edu.
G [10/12] 03692 Lec 001 SAC 1210 W 9:00am - 11:40am OH Saldana, Andrew
Lab 001 SAC SAC TBA
03692 - This section of Basic Illustration is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Wednesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email asaldana@austincc.edu.
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G [11/12] 03704 Lec 005 NRG 4269 MW 12:00pm - 2:40pm OH Tobey, David
G [11/12] 03703 Lec 004 NRG 4269 TTh 6:00pm - 8:40pm OH Jones, Jennifer
G [10/12] 03700 Lec 001 SAC 1212 MW 3:00pm - 5:40pm OH Garcia, Jonmarc
G [11/12] 03702 Lec 003 SAC 1212 TTh 9:00am - 11:40am OH Garcia, Jonmarc
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+ [10/12] 08005 Lec 001 NRG 4265 MW 12:00pm - 2:40pm OH Correa, David
G+ [7/12] 08006 Lec 003 NRG 4265 Th 9:00am - 11:40am OH Correa, David
Lab 003 NRG NRG TBA
08006 - This section of Web Design I is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Thursday for lecture with the instructor
and outside class work will be completed online. Required: Broadband internet access,
Adobe Photoshop and Adobe Dreamweaver, CS4 software. If you need more information
please email D. Correa at dcorrea@austincc.edu
G+ [11/12] 08008 Lec 005 SAC 1212 TTh 3:00pm - 5:40pm OH Ferguson, Robert
ARTC 1417 Design Communication I
A study of two-dimensional (2-D) design including basic terminology and graphic design principles. Adobe Creative Suite software. Prerequisites for this class are ARTC 1427 or ARTC-2417. For information call 223-9266 or 223-4797.
G+ [10/12] 03706 Lec 001 NRG 4262 MW 6:00pm - 8:40pm OH Goode, Larry
G+ [10/12] 03707 Lec 002 SAC 1211 MW 3:00pm - 5:40pm OH Bystrom, Clark
ARTC 1421 Illustration Techniques I
Study of techniques for illustration using various traditional media, including limited computer generated graphics. Skills used: Conceptualizing, hand rendering and basic graphic computer skills.
G+ [11/12] 03708 Lec 001 SAC 1211 TTh 9:00am - 11:40am OH Coronado, Sam
ARTC 1427 Typography
Exploration of problems in typographic design including letterforms as elements of design. Topics include theory and techniques, contemporary, and experimental typography for advertising and editorial usage. Adobe Creative Suite software. Prerequisites: ARTC 1413.
G+ [7/12] 08352 Lec 003 NRG 4269 M 3:00pm - 5:40pm OH Bayeta, Gail
Lab 003 NRG NRG TBA
Synonym #08352. Required: Broadband Internet access, Adobe InDesign, Adobe Photoshop,
Adobe Illustrator and Adobe Acrobat software. This section of Typography is a classroom
hybrid course using both traditional and online learning. It will meet once a week
on Mondays for lecture with the instructor and outside class work will be completed
online. G. Bayeta 223.4798, email: gbayeta@austincc.edu It is also a class is for
Graphic Design majors and should be taken concurrently with ARTC 2413, Digital
Publishing II, Synonym 03714.
G+ [11/12] 03716 Lec 001 NRG 4262 TTh 6:00pm - 8:40pm OH Haynes, Lisa
G+ [10/12] 03718 Lec 004 SAC 1210 MW 3:00pm - 5:40pm OH Matamoros, Eduardo
GAME 1434 Video Game Art
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication.
G+ [9/14] 03717 Lec 001 NRG 3137 MW 6:00pm - 8:40pm OH Collins, Andrew
ARTV 1441 3D Animation I
An intermediate level course providing an overview of 3D Animation tools, interface, and techniques using 3D Studio Max. This is a hybrid course that meets once a week for lecture and demonstration. Student work not completed during class is expected to be completed outside of class during open lab time.
G+ [14/9] 05819 Lec 001 NRG 3134 S 9:30am - 12:30pm OH Jung, Thomas
Lab 001 NRG NRG TBA
05819- This section of 3D Animation I is a hybrid course that meets once a week
on Saturday for lecture and demonstration. Student work not completed during class
is expected to be completed outside of class during open lab time. Purchase/lease
of 3D Studio Max software is highly recommended. Contact B. Lackey for more information
at blackey@austincc.edu.
G+ [13/14] 03869 Lec 002 NRG 3134 TTh 12:00pm - 2:40pm OH Lackey, Brandon
IMED 1441 Interface Design
An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
G+ [11/12] 08009 Lec 001 SAC 1210 TTh 9:00am - 11:40am OH Hervey, Greg
ARTV 1445 3D Modeling and Rendering I
An introduction to the 3D workspace, including an overview of 3D modeling and rendering tools, interface, and techniques using 3D Studio Max.
