Austin Community College
Spring 2010 - OPEN COURSES

Course Descriptions All Courses Classroom Courses Distance Learning Courses

Updated: 05/27/2010 08:26:50


VISUAL COMMUNICATION

CLASSROOM 
16 Week Session January 19 - May 16
ARTV 1211 Storyboard Focus on creating and executing story lines and camera angles using professional storyboard techniques.

G+	[9/10]	03864	Lec	001	NRG	3132	MW	 8:20am -  9:40am	OH Mullins, Steven
G+	[7/10]	03865	Lec	002	NRG	3132	MW	10:00am - 11:20am	OH Mullins, Steven
G+	[6/10]	03866	Lec	003	SAC	1211	MW	 9:00am - 10:20am	OH McLean, Brian
GAME 1303 Introduction to Game Design and Development Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
G	[14/11]	07990	Lec	001	NRG	3136	T	 8:30am - 11:50am	OH Streicher, Kalani
G	[13/14]	08486	Lec	003	NRG	3136	TTh	 4:00pm -  5:40pm	OH Hood, Richard
G	[14/9]	07991	Lec	002	NRG	3136	Th	 8:30am - 11:50am	OH Streicher, Kalani
GAME 1304 Level Design Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
G+	[12/14]	07992	Lec	001	NRG	3137	TTh	 6:00pm -  8:40pm	OH Luce, Johnny
ARTC 1305 Basic Graphic Design A study of two dimensional and relief design which includes terminology and graphic design principles with emphasis on visual communication.
G	[10/12]	03671	Lec	003	NRG	4261	MWF	 8:00am -  9:50am	OH Galvan, Oscar
G	[9/12]	03673	Lec	005	NRG	4262	TTh	 3:00pm -  5:40pm	OH Lyle, Maria
G	[10/12]	03674	Lec	007	SAC	1210	T	12:00pm -  2:00pm	OH Saldana, Andrew
			Lab	007	SAC	SAC	TBA	                 	   
03674 - This section of Basic Graphic Design is a classroom hybrid course using 
both traditional and online learning. It will meet once a week on Tuesday for lecture 
with the instructor and outside class work will be completed online. If you need 
more information please email A. Saldana at asaldana@austincc.edu
ARTC 1310 Design Concepts Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalize a project.
G+	[9/12]	03676	Lec	002	NRG	4269	W	 6:00pm -  8:00pm	OH Bayeta, Gail
			Lab	002	NRG	NRG	TBA	                 	   
03676 - This section of Design Concepts is a classroom hybrid course using both 
traditional and online learning. It will meet once a week on Wednesday for lecture 
with the instructor and outside class work will be completed online. If you need 
more information please email gbayeta@austincc.edu
G+	[10/12]	03677	Lec	003	SAC	1211	M	12:00pm -  2:00pm	OH Smarzik, Linda
			Lab	003	SAC	SAC	TBA	                 	   
03677 - This section of Design Concepts is a classroom hybrid course using both 
traditional and online learning. It will meet once a week on Monday for lecture 
with the instructor and outside class work will be completed online. If you need 
more information please email lsmarzik@austincc.edu
GAME 1335 Interactive Writing I An introductory course in traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media.
G+	[14/11]	04499	Lec	001	NRG	3136	TTh	12:00pm -  1:15pm	OH Erickson, Daniel
ARTC 1353 Computer Illustration Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout and design and manipulation of text and graphics. Prerequisite for this course is: ARTC 1402 OR ARTV 1472 OR GRPH 1459.
G+	[12/9]	03678	Lec	001	SAC	1211	F	10:00am -  3:30pm	OH Goode, Larry
ARTC 1371 Color Theory for Design A study of the additive and subtractive principles of color theory as they apply to visual communication as well as the psychological and visual impact of color.
G+	[7/12]	03679	Lec	001	NRG	4261	MW	12:00pm -  2:40pm	OH Durban, Martha
G+	[10/12]	03680	Lec	003	NRG	4261	TTh	 9:00am - 11:40am	OH Saba, Emanuel
G+	[9/12]	03681	Lec	004	SAC	1210	M	 9:00am - 11:00am	OH Coronado, Sam
			Lab	004	SAC	SAC	TBA	                 	   
03681 - This section of Color Theory is a classroom hybrid course using both traditional 
and online learning. It will meet once a week on Monday for lecture with the instructor 
and outside class work will be completed online. If you need more information please 
email scoronad@austincc.edu
ARTC 1402 Digital Imaging I An introduction to Adobe Photoshop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
G	[9/12]	03685	Lec	004	NRG	4206	F	10:00am - 12:40pm	OH Gilbert, Stanley
			OPC	004	NRG	Orientation req. See Open Campus	   
03685 - This section of Digital Imaging I is a classroom hybrid course using both 
traditional and online learning. It will meet once a week on Friday for lecture 
with the instructor and outside class work will be completed online. Access to Adobe 
Photoshop CS3 or above software outside the classroom is strongly recommended. If 
you need more information please email S. Gilbert at sgilbert@austincc.edu
G	[9/12]	03688	Lec	007	NRG	4206	MW	 9:00am - 11:40am	OH Sielbeck, Amelia
G	[6/12]	03683	Lec	002	NRG	4206	MW	12:00pm -  2:40pm	OH Pauler, Donna
G	[10/12]	03684	Lec	003	NRG	4206	TTh	 9:00am - 11:40am	OH Tobey, David
G	[9/12]	03691	Lec	012	NRG	4206	TTh	12:00pm -  2:40pm	OH Tobey, David
G	[11/12]	07689	Lec	011	NRG	4269	TTh	12:00pm -  2:40pm	OH Kennedy, Ann
G	[10/12]	03686	Lec	005	NRG	4206	TTh	 3:00pm -  5:40pm	OH Greyer, Kimberly
G	[9/12]	03319	Lec	009	NRG	4206	TTh	 6:00pm -  8:40pm	OH Orta, Jerry
G	[8/12]	03690	Lec	010	SAC	1212	TTh	 6:00pm -  8:40pm	OH Sielbeck, Amelia
ARTV 1403 Basic Animation Focus on the fundamentals of creating motion/movement with sequential drawings of objects and characters.
G+	[6/10]	03867	Lec	001	NRG	3132	MW	 6:00pm -  8:40pm	OH McLean, Brian
G+	[8/10]	03868	Lec	003	SAC	1211	TTh	 3:00pm -  5:40pm	OH Smith, Richard
GAME 1406 Design and Creation of Games Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.
G	[12/14]	04450	Lec	002	NRG	3136	MW	 2:45pm -  5:20pm	OH Streicher, Kalani
G	[14/11]	07993	Lec	001	NRG	3137	TTh	12:00pm -  2:40pm	OH Streicher, Kalani
ARTC 1409 Basic Illustration Introduction to drawing techniques and the development of skills using a variety of dry media in black and white.
G	[7/12]	03696	Lec	005	NRG	4261	MW	 3:00pm -  5:40pm	OH Durban, Martha
G	[11/12]	03693	Lec	002	NRG	4261	MWF	10:00am - 11:50am	OH Galvan, Oscar
G	[11/12]	03699	Lec	008	NRG	4261	TTh	 3:00pm -  5:40pm	OH Acuna, Edward
G	[11/12]	03697	Lec	006	NRG	4261	Th	12:00pm -  2:40pm	OH Coronado, Sam
			Lab	006	NRG	NRG	TBA	                 	   
03697 - This section of Basic Illustration is a classroom hybrid course using both 
traditional and online learning. It will meet once a week on Thursday for lecture 
with the instructor and outside class work will be completed online. If you need 
more information please email scoronad@austincc.edu.
G	[11/12]	03694	Lec	003	SAC	1210	TTh	 6:00pm -  8:40pm	OH St. Romain, Aletha
G	[10/12]	03698	Lec	007	SAC	1210	Th	12:00pm -  2:40pm	OH Saldana, Andrew
			Lab	007	SAC	SAC	TBA	                 	   
03698 - This section of Basic Illustration is a classroom hybrid course using both 
traditional and online learning. It will meet once a week on Thursday for lecture 
with the instructor and outside class work will be completed online. If you need 
more information please email asaldana@austincc.edu.
G	[10/12]	03692	Lec	001	SAC	1210	W	 9:00am - 11:40am	OH Saldana, Andrew
			Lab	001	SAC	SAC	TBA	                 	   
03692 - This section of Basic Illustration is a classroom hybrid course using both 
traditional and online learning. It will meet once a week on Wednesday for lecture 
with the instructor and outside class work will be completed online. If you need 
more information please email asaldana@austincc.edu.
ARTC 1413 Digital Publishing I An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G	[11/12]	03704	Lec	005	NRG	4269	MW	12:00pm -  2:40pm	OH Tobey, David
G	[11/12]	03703	Lec	004	NRG	4269	TTh	 6:00pm -  8:40pm	OH Jones, Jennifer
G	[10/12]	03700	Lec	001	SAC	1212	MW	 3:00pm -  5:40pm	OH Garcia, Jonmarc
G	[11/12]	03702	Lec	003	SAC	1212	TTh	 9:00am - 11:40am	OH Garcia, Jonmarc
IMED 1416 Web Design I Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+	[10/12]	08005	Lec	001	NRG	4265	MW	12:00pm -  2:40pm	OH Correa, David
G+	[7/12]	08006	Lec	003	NRG	4265	Th	 9:00am - 11:40am	OH Correa, David
			Lab	003	NRG	NRG	TBA	                 	   
08006 - This section of Web Design I is a classroom hybrid course using both traditional 
and online learning. It will meet once a week on Thursday for lecture with the instructor 
and outside class work will be completed online. Required: Broadband internet access, 
Adobe Photoshop and Adobe Dreamweaver, CS4 software. If you need more information 
please email D. Correa at dcorrea@austincc.edu
G+	[11/12]	08008	Lec	005	SAC	1212	TTh	 3:00pm -  5:40pm	OH Ferguson, Robert
ARTC 1417 Design Communication I A study of two-dimensional (2-D) design including basic terminology and graphic design principles. Adobe Creative Suite software. Prerequisites for this class are ARTC 1427 or ARTC-2417. For information call 223-9266 or 223-4797.
G+	[10/12]	03706	Lec	001	NRG	4262	MW	 6:00pm -  8:40pm	OH Goode, Larry
G+	[10/12]	03707	Lec	002	SAC	1211	MW	 3:00pm -  5:40pm	OH Bystrom, Clark
ARTC 1421 Illustration Techniques I Study of techniques for illustration using various traditional media, including limited computer generated graphics. Skills used: Conceptualizing, hand rendering and basic graphic computer skills.
G+	[11/12]	03708	Lec	001	SAC	1211	TTh	 9:00am - 11:40am	OH Coronado, Sam
ARTC 1427 Typography Exploration of problems in typographic design including letterforms as elements of design. Topics include theory and techniques, contemporary, and experimental typography for advertising and editorial usage. Adobe Creative Suite software. Prerequisites: ARTC 1413.
G+	[7/12]	08352	Lec	003	NRG	4269	M	 3:00pm -  5:40pm	OH Bayeta, Gail
			Lab	003	NRG	NRG	TBA	                 	   
Synonym #08352. Required: Broadband Internet access, Adobe InDesign, Adobe Photoshop, 
Adobe Illustrator and Adobe Acrobat software. This section of Typography is a classroom 
hybrid course using both traditional and online learning. It will meet once a week 
on Mondays for lecture with the instructor and outside class work will be completed 
online. G. Bayeta 223.4798, email: gbayeta@austincc.edu It is also a class is for 