G [11/14] 06129 Lec 002 NRG 3134 S 1:00pm - 4:00pm OH Jung, Thomas
G [12/14] 07994 Lec 001 NRG 3137 TTh 9:00am - 11:40am OH Farr, Sara
G [14/12] 03870 Lec 003 NRG 3134 TTh 6:00pm - 8:40pm OH Bays, Benjamin
IMED 1445 Interactive Digital Media I
An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
G [10/12] 08014 Lec 003 NRG 4265 MW 3:00pm - 5:40pm OH Cooper, Brandon
G [9/12] 08012 Lec 001 SAC 1212 TTh 12:00pm - 2:40pm OH Cooper, Brandon
ARTV 1451 Digital Video
Focus on Adobe After Effects to create motion graphics and digital video special effects.
G [11/12] 08347 Lec 001 NRG 3131 MW 3:00pm - 5:40pm OH Mullins, Steven
GRPH 1459 Vector Graphics for Productions
Introduction to the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.
G [9/12] 08003 Lec 004 NRG 4269 MW 9:00am - 11:40am OH Gilbert, Stanley
G [10/12] 08000 Lec 001 NRG 4269 T 3:00pm - 5:40pm OH Barker, Melinda
OPC 001 NRG Orientation req. See Open Campus
08000 -This section of Vector Graphics is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Tuesday for lecture with the instructor
and outside class work will be completed online. Adobe Illustrator CS3 or above
software recommended. If you need more information please email M. Barker at melindab@austincc.edu.
G [11/12] 08001 Lec 002 SAC 1212 MW 6:00pm - 8:40pm OH Patton, Edd
G [7/12] 08004 Lec 005 SAC 1211 W 12:00pm - 2:40pm OH Johansen-Berg, Kristin
Lab 005 SAC SAC TBA
08004 -This section of Vector Graphics is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Wednesday for lecture with the
instructor and outside class work will be completed online. Adobe Illustrator CS3
or above software recommended. If you need more information please email K. Johansen-Berg,
at kristin@austincc.edu
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures, surfaces and extensive training in the use of computer drawing tablets.
G+ [10/12] 08427 Lec 004 NRG 4262 F 10:00am - 3:30pm OH Mott, Charles
G+ [8/12] 03873 Lec 003 NRG 3131 TTh 6:00pm - 8:40pm OH Nelson, Tamara
GAME 1472 Design and Creation of Games II
Video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game.
G+ [14/11] 07996 Lec 001 NRG 3137 MW 3:00pm - 5:40pm OH Gaber, Garry
ARTV 1473 Drawing for Animation
Students will develop competence and understanding in drawing organic figures and the drawing techniques, skill sets, and technical processes that are particular to the art and science of animation.
G [7/10] 03874 Lec 001 NRG 3132 F 12:00pm - 5:40pm OH Stavrowsky, Matthew
G [11/12] 03875 Lec 002 SAC 1210 MW 6:00pm - 8:40pm OH Stavrowsky, Matthew
G [11/12] 04533 Lec 003 SAC 1210 TTh 3:00pm - 5:40pm OH Saldana, Andrew
ARTV 1476 Movement for Character Animation
A beginning studio course in the principles of movement for developing character animation. Topics include how to show weight and resistance through body tension; physical ways of creating characters; showing emotional changes within body language; technique and process for creating video reference.
G [12/10] 05648 Lec 002 NRG 3132 S 9:30am - 3:00pm OH Pickett, Alan
G [13/9] 03876 Lec 001 NRG 3132 TTh 12:00pm - 2:40pm OH Farr, Sara
ARTV 1491 Special Topics in Visual and Performing Arts
Advanced Animation. Advanced techniques in traditional animation. Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories.
G+ [9/10] 03877 Lec 001 NRG 3132 MW 3:00pm - 5:40pm OH Stevens, Michael
ARTC 2311 History of Communication Graphics
Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
G [21/22] 03710 Lec 002 NRG 4250 MW 9:10am - 10:25am OH DesOrmeaux, Anna
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
O [14/5] 06583 Lec 001 NRG 3134 F 10:00am - 1:00pm OH Farr, Sara
Lab 001 NRG NRG TBA
06583 - This section is a classroom hybrid course using both traditional and online
learning. It will meet once a week on Friday for lecture with the instructor and
outside class work will be completed online. Required: Portfolio case, Flash Drive,
DV R with case (2). If you need more information please email sfarr@austincc.edu
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.
G+ [14/10] 07997 Lec 001 NRG 3136 MW 12:00pm - 2:40pm OH Reed, Vernon
G+ [13/14] 04980 Lec 002 NRG 3137 TTh 3:00pm - 5:40pm OH Streicher, Kalani
IMED 2388 Internship - Digital Communication and Media/Multimedia
An advanced course requiring a minimum of 30 credit hours completed in the ACC Visual Communication program. Students gain real work experience in the graphic or interactive design industry by working in a business or studio at an off campus location. Student will be mentored and supervised by a workplace employee. For more information call M. Barker at 223-9267 or email melindab@austincc.edu.
P [5/12] 08015 Int 001 SAC 1210 F 12:00pm - 1:00pm OH Barker, Melinda
ARTC 2405 Digital Imaging II
Intermediate to advance techniques using Adobe Photoshop to gain greater proficiency using masks, channels, pen tool, type, color tools, blend modes, filters, actions and more.
G+ [5/12] 03712 Lec 002 NRG 4206 W 6:00pm - 8:40pm OH Pauler, Donna
Lab 002 NRG NRG TBA
03712 - This section of Digital Imaging II is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Wednesday for lecture
with the instructor and outside class work will be completed online. Required: Broadband
Internet access and Photoshop CS4 software. Knowledge of InDesign recommended. For
more information contact D. Pauler, 223.4300, email: pauler@austincc.edu.
GAME 2409 Video Game Art II
Create a complete level for a game including low poly modeling, textures, collision, simple game scripting, lighting. Student will be tasked with designing the level they create.
G+ [8/14] 07998 Lec 001 NRG 3137 MW 9:00am - 11:40am OH Gaber, Garry
IMED 2411 Portfolio Development
This course covers preparation and enhancement of Web and Interactive Design portfolios to meet professional standards, development of presentation skills, improvement of job-seeking techniques, and Web and Interactive industry awareness.
O [13/12] 08016 Lec 001 NRG 4265 TTh 6:00pm - 8:40pm OH Avila, David
ARTC 2413 Digital Publishing II
An advanced class covering further design and production skills using Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat.
Advanced production techniques including: trapping, correct color definition, color separations, paper, printing techniques, duotones, working with printers, budgeting and bidding.
G+ [9/12] 03714 Lec 003 NRG 4269 W 3:00pm - 5:40pm OH Wicker, Nancy Priscilla
Lab 003 NRG NRG TBA
Synonym # 03714. Required: Broadband Internet access, Adobe InDesign CS4, Adobe
Photoshop CS4, Adobe Illustrator CS4 and Adobe Acrobat CS4 software. This section
of Digital Publishing II is a classroom hybrid course using both traditional and
online learning. It will meet once a week on Wednesday for lecture with the instructor
and outside class work will be completed online. Instructor: P. Wicker, 223.4210,
email: pwicker@austincc.edu. It is also a class is for Graphic Design majors and
should be taken concurrently with ARTC 1427, Typography, Synonym 08352.
G+ [10/11] 03713 Lec 001 SAC 1212 MW 12:00pm - 2:40pm OH Barker, Melinda
IMED 2413 Project Analysis and Design
Introduction to the multimedia planning process including costing, preparation, production legal issues, and guidelines for pre-production preparation and creation of a comprehensive design document including target audience analysis, purpose and goals, objectives, content outline, flow chart, and storyboard. Emphasis on content design and production management.
G+ [9/12] 08017 Lec 001 NRG 4265 TTh 3:00pm - 5:40pm OH McGar, Michael
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML, and CSS will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity.
G+ [9/12] 08019 Lec 002 NRG 4265 Th 12:00pm - 2:40pm OH Correa, David
Lab 002 NRG NRG TBA
08019 - This section of Web Design II is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Thursday for lecture with the instructor
and outside class work will be completed online. Required Adobe Dreamweaver CS4
and Photoshop CS4. For more information contact D. Correa, email: dcorrea@austincc.edu.
ARTV 2430 2D Animation II
This course will focus on the production of a short animated feature produced in a group situation. Students will write, design, and execute a short feature while experiencing various aspects of a studio environment.
G+ [11/12] 08349 Lec 001 NRG 3132 TTh 6:00pm - 8:40pm OH Stevens, Michael
ARTC 2435 Portfolio Development for Graphic Design
This course is designed to help the student gather all previous projects together and prepare a graphic design portfolio consisting of the projects developed in Typographic Design, Design Communication I and II. Adobe Creative Suite software.
O+ [10/12] 03720 Lec 002 NRG 4262 MW 3:00pm - 5:40pm OH McKeeman, Meagan
O+ [10/12] 03719 Lec 001 SAC 1211 TTh 6:00pm - 8:40pm OH Hammonds, Michael
ARTC 2440 Computer Illustration II
Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development.