Graphic Design majors and should be taken  concurrently with ARTC 2413, Digital 
Publishing II, Synonym 03714.
G+	[11/12]	03716	Lec	001	NRG	4262	TTh	 6:00pm -  8:40pm	OH Haynes, Lisa
G+	[10/12]	03718	Lec	004	SAC	1210	MW	 3:00pm -  5:40pm	OH Matamoros, Eduardo
GAME 1434 Video Game Art Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication.
G+	[9/14]	03717	Lec	001	NRG	3137	MW	 6:00pm -  8:40pm	OH Collins, Andrew
ARTV 1441 3D Animation I An intermediate level course providing an overview of 3D Animation tools, interface, and techniques using 3D Studio Max. This is a hybrid course that meets once a week for lecture and demonstration. Student work not completed during class is expected to be completed outside of class during open lab time.
G+	[14/9]	05819	Lec	001	NRG	3134	S	 9:30am - 12:30pm	OH Jung, Thomas
			Lab	001	NRG	NRG	TBA	                 	   
05819- This section of 3D Animation I is a hybrid course that meets once a week 
on Saturday for lecture and demonstration. Student work not completed during class 
is expected to be completed outside of class during open lab time. Purchase/lease 
of 3D Studio Max software is highly recommended. Contact B. Lackey for more information 
at blackey@austincc.edu.
G+	[13/14]	03869	Lec	002	NRG	3134	TTh	12:00pm -  2:40pm	OH Lackey, Brandon
IMED 1441 Interface Design An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
G+	[11/12]	08009	Lec	001	SAC	1210	TTh	 9:00am - 11:40am	OH Hervey, Greg
ARTV 1445 3D Modeling and Rendering I An introduction to the 3D workspace, including an overview of 3D modeling and rendering tools, interface, and techniques using 3D Studio Max.
G	[11/14]	06129	Lec	002	NRG	3134	S	 1:00pm -  4:00pm	OH Jung, Thomas
G	[12/14]	07994	Lec	001	NRG	3137	TTh	 9:00am - 11:40am	OH Farr, Sara
G	[14/12]	03870	Lec	003	NRG	3134	TTh	 6:00pm -  8:40pm	OH Bays, Benjamin
IMED 1445 Interactive Digital Media I An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
G	[10/12]	08014	Lec	003	NRG	4265	MW	 3:00pm -  5:40pm	OH Cooper, Brandon
G	[9/12]	08012	Lec	001	SAC	1212	TTh	12:00pm -  2:40pm	OH Cooper, Brandon
ARTV 1451 Digital Video Focus on Adobe After Effects to create motion graphics and digital video special effects.
G	[11/12]	08347	Lec	001	NRG	3131	MW	 3:00pm -  5:40pm	OH Mullins, Steven
GRPH 1459 Vector Graphics for Productions Introduction to the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.
G	[9/12]	08003	Lec	004	NRG	4269	MW	 9:00am - 11:40am	OH Gilbert, Stanley
G	[10/12]	08000	Lec	001	NRG	4269	T	 3:00pm -  5:40pm	OH Barker, Melinda
			OPC	001	NRG	Orientation req. See Open Campus	   
08000 -This section of Vector Graphics is a classroom hybrid course using both traditional 
and online learning. It will meet once a week on Tuesday for lecture with the instructor 
and outside class work will be completed online. Adobe Illustrator CS3 or above 
software recommended. If you need more information please email M. Barker at melindab@austincc.edu.
G	[11/12]	08001	Lec	002	SAC	1212	MW	 6:00pm -  8:40pm	OH Patton, Edd
G	[7/12]	08004	Lec	005	SAC	1211	W	12:00pm -  2:40pm	OH Johansen-Berg, Kristin
			Lab	005	SAC	SAC	TBA	                 	   
08004 -This section of Vector Graphics is a classroom hybrid course using both traditional 
and online learning. It will meet once a week on Wednesday for lecture with the 
instructor and outside class work will be completed online. Adobe Illustrator CS3 
or above software recommended. If you need more information please email K. Johansen-Berg, 
 at kristin@austincc.edu
ARTV 1472 Digital Painting A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures, surfaces and extensive training in the use of computer drawing tablets.
G+	[10/12]	08427	Lec	004	NRG	4262	F	10:00am -  3:30pm	OH Mott, Charles
G+	[8/12]	03873	Lec	003	NRG	3131	TTh	 6:00pm -  8:40pm	OH Nelson, Tamara
GAME 1472 Design and Creation of Games II Video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game.
G+	[14/11]	07996	Lec	001	NRG	3137	MW	 3:00pm -  5:40pm	OH Gaber, Garry
ARTV 1473 Drawing for Animation Students will develop competence and understanding in drawing organic figures and the drawing techniques, skill sets, and technical processes that are particular to the art and science of animation.
G	[7/10]	03874	Lec	001	NRG	3132	F	12:00pm -  5:40pm	OH Stavrowsky, Matthew
G	[11/12]	03875	Lec	002	SAC	1210	MW	 6:00pm -  8:40pm	OH Stavrowsky, Matthew
G	[11/12]	04533	Lec	003	SAC	1210	TTh	 3:00pm -  5:40pm	OH Saldana, Andrew
ARTV 1476 Movement for Character Animation A beginning studio course in the principles of movement for developing character animation. Topics include how to show weight and resistance through body tension; physical ways of creating characters; showing emotional changes within body language; technique and process for creating video reference.
G	[12/10]	05648	Lec	002	NRG	3132	S	 9:30am -  3:00pm	OH Pickett, Alan
G	[13/9]	03876	Lec	001	NRG	3132	TTh	12:00pm -  2:40pm	OH Farr, Sara