G+ [12/9] 03721 Lec 001 SAC 1211 F 10:00am - 3:30pm OH Goode, Larry
ARTV 2441 Advanced Digital Video
16 week course in design, video compositing, editing, motion graphics, and DVD authoring. Its purpose is to prepare students in current industry standards and practices relating to digital video presentations.
G+ [9/12] 03880 Lec 001 NRG 3131 TTh 12:00pm - 2:40pm OH Mullins, Steven
ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints.
G+ [14/13] 03881 Lec 002 NRG 3134 MW 9:00am - 11:40am OH Borden, Ann
IMED 2445 Interactive Digital Media II
Advanced interactive multimedia design and programming using Flash CS4 with ActionScript 3.0.
G+ [11/12] 08020 Lec 001 NRG 4265 M 6:00pm - 8:40pm OH Rainey, William
Lab 001 NRG NRG TBA
08020 - This section of Interactive Multimedia is a classroom hybrid course using
both traditional and online learning. It will meet once a week on Monday for lab/lecture
with the instructor and outside class work will be completed online. Flash CS4 software
required. If you need more information please email William Rainey at wrainey@austincc.edu.
ARTC 2447 Design Communication II
Advanced study of design, development, and art direction pertaining to color theories, publications, outdoor advertising, and package design. Adobe Creative Suite software.
G+ [8/12] 03642 Lec 003 NRG 4262 TTh 9:00am - 11:40am OH Haynes, Lisa
G+ [8/12] 03658 Lec 004 SAC 1211 MW 6:00pm - 8:40pm OH Isdale, Shay
ARTV 2471 3D Lighting and Surfacing
An intermediate level course focused on 3D lighting and surfacing techniques using 3D Studio Max.
G+ [10/14] 03882 Lec 001 NRG 3134 MW 3:00pm - 5:40pm OH Lackey, Brandon
GAME 2471 Design and Creation of Games III
Advanced level course in the management techniques translated to video game teams. Includes video game creation as a class project.
G+ [14/12] 03878 Lec 001 NRG 3137 MW 12:00pm - 2:40pm OH Gaber, Garry
ARTC 2472 Pre-Certification for Graphic Arts
This is a capstone course for the Graphic Arts Technology degree and certificate. Certification is industry standard excellence that is used to demonstrate the students' product knowledge and expertise. Students will practice graphic arts technology skills and study the topics covered in exam preparation guides. Student will explore job descriptions and skills needed for their area of interest.
O+ [6/12] 03724 Lec 001 NRG 4269 M 6:00pm - 8:40pm OH Johnson, Martha
Lab 001 NRG NRG TBA
03724 - This section of Pre-Certification for Graphic Arts is a classroom hybrid
course using both traditional and online learning. It will meet once a week on Monday
for lecture with the instructor and outside class work will be completed online.
Adobe Illustrator, Adobe InDesign, Adobe Photoshop and Adobe Acrobat software are
strongly recommended. If you need more information please email M. Johnson, at
mjohnson@austincc.
ARTV 2472 3D Pre-Production
An advanced level 3D course focused on pre-production for a student designed portfolio project. Students will brainstorm, research.
G+ [12/14] 03883 Lec 001 NRG 3134 MW 12:00pm - 2:40pm OH Borden, Ann
ARTV 2474 2D Project
A studio course focused on creating 2D work for the student's demo reel using industry standard procedures. The work must be either a series of storyboard panels or 2D character designs; or a series of 2D animated sequences [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes.
G+ [9/12] 03885 Lec 001 NRG 3132 MW 12:00pm - 2:40pm OH Stevens, Michael
ARTV 2475 3D Modeling and Rendering III
An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications.
G+ [9/13] 03886 Lec 001 NRG 3134 TTh 3:00pm - 5:40pm OH Lackey, Brandon
GAME 2476 Video Game Production
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless.
G+ [14/11] 07999 Lec 001 NRG 3136 MW 9:00am - 11:40am OH Reed, Vernon
12 Week Session February 15 - May 16
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G [9/12] 03320 Lec 006 NRG 4269 TTh 8:30am - 11:55am OH Toombs, Kelley
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+ [6/12] 03452 Lec 002 NRG 4265 F 12:00pm - 3:30pm OH Gregg, Ernest
Lab 002 NRG NRG TBA
03452 - This section of Web Design I is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Friday for lecture with the instructor
and outside class work will be completed online. Required: Broadband internet access,
Adobe Photoshop and Adobe Dreamweaver, CS4 software. If you need more information
please email D. Correa at dcorrea@austincc.edu
16 Week Session January 19 - May 16
ARTC 1402 Digital Imaging I
An introduction to Adobe Photoshop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
G [14/10] 03682 OPC 001 PCM Orientation req. See Open Campus OH Pauler, Donna
03682 - Required: Broadband Internet access and Photoshop CS3 or above software.