ARTV 1491 Special Topics in Visual and Performing Arts Advanced Animation. Advanced techniques in traditional animation. Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories.
G+	[9/10]	03877	Lec	001	NRG	3132	MW	 3:00pm -  5:40pm	OH Stevens, Michael
ARTC 2311 History of Communication Graphics Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
G	[21/22]	03710	Lec	002	NRG	4250	MW	 9:10am - 10:25am	OH DesOrmeaux, Anna
ARTV 2335 Portfolio Development for Animation A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
O	[14/5]	06583	Lec	001	NRG	3134	F	10:00am -  1:00pm	OH Farr, Sara
			Lab	001	NRG	NRG	TBA	                 	   
06583 - This section is a classroom hybrid course using both traditional and online 
learning. It will meet once a week on Friday for lecture with the instructor and 
outside class work will be completed online. Required: Portfolio case, Flash Drive, 
DV R with case (2). If you need more information please email sfarr@austincc.edu
GAME 2338 Game Testing Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.
G+	[14/10]	07997	Lec	001	NRG	3136	MW	12:00pm -  2:40pm	OH Reed, Vernon
G+	[13/14]	04980	Lec	002	NRG	3137	TTh	 3:00pm -  5:40pm	OH Streicher, Kalani
IMED 2388 Internship - Digital Communication and Media/Multimedia An advanced course requiring a minimum of 30 credit hours completed in the ACC Visual Communication program. Students gain real work experience in the graphic or interactive design industry by working in a business or studio at an off campus location. Student will be mentored and supervised by a workplace employee. For more information call M. Barker at 223-9267 or email melindab@austincc.edu.
P	[5/12]	08015	Int	001	SAC	1210	F	12:00pm -  1:00pm	OH Barker, Melinda
ARTC 2405 Digital Imaging II Intermediate to advance techniques using Adobe Photoshop to gain greater proficiency using masks, channels, pen tool, type, color tools, blend modes, filters, actions and more.
G+	[5/12]	03712	Lec	002	NRG	4206	W	 6:00pm -  8:40pm	OH Pauler, Donna
			Lab	002	NRG	NRG	TBA	                 	   
03712 - This section of Digital Imaging II is a classroom hybrid course using both 
traditional and online learning. It will meet once a week on Wednesday for lecture 
with the instructor and outside class work will be completed online. Required: Broadband 
Internet access and Photoshop CS4 software. Knowledge of InDesign recommended. For 
more information contact D. Pauler, 223.4300, email: pauler@austincc.edu.
GAME 2409 Video Game Art II Create a complete level for a game including low poly modeling, textures, collision, simple game scripting, lighting. Student will be tasked with designing the level they create.
G+	[8/14]	07998	Lec	001	NRG	3137	MW	 9:00am - 11:40am	OH Gaber, Garry
IMED 2411 Portfolio Development This course covers preparation and enhancement of Web and Interactive Design portfolios to meet professional standards, development of presentation skills, improvement of job-seeking techniques, and Web and Interactive industry awareness.
O	[13/12]	08016	Lec	001	NRG	4265	TTh	 6:00pm -  8:40pm	OH Avila, David
ARTC 2413 Digital Publishing II An advanced class covering further design and production skills using Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat. Advanced production techniques including: trapping, correct color definition, color separations, paper, printing techniques, duotones, working with printers, budgeting and bidding.
G+	[9/12]	03714	Lec	003	NRG	4269	W	 3:00pm -  5:40pm	OH Wicker, Nancy Priscilla
			Lab	003	NRG	NRG	TBA	                 	   
Synonym # 03714. Required: Broadband Internet access, Adobe InDesign CS4, Adobe 
Photoshop CS4, Adobe Illustrator CS4 and Adobe Acrobat CS4 software. This section 
of Digital Publishing II is a classroom hybrid course using both traditional and 
online learning. It will meet once a week on Wednesday for lecture with the instructor 
and outside class work will be completed online. Instructor: P. Wicker, 223.4210, 
email: pwicker@austincc.edu.   It is also a class is for Graphic Design majors and 
should be taken concurrently with ARTC 1427, Typography, Synonym 08352.
G+	[10/11]	03713	Lec	001	SAC	1212	MW	12:00pm -  2:40pm	OH Barker, Melinda
IMED 2413 Project Analysis and Design Introduction to the multimedia planning process including costing, preparation, production legal issues, and guidelines for pre-production preparation and creation of a comprehensive design document including target audience analysis, purpose and goals, objectives, content outline, flow chart, and storyboard. Emphasis on content design and production management.
G+	[9/12]	08017	Lec	001	NRG	4265	TTh	 3:00pm -  5:40pm	OH McGar, Michael
IMED 2415 Web Design II A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML, and CSS will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity.
G+	[9/12]	08019	Lec	002	NRG	4265	Th	12:00pm -  2:40pm	OH Correa, David
			Lab	002	NRG	NRG	TBA	                 	   
08019 - This section of Web Design II is a classroom hybrid course using both traditional 
and online learning. It will meet once a week on Thursday for lecture with the instructor 
and outside class work will be completed online. Required Adobe Dreamweaver CS4 
and Photoshop CS4. For more information contact D. Correa, email: dcorrea@austincc.edu.
ARTV 2430 2D Animation II This course will focus on the production of a short animated feature produced in a group situation. Students will write, design, and execute a short feature while experiencing various aspects of a studio environment.
G+	[11/12]	08349	Lec	001	NRG	3132	TTh	 6:00pm -  8:40pm	OH Stevens, Michael
ARTC 2435 Portfolio Development for Graphic Design This course is designed to help the student gather all previous projects together and prepare a graphic design portfolio consisting of the projects developed in Typographic Design, Design Communication I and II. Adobe Creative Suite software.
O+	[10/12]	03720	Lec	002	NRG	4262	MW	 3:00pm -  5:40pm	OH McKeeman, Meagan
O+	[10/12]	03719	Lec	001	SAC	1211	TTh	 6:00pm -  8:40pm	OH Hammonds, Michael
ARTC 2440 Computer Illustration II Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development.
G+	[12/9]	03721	Lec	001	SAC	1211	F	10:00am -  3:30pm	OH Goode, Larry
ARTV 2441 Advanced Digital Video 16 week course in design, video compositing, editing, motion graphics, and DVD authoring. Its purpose is to prepare students in current industry standards and practices relating to digital video presentations.
G+	[9/12]	03880	Lec	001	NRG	3131	TTh	12:00pm -  2:40pm	OH Mullins, Steven
ARTV 2445 3D Modeling and Rendering II A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints.
G+	[14/13]	03881	Lec	002	NRG	3134	MW	 9:00am - 11:40am	OH Borden, Ann
IMED 2445 Interactive Digital Media II Advanced interactive multimedia design and programming using Flash CS4 with ActionScript 3.0.
G+	[11/12]	08020	Lec	001	NRG	4265	M	 6:00pm -  8:40pm	OH Rainey, William
			Lab	001	NRG	NRG	TBA	                 	   
08020 - This section of Interactive Multimedia is a classroom hybrid course using 
both traditional and online learning. It will meet once a week on Monday for lab/lecture 
with the instructor and outside class work will be completed online. Flash CS4 software 
required. If you need more information please email William Rainey at wrainey@austincc.edu.
ARTC 2447 Design Communication II Advanced study of design, development, and art direction pertaining to color theories, publications, outdoor advertising, and package design. Adobe Creative Suite software.
G+	[8/12]	03642	Lec	003	NRG	4262	TTh	 9:00am - 11:40am	OH Haynes, Lisa
G+	[8/12]	03658	Lec	004	SAC	1211	MW	 6:00pm -  8:40pm	OH Isdale, Shay
ARTV 2471 3D Lighting and Surfacing An intermediate level course focused on 3D lighting and surfacing techniques using 3D Studio Max.
G+	[10/14]	03882	Lec	001	NRG	3134	MW	 3:00pm -  5:40pm	OH Lackey, Brandon
GAME 2471 Design and Creation of Games III Advanced level course in the management techniques translated to video game teams. Includes video game creation as a class project.
G+	[14/12]	03878	Lec	001	NRG	3137	MW	12:00pm -  2:40pm	OH Gaber, Garry
ARTC 2472 Pre-Certification for Graphic Arts This is a capstone course for the Graphic Arts Technology degree and certificate. Certification is industry standard excellence that is used to demonstrate the students' product knowledge and expertise. Students will practice graphic arts technology skills and study the topics covered in exam preparation guides. Student will explore job descriptions and skills needed for their area of interest.
O+	[6/12]	03724	Lec	001	NRG	4269	M	 6:00pm -  8:40pm	OH Johnson, Martha
			Lab	001	NRG	NRG	TBA	                 	   
03724 - This section of Pre-Certification for Graphic Arts is a classroom hybrid 
course using both traditional and online learning. It will meet once a week on Monday 
for lecture with the instructor and outside class work will be completed online. 
Adobe Illustrator, Adobe InDesign, Adobe Photoshop and Adobe Acrobat software are 
strongly  recommended. If you need more information please email M. Johnson, at 
mjohnson@austincc.
ARTV 2472 3D Pre-Production An advanced level 3D course focused on pre-production for a student designed portfolio project. Students will brainstorm, research.
G+	[12/14]	03883	Lec	001	NRG	3134	MW	12:00pm -  2:40pm	OH Borden, Ann
ARTV 2474 2D Project A studio course focused on creating 2D work for the student's demo reel using industry standard procedures. The work must be either a series of storyboard panels or 2D character designs; or a series of 2D animated sequences [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes.
G+	[9/12]	03885	Lec	001	NRG	3132	MW	12:00pm -  2:40pm	OH Stevens, Michael
ARTV 2475 3D Modeling and Rendering III An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications.
G+	[9/13]	03886	Lec	001	NRG	3134	TTh	 3:00pm -  5:40pm	OH Lackey, Brandon
GAME 2476 Video Game Production Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless.
G+	[14/11]	07999	Lec	001	NRG	3136	MW	 9:00am - 11:40am	OH Reed, Vernon