D. Pauler, 223.4300, email: pauler@austincc.edu MANDATORY online orientation during
the first week of class at www.austincc.edu/pauler/
G [12/14] 03689 OPC 008 PCM Orientation req. See Open Campus OH Kennedy, Ann
03689 - Required: Broadband Internet access and Photoshop CS3 or above software.
A. Kennedy 223.9266, email: akennedy@austincc.edu MANDATORY online orientation during
the first week at www.austincc.edu/akennedy.
G [10/14] 08497 OPC 013 PCM Orientation req. See Open Campus OH Valenzuela, Miguel
08497 - Required: Broadband Internet access and Photoshop CS3 or above software.
M. Valenzuela, 223.4300, email: mvalenzu@austincc.edu MANDATORY online orientation
during the first week of class at www.austincc.edu/pauler
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G [15/13] 03701 OPC 002 PCM Orientation req. See Open Campus OH Greyer, Kimberly
03701 - Required: Broadband Internet access, Adobe InDesign CS4 software. K. Greyer,
223.9266, email: kgreyer@austincc.edu MANDATORY online orientation during the first
week of class at www.austincc.edu/kgreyer/
G [10/14] 03705 OPC 007 PCM Orientation req. See Open Campus OH Johnson, Martha
03705 - Required: Broadband Internet access, Adobe InDesign CS4 software. M. Johnson
223.4797, email: mjohnson@austincc.edu. MANDATORY online orientation during the
first week of class at www.austincc.edu/mjohnson
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+ [10/14] 08007 OPC 004 PCM Orientation req. See Open Campus OH Simpson, Katrina
08007 - Required: Broadband Internet access, a Text Editor and Photoshop CS3 or
above software. K. Simpson, 223-4797, email: ksimpson@austincc.edu MANDATORY online
orientation during the first week of class. Orientation info at www.austincc.edu/ksimpson/
IMED 1441 Interface Design
An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
G+ [12/14] 08011 OPC 004 PCM Orientation req. See Open Campus OH Hermosilla, Linda
08011 - Required: Broadband Internet access and Photoshop software. L. Hermosilla.
MANDATORY online orientation during the first week of class. For more information
call 223.4797
IMED 1445 Interactive Digital Media I
An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
G [9/14] 08013 OPC 002 PCM Orientation req. See Open Campus OH Rainey, William
08013 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262,
email: wrainey@austincc.edu. MANDATORY online orientation during the first week
of class. Orientation and textbook info at www.austincc.edu/wrainey/
GRPH 1459 Vector Graphics for Productions
Introduction to the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.
G [14/10] 08002 OPC 003 PCM Orientation req. See Open Campus OH Johansen-Berg, Kristin
08002 - Required: Broadband Internet access and Adobe Illustrator CS3 or above software.
K. Johansen-Berg, 223.9266, email: kristin@austincc.edu. MANDATORY online orientation
during the first week of class. More information at www.austincc.edu/kristin.
ARTC 2311 History of Communication Graphics
Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
G [19/22] 03709 OPC 001 PCM Orientation req. See Open Campus OH Bain, Dawn
03709 - Required: Broadband Internet access. D. Bain, 223.4830. MANDATORY online
orientation during the first week of class, email: dbain@austincc.edu for details.
ARTC 2405 Digital Imaging II
Intermediate to advance techniques using Adobe Photoshop to gain greater proficiency using masks, channels, pen tool, type, color tools, blend modes, filters, actions and more.
G+ [11/14] 03711 OPC 001 PCM Orientation req. See Open Campus OH Pauler, Donna
03711 - Required: Broadband Internet access and Photoshop CS4 software. D. Pauler,
223.4300, email: pauler@austincc.edu MANDATORY online orientation during the first
week of class at www.austincc.edu/pauler/
ARTC 2413 Digital Publishing II
An advanced class covering further design and production skills using Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat.
Advanced production techniques including: trapping, correct color definition, color separations, paper, printing techniques, duotones, working with printers, budgeting and bidding.
G+ [11/14] 03715 OPC 004 PCM Orientation req. See Open Campus OH Wicker, Nancy Priscilla
03715 - Required: Broadband Internet access, Adobe InDesign CS4, Adobe Photoshop
CS4, Adobe Illustrator CS4 and Adobe Acrobat CS4 software. P. Wicker, 223.4210,
email: pwicker@austincc.edu MANDATORY online orientation during the first week of
class at www.austincc.edu/pwicker/
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML, and CSS will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity.