12 Week Session February 15 - May 16
ARTC 1413 Digital Publishing I An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G	[9/12]	03320	Lec	006	NRG	4269	TTh	 8:30am - 11:55am	OH Toombs, Kelley
IMED 1416 Web Design I Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+	[6/12]	03452	Lec	002	NRG	4265	F	12:00pm -  3:30pm	OH Gregg, Ernest
			Lab	002	NRG	NRG	TBA	                 	   
03452 - This section of Web Design I is a classroom hybrid course using both traditional 
and online learning. It will meet once a week on Friday for lecture with the instructor 
and outside class work will be completed online. Required: Broadband internet access, 
Adobe Photoshop and Adobe Dreamweaver, CS4 software. If you need more information 
please email D. Correa at dcorrea@austincc.edu


DISTANCE LEARNING 
16 Week Session January 19 - May 16
ARTC 1402 Digital Imaging I An introduction to Adobe Photoshop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
G	[14/10]	03682	OPC	001	PCM	Orientation req. See Open Campus	OH Pauler, Donna
03682 - Required: Broadband Internet access and Photoshop CS3 or above software. 
D. Pauler, 223.4300, email: pauler@austincc.edu MANDATORY online orientation during 
the first week of class at www.austincc.edu/pauler/
G	[12/14]	03689	OPC	008	PCM	Orientation req. See Open Campus	OH Kennedy, Ann
03689 - Required: Broadband Internet access and Photoshop CS3 or above software. 
A. Kennedy 223.9266, email: akennedy@austincc.edu MANDATORY online orientation during 
the first week at www.austincc.edu/akennedy.
G	[10/14]	08497	OPC	013	PCM	Orientation req. See Open Campus	OH Valenzuela, Miguel
08497 - Required: Broadband Internet access and Photoshop CS3 or above software. 
M. Valenzuela, 223.4300, email: mvalenzu@austincc.edu MANDATORY online orientation 
during the first week of class at www.austincc.edu/pauler
ARTC 1413 Digital Publishing I An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G	[15/13]	03701	OPC	002	PCM	Orientation req. See Open Campus	OH Greyer, Kimberly
03701 - Required: Broadband Internet access, Adobe InDesign CS4 software. K. Greyer, 
223.9266, email: kgreyer@austincc.edu MANDATORY online orientation during the first 
week of class at www.austincc.edu/kgreyer/
G	[10/14]	03705	OPC	007	PCM	Orientation req. See Open Campus	OH Johnson, Martha
03705 - Required: Broadband Internet access, Adobe InDesign CS4 software. M. Johnson 
223.4797, email: mjohnson@austincc.edu. MANDATORY online orientation during the 
first week of class at www.austincc.edu/mjohnson
IMED 1416 Web Design I Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+	[10/14]	08007	OPC	004	PCM	Orientation req. See Open Campus	OH Simpson, Katrina
08007 - Required: Broadband Internet access, a Text Editor and Photoshop CS3 or 
above software. K. Simpson, 223-4797, email: ksimpson@austincc.edu MANDATORY online 
orientation during the first week of class. Orientation info at www.austincc.edu/ksimpson/
IMED 1441 Interface Design An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
G+	[12/14]	08011	OPC	004	PCM	Orientation req. See Open Campus	OH Hermosilla, Linda
08011 - Required: Broadband Internet access and Photoshop software. L. Hermosilla. 
MANDATORY online orientation during the first week of class. For more information 
call 223.4797
IMED 1445 Interactive Digital Media I An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
G	[9/14]	08013	OPC	002	PCM	Orientation req. See Open Campus	OH Rainey, William
08013 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262, 
email: wrainey@austincc.edu. MANDATORY online orientation during the first week 
of class. Orientation and textbook info at www.austincc.edu/wrainey/
GRPH 1459 Vector Graphics for Productions Introduction to the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.
G	[14/10]	08002	OPC	003	PCM	Orientation req. See Open Campus	OH Johansen-Berg, Kristin
08002 - Required: Broadband Internet access and Adobe Illustrator CS3 or above software. 
K. Johansen-Berg, 223.9266, email: kristin@austincc.edu. MANDATORY online orientation 
during the first week of class. More information at www.austincc.edu/kristin.
ARTC 2311 History of Communication Graphics Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
G	[19/22]	03709	OPC	001	PCM	Orientation req. See Open Campus	OH Bain, Dawn
03709 - Required: Broadband Internet access. D. Bain, 223.4830. MANDATORY online 
orientation during the first week of class, email: dbain@austincc.edu for details.
ARTC 2405 Digital Imaging II Intermediate to advance techniques using Adobe Photoshop to gain greater proficiency using masks, channels, pen tool, type, color tools, blend modes, filters, actions and more.
G+	[11/14]	03711	OPC	001	PCM	Orientation req. See Open Campus	OH Pauler, Donna
03711 - Required: Broadband Internet access and Photoshop CS4 software. D. Pauler, 
223.4300, email: pauler@austincc.edu MANDATORY online orientation during the first 
week of class at www.austincc.edu/pauler/
ARTC 2413 Digital Publishing II An advanced class covering further design and production skills using Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat. Advanced production techniques including: trapping, correct color definition, color separations, paper, printing techniques, duotones, working with printers, budgeting and bidding.
G+	[11/14]	03715	OPC	004	PCM	Orientation req. See Open Campus	OH Wicker, Nancy Priscilla
03715 - Required: Broadband Internet access, Adobe InDesign CS4, Adobe Photoshop 
CS4, Adobe Illustrator CS4 and Adobe Acrobat CS4 software. P. Wicker, 223.4210, 
email: pwicker@austincc.edu MANDATORY online orientation during the first week of 
class at www.austincc.edu/pwicker/
IMED 2415 Web Design II A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML, and CSS will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity.
G+	[12/14]	08018	OPC	001	PCM	Orientation req. See Open Campus	OH Correa, David
08018 - Required: Broadband Internet access, Dreamweaver CS4, and Photoshop CS4 
software. M. Alba,  email: malba@austincc.edu. MANDATORY online orientation during 
the first week of class. For more information call 223-4797.
IMED 2445 Interactive Digital Media II Advanced interactive multimedia design and programming using Flash CS4 with ActionScript 3.0.
G+	[14/9]	08021	OPC	002	PCM	Orientation req. See Open Campus	OH Rainey, William
08021 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262, 
email: wrainey@austincc.edu MANDATORY online orientation during the first week of 
class. Orientation and textbook info at www.austincc.edu/wrainey/


12 Week Session February 15 - May 16
ARTC 1413 Digital Publishing I An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G	[9/14]	08524	OPC	008	PCM	Orientation req. See Open Campus	OH Wicker, Nancy Priscilla
08524 - Required: Broadband Internet access, Adobe InDesign CS4 software. P. Wicker, 
223.4210, email: pwicker@austincc.edu MANDATORY online orientation during the first 
week of class at www.austincc.edu/pwicker/


Course Descriptions All Courses 
ARTV 1211 Storyboard
Introduction to the technique of storyboarding including organizing a project's content and arranging it in a visual format. Prerequisite: ARTC 1409.

GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.

GAME 1304 Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: GAME 1303.

ARTC 1305 Basic Graphic Design
A study of two-dimensional (2-D) design with emphasis on the visual communication design process. Topics include basic terminology and graphic design principles. Introduction to the fundamentals of design that lead to the discovery and comprehension of the visual language. Form, balance, structure, rhythm, and harmony are studied in black and white and in color. Various media are used. Foundation laid for advanced courses in design.

ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalizing a project. Prerequisite: ARTC 1305.

GAME 1335 Interactive Writing I
Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Prerequisite: ENGL 1301.

ARTC 1353 Computer Illustration
Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout an design and manipulation of text and graphics. Prerequisite: ARTC 1402 or GRPH 1459 or ARTV 1472.

ARTC 1371 Color Theory for Design
Study of the additive and subtractive principles of color theory as they apply to the visual communication design process. Emphasis placed on color mixing, color relationships, visual impact as well as psychological and symbolic uses of color. Prerequisite: ARTC 1305 and ARTC 1402.

ARTC 1402 Digital Imaging I
Digital imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions. A solid introduction to Adobe Photoshop with specific attention to practical applications of digital imaging to include preparing images for pint (halftone theory) and web output. Gain proficiency with Adobe Photoshop palettes, selections, layers, masks, image editing and painting. Introduction to layer styles, type effects, and filters. Gain specific understanding of image resolution and pixel depth for variety of output needs. Encourages creative studio skills.

ARTV 1403 Basic Animation
Examination of concepts, characters, and storyboards for basic animation production. Emphasis on creating movement and expression utilizing traditional or electronically generated image sequences. An introduction to traditional animation. Gives students a working knowledge of animation techniques necessary to design animated sequences. Prerequisite: ARTC 1409.

GAME 1406 Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.

ARTC 1409 Basic Illustration
Introduction to drawing techniques, skills, and concepts using various black and white media. Emphasis on perspective construction of the human figure and principles of shading as they pertain to the illustration industry. Introduction to drawing skills using various media. Includes study of one and two point perspective, fundamental construction of the human head figure, and the principles of shading. Emphasizes natural and technical drawing, and working in both the studio and the outdoor environment. Foundation laid for advanced courses in illustration.

ARTC 1413 Digital Publishing I
The fundamentals of using digital layout as a primary publishing tool and the basic concepts and terminology associated with typography and page layout. Topics include an overview of industry standard software for page layout and design, and various methods of reproduction for print and electronic delivery. An introduction to InDesign and other tools and skills used to prepare electronic pre-press art for print reproduction with a goal of economy, neatness and faithfulness to the designer's layout or written instructions. Material covered will include graphic terminology, type specification, and evolution of the printed piece from concept to final printed project.

IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. Prerequisite: ARTC 1402.

ARTC 1417 Design Communication I
Study of design development relating to graphic design terminology, tools and media, and layout and design concepts. Topics include integration of type, images and other design elements, while developing computer skills in industry standard computer programs. Study of design development pertaining to color theories, publications, and advertising. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative and design elements. Concept production using QuarkXPress and Adobe Creative Suite software. Prerequisite: ARTC 2417.

ARTC 1421 Illustration Techniques I
A study of illustration techniques in various media. Emphasis on creative interpretation and disciplined draftsmanship for visual communication of ideas. Study of drawing in various contemporary media, from still life, nature, photographs, and the imagination. Emphasizes creative interpretation, memory of observation, and disciplined draftsmanship. Continuation of the study of perspective through the development of perception of appearance and form. Lays groundwork for Advanced Illustration Classes. Prerequisite: ARTC 1409.

ARTC 1427 Typography
A study of letterforms and typographic concepts as elements of graphic communication. Emphasis on developing a current, practical typographic knowledge based on industry standards. Prerequisite: ARTC 1413.

GAME 1434 Video Game Art
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication. Prerequisite: ARTV 1445.

ARTV 1441 3D Animation I
Instruction in three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera, and special effects. Emphasis on 3-D modeling building blocks using primitives to create simple or complex objects. Emphasis on practicing the principles of animation with 3-D software and how to show weight and emotion through movement. Prerequisite: ARTV 1445.

IMED 1441 Interface Design
Skill development in the interface design process including selecting interfaces that are meaningful to users and relative to a project's content and delivery system. Emphasis on aesthetic issues such as iconography, screen composition, colors, and typography. Prerequisite: ARTC 1402.

ARTV 1445 3D Modeling and Rendering I
Techniques of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture, and surface mapping.

IMED 1445 Interactive Digital Media I
Exploration of the use of graphics and sound to create time-based interactive multimedia animations using industry standard authoring software. This course is an introduction to Adobe Flash CS3 for interactivity. Drawing tools and basic animation techniques are covered, but the emphasis is on the use of ActionScript 3.0 to create interactivity beyond basic navigation. Interface design patterns are introduced and student projects are directed toward the design of interactive environments for the web and applications.