G+ [12/14] 08018 OPC 001 PCM Orientation req. See Open Campus OH Correa, David
08018 - Required: Broadband Internet access, Dreamweaver CS4, and Photoshop CS4
software. M. Alba, email: malba@austincc.edu. MANDATORY online orientation during
the first week of class. For more information call 223-4797.
IMED 2445 Interactive Digital Media II
Advanced interactive multimedia design and programming using Flash CS4 with ActionScript 3.0.
G+ [14/9] 08021 OPC 002 PCM Orientation req. See Open Campus OH Rainey, William
08021 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262,
email: wrainey@austincc.edu MANDATORY online orientation during the first week of
class. Orientation and textbook info at www.austincc.edu/wrainey/
12 Week Session February 15 - May 16
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G [9/14] 08524 OPC 008 PCM Orientation req. See Open Campus OH Wicker, Nancy Priscilla
08524 - Required: Broadband Internet access, Adobe InDesign CS4 software. P. Wicker,
223.4210, email: pwicker@austincc.edu MANDATORY online orientation during the first
week of class at www.austincc.edu/pwicker/
ARTV 1211 Storyboard
Introduction to the technique of storyboarding including organizing a project's content and arranging it in a visual format. Prerequisite: ARTC 1409.
GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
GAME 1304 Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: GAME 1303.
ARTC 1305 Basic Graphic Design
A study of two-dimensional (2-D) design with emphasis on the visual communication design process. Topics include basic terminology and graphic design principles. Introduction to the fundamentals of design that lead to the discovery and comprehension of the visual language. Form, balance, structure, rhythm, and harmony are studied in black and white and in color. Various media are used. Foundation laid for advanced courses in design.
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalizing a project. Prerequisite: ARTC 1305.
GAME 1335 Interactive Writing I
Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Prerequisite: ENGL 1301.
ARTC 1353 Computer Illustration
Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout an design and manipulation of text and graphics. Prerequisite: ARTC 1402 or GRPH 1459 or ARTV 1472.
ARTC 1371 Color Theory for Design
Study of the additive and subtractive principles of color theory as they apply to the visual communication design process. Emphasis placed on color mixing, color relationships, visual impact as well as psychological and symbolic uses of color. Prerequisite: ARTC 1305 and ARTC 1402.
ARTC 1402 Digital Imaging I
Digital imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions. A solid introduction to Adobe Photoshop with specific attention to practical applications of digital imaging to include preparing images for pint (halftone theory) and web output. Gain proficiency with Adobe Photoshop palettes, selections, layers, masks, image editing and painting. Introduction to layer styles, type effects, and filters. Gain specific understanding of image resolution and pixel depth for variety of output needs. Encourages creative studio skills.
ARTV 1403 Basic Animation
Examination of concepts, characters, and storyboards for basic animation production. Emphasis on creating movement and expression utilizing traditional or electronically generated image sequences. An introduction to traditional animation. Gives students a working knowledge of animation techniques necessary to design animated sequences. Prerequisite: ARTC 1409.
GAME 1406 Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.
ARTC 1409 Basic Illustration
Introduction to drawing techniques, skills, and concepts using various black and white media. Emphasis on perspective construction of the human figure and principles of shading as they pertain to the illustration industry. Introduction to drawing skills using various media. Includes study of one and two point perspective, fundamental construction of the human head figure, and the principles of shading. Emphasizes natural and technical drawing, and working in both the studio and the outdoor environment. Foundation laid for advanced courses in illustration.
ARTC 1413 Digital Publishing I
The fundamentals of using digital layout as a primary publishing tool and the basic concepts and terminology associated with typography and page layout. Topics include an overview of industry standard software for page layout and design, and various methods of reproduction for print and electronic delivery. An introduction to InDesign and other tools and skills used to prepare electronic pre-press art for print reproduction with a goal of economy, neatness and faithfulness to the designer's layout or written instructions. Material covered will include graphic terminology, type specification, and evolution of the printed piece from concept to final printed project.
IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. Prerequisite: ARTC 1402.
ARTC 1417 Design Communication I
Study of design development relating to graphic design terminology, tools and media, and layout and design concepts. Topics include integration of type, images and other design elements, while developing computer skills in industry standard computer programs. Study of design development pertaining to color theories, publications, and advertising. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative and design elements. Concept production using QuarkXPress and Adobe Creative Suite software. Prerequisite: ARTC 2417.
ARTC 1421 Illustration Techniques I
A study of illustration techniques in various media. Emphasis on creative interpretation and disciplined draftsmanship for visual communication of ideas. Study of drawing in various contemporary media, from still life, nature, photographs, and the imagination. Emphasizes creative interpretation, memory of observation, and disciplined draftsmanship. Continuation of the study of perspective through the development of perception of appearance and form. Lays groundwork for Advanced Illustration Classes. Prerequisite: ARTC 1409.
ARTC 1427 Typography
A study of letterforms and typographic concepts as elements of graphic communication. Emphasis on developing a current, practical typographic knowledge based on industry standards. Prerequisite: ARTC 1413.
GAME 1434 Video Game Art
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication. Prerequisite: ARTV 1445.
ARTV 1441 3D Animation I
Instruction in three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera, and special effects. Emphasis on 3-D modeling building blocks using primitives to create simple or complex objects. Emphasis on practicing the principles of animation with 3-D software and how to show weight and emotion through movement. Prerequisite: ARTV 1445.
IMED 1441 Interface Design
Skill development in the interface design process including selecting interfaces that are meaningful to users and relative to a project's content and delivery system. Emphasis on aesthetic issues such as iconography, screen composition, colors, and typography. Prerequisite: ARTC 1402.
ARTV 1445 3D Modeling and Rendering I
Techniques of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture, and surface mapping.
IMED 1445 Interactive Digital Media I
Exploration of the use of graphics and sound to create time-based interactive multimedia animations using industry standard authoring software. This course is an introduction to Adobe Flash CS3 for interactivity. Drawing tools and basic animation techniques are covered, but the emphasis is on the use of ActionScript 3.0 to create interactivity beyond basic navigation. Interface design patterns are introduced and student projects are directed toward the design of interactive environments for the web and applications.
ARTV 1451 Digital Video
Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation. Beginning course in the use of Adobe After Effects Production bundle for creating video compositing and motion graphics. Emphasis on technical and aesthetics aspects of production.
GRPH 1459 Vector Graphics for Productions
A study and use of vector graphics for production. Skill development in the use of the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool as well as the correct use and management of different color modes.
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures and surfaces. The student will also receive extensive training in the use of computer drawing tablets. Prerequisite: ARTC 1409.
GAME 1472 Design and Creation of Games II
Intermediate level course that includes video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game. Prerequisite: GAME 1406.
ARTV 1473 Drawing for Animation
A foundation course for the animation student aimed at developing the drawing skill sets particular to the practice of animation, 2D and 3D.
ARTV 1476 Movement for Character Animation
A beginning studio course in the principles of movement for developing character animation. Topics include how to show weight and resistance through body tension; physical ways of creating characters; showing emotional changes within body language; technique and process for creating video reference.
ARTV 1491 Special Topics in Visual and Performing Arts
Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency.
Advanced Animation--Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories.
Prerequisite: ARTV 1403.
ARTC 2311 History of Communication Graphics
Survey of the evolution of graphic arts as it relates to the history of art. Topics include formal, stylistic, social, political, economic, and historical aspects. Emphasis on the art movement, schools of thought, individuals, and technology as they interrelate with graphic arts. Survey course of the history of commercial art, starting with the visual communication found in the cave paintings through the creation of the letter form and its expansion due to the Gutenberg Press to the present state of commercial art and its impact on world history as it reaches the masses through various media. This course allows students to better understand the context within which graphic artists work.
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Prerequisite: GAME 1303.
IMED 2388 Internship - Digital Communication and Media/Multimedia
An experience external to the college for an advanced student in a specialized field involving a written agreement between the educational institution and a business or industry. Mentored and supervised by a workplace employee, the student achieves objectives that are developed and documented by the college and that are directly related to specific occupational outcomes. This may be a paid or unpaid experience. This course may be repeated if topics and learning outcomes vary.
ARTC 2405 Digital Imaging II
General principles of digital image processing and electronic painting. Emphasis on bitmapped- or raster-based image making and the creative aspects of electronic illustration for commercial and fine art applications. This includes an introduction to color management and correction for output to print as well as optimizing images for the web. Intermediate techniques using Adobe Photoshop will be reviewed to gain greater efficiency using masks and channels; pen and vectors; short cuts and actions; type effects; and controlled use of layer styles, blending modes, filters and other special effects.
Prerequisite: ARTC 1402.
GAME 2409 Video Game Art II
GA study of industry-used, game-art techniques and its applications of game art assets. Utilizes tools and advanced techniques in the creation of assets for a game engine. Prerequisite: GAME 1434.
IMED 2411 Portfolio Development
Preparation and enhancement of portfolio to meet professional standards, development of presentation skills, and improvement of job-seeking techniques.
ARTC 2413 Digital Publishing II
Layout procedures from thumbnails and roughs to final comprehensive and printing; emphasis on design principles for the creation of advertising and publishing materials, and techniques for efficient planning and documenting projects. Emphasis on the effective use of a variety of stylistic approaches to visual communication and the development of effective work habits and studio skills. Advanced projects using computer programs InDesign, Illustrator and PhotoShop with an emphasis on preparing electronic pre-press art for print reproduction, 4-color separation, special effects, stages of the production process, printing economy, and comprehensive application of printing papers. Prerequisite: ARTC 1413.
IMED 2413 Project Analysis and Design
Application of the planning and production processes for multimedia or web projects. Emphasis on copyright and other legal issues, content design and production management. Prerequisite: IMED 1445, IMED 2415, IMED 1441.
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML tags will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity. Prerequisite: IMED 1416.
ARTV 2430 2D Animation II
This course will focus on the production of a short animated feature produced in a group situation. Students will write, design, and execute a short feature while experiencing various aspects of a studio environment. Prerequisite: ARTV 2401.
ARTC 2435 Portfolio Development for Graphic Design
Preparation of a portfolio comprised of completed graphic design class projects. Evaluation and demonstration of portfolio presentation methods based on the student's specific area of study. Capstone. Prerequisite: ARTC 2447.
ARTC 2440 Computer Illustration II
Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development. Prerequisite: ARTC 1353.
ARTV 2441 Advanced Digital Video
Instruction in the use of advanced digital video techniques for post-production. Emphasis on generation and integration of special effects, 2-D animation, and 3-D animation for film, video, CD-ROM, and the Internet. Exploration of new and emerging compression and video streaming technologies. Prerequisite: ARTV 1451.
ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints. Prerequisite: ARTV 1445.
IMED 2445 Interactive Digital Media II
Instruction in the use of scripting language to create interactive multimedia projects. Topics include building a user interface, writing script, testing, and debugging. Prerequisite: IMED 1445.
ARTC 2447 Design Communication II
An advanced study of design, development, and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements. Advanced study of design, development, and art direction pertaining to color theories, publications, advertising, and package design. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative, and design elements. Concept production using QuarkXPress and Adobe Create Suite software. Prerequisite: ARTC 1417 and ARTC 2417.
ARTV 2451 3D Animation II
Advanced skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering and animation software. Prerequisite: ARTV 1441 and ARTV 1476.
ARTV 2471 3D Lighting and Surfacing
Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. Prerequisite: ARTC 1445 and ARTV 1472.
GAME 2471 Design and Creation of Games III
Advanced level course in the management techniques translated to video game teams. Includes video game creation as a class project. Prerequisite: GAME 1472.
ARTC 2472 Pre-Certification for Graphic Arts
This is a capstone course for the Graphic Arts Technology degree and certificate. Certification is industry standard excellence that is used to demonstrate the students' product knowledge and expertise. Students will practice graphic arts technology skills and study the topics covered in exam preparation guides. Student will explore job descriptions and skills needed for their area of interest. Prerequisite: ARTC 2448 and ARTC 2405.
ARTV 2472 3D Pre-Production
A studio course focused on pre-production skills needed to design strong 3D models, surfaces, lighting, and animation using industry standard software. Topics include: application of the elements and principles of design in 3D; acquiring reference materials; the importance of creating design drawings and technical diagrams to aid in model construction; emotional and psychological values of light, color, and the camera's perspective. Students will create a complete project design for the 3D Project course. Prerequisite: ARTV 1211, ARTV 1472, and ARTV 1441.
ARTV 2474 2D Project
A studio course focused on creating 2D work for the student's demo reel using industry standard procedures. The work must be either a series of storyboard panels or 2D character designs; or a series of 2D animated sequences [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Prerequisite: ARTV 1451 and ARTV 2430.
ARTV 2475 3D Modeling and Rendering III
An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications. Prerequisite: ARTV 2445.
ARTV 2476 3D Animation III
An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications. Prerequisite: ARTV 2451.
GAME 2476 Video Game Production
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment and management, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless. Prerequisite: GAME 1303.
ARTV 2477 3D Production
A studio course focused on creating 3D work for the student's demo reel using industry standard software. The work must be either a series of 3D modeled narrative illustrations; or a 3D animated short [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Project concept must be approved during the term of the prerequisite class. Prerequisite: ARTV 2472 and either ARTV 2475 or ARTV 2476.
ARTV 2478 Special Effects in 2D Animation
This course will study the techniques and practical application of special effects to 2D animated sequences using specific software to create elemental and environmental disturbances such as fire, smoke, and weather conditions. The focus will be centered on industry standards and procedures for creating and applying such effects. Prerequisite: ARTV 1451.