ARTV 1451 Digital Video
Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation. Beginning course in the use of Adobe After Effects Production bundle for creating video compositing and motion graphics. Emphasis on technical and aesthetics aspects of production.

GRPH 1459 Vector Graphics for Productions
A study and use of vector graphics for production. Skill development in the use of the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool as well as the correct use and management of different color modes.

ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures and surfaces. The student will also receive extensive training in the use of computer drawing tablets. Prerequisite: ARTC 1409.

GAME 1472 Design and Creation of Games II
Intermediate level course that includes video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game. Prerequisite: GAME 1406.

ARTV 1473 Drawing for Animation
A foundation course for the animation student aimed at developing the drawing skill sets particular to the practice of animation, 2D and 3D.

ARTV 1476 Movement for Character Animation
A beginning studio course in the principles of movement for developing character animation. Topics include how to show weight and resistance through body tension; physical ways of creating characters; showing emotional changes within body language; technique and process for creating video reference.

ARTV 1491 Special Topics in Visual and Performing Arts
Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency. Advanced Animation--Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories. Prerequisite: ARTV 1403.

ARTC 2311 History of Communication Graphics
Survey of the evolution of graphic arts as it relates to the history of art. Topics include formal, stylistic, social, political, economic, and historical aspects. Emphasis on the art movement, schools of thought, individuals, and technology as they interrelate with graphic arts. Survey course of the history of commercial art, starting with the visual communication found in the cave paintings through the creation of the letter form and its expansion due to the Gutenberg Press to the present state of commercial art and its impact on world history as it reaches the masses through various media. This course allows students to better understand the context within which graphic artists work.

ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.

GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Prerequisite: GAME 1303.

IMED 2388 Internship - Digital Communication and Media/Multimedia
An experience external to the college for an advanced student in a specialized field involving a written agreement between the educational institution and a business or industry. Mentored and supervised by a workplace employee, the student achieves objectives that are developed and documented by the college and that are directly related to specific occupational outcomes. This may be a paid or unpaid experience. This course may be repeated if topics and learning outcomes vary.

ARTC 2405 Digital Imaging II
General principles of digital image processing and electronic painting. Emphasis on bitmapped- or raster-based image making and the creative aspects of electronic illustration for commercial and fine art applications. This includes an introduction to color management and correction for output to print as well as optimizing images for the web. Intermediate techniques using Adobe Photoshop will be reviewed to gain greater efficiency using masks and channels; pen and vectors; short cuts and actions; type effects; and controlled use of layer styles, blending modes, filters and other special effects. Prerequisite: ARTC 1402.

GAME 2409 Video Game Art II
GA study of industry-used, game-art techniques and its applications of game art assets. Utilizes tools and advanced techniques in the creation of assets for a game engine. Prerequisite: GAME 1434.

IMED 2411 Portfolio Development
Preparation and enhancement of portfolio to meet professional standards, development of presentation skills, and improvement of job-seeking techniques.

ARTC 2413 Digital Publishing II
Layout procedures from thumbnails and roughs to final comprehensive and printing; emphasis on design principles for the creation of advertising and publishing materials, and techniques for efficient planning and documenting projects. Emphasis on the effective use of a variety of stylistic approaches to visual communication and the development of effective work habits and studio skills. Advanced projects using computer programs InDesign, Illustrator and PhotoShop with an emphasis on preparing electronic pre-press art for print reproduction, 4-color separation, special effects, stages of the production process, printing economy, and comprehensive application of printing papers. Prerequisite: ARTC 1413.

IMED 2413 Project Analysis and Design
Application of the planning and production processes for multimedia or web projects. Emphasis on copyright and other legal issues, content design and production management. Prerequisite: IMED 1445, IMED 2415, IMED 1441.

IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML tags will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity. Prerequisite: IMED 1416.

ARTV 2430 2D Animation II
This course will focus on the production of a short animated feature produced in a group situation. Students will write, design, and execute a short feature while experiencing various aspects of a studio environment. Prerequisite: ARTV 2401.

ARTC 2435 Portfolio Development for Graphic Design
Preparation of a portfolio comprised of completed graphic design class projects. Evaluation and demonstration of portfolio presentation methods based on the student's specific area of study. Capstone. Prerequisite: ARTC 2447.

ARTC 2440 Computer Illustration II
Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development. Prerequisite: ARTC 1353.

ARTV 2441 Advanced Digital Video
Instruction in the use of advanced digital video techniques for post-production. Emphasis on generation and integration of special effects, 2-D animation, and 3-D animation for film, video, CD-ROM, and the Internet. Exploration of new and emerging compression and video streaming technologies. Prerequisite: ARTV 1451.

ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints. Prerequisite: ARTV 1445.

IMED 2445 Interactive Digital Media II
Instruction in the use of scripting language to create interactive multimedia projects. Topics include building a user interface, writing script, testing, and debugging. Prerequisite: IMED 1445.

ARTC 2447 Design Communication II
An advanced study of design, development, and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements. Advanced study of design, development, and art direction pertaining to color theories, publications, advertising, and package design. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative, and design elements. Concept production using QuarkXPress and Adobe Create Suite software. Prerequisite: ARTC 1417 and ARTC 2417.

ARTV 2451 3D Animation II
Advanced skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering and animation software. Prerequisite: ARTV 1441 and ARTV 1476.

ARTV 2471 3D Lighting and Surfacing
Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. Prerequisite: ARTC 1445 and ARTV 1472.

GAME 2471 Design and Creation of Games III
Advanced level course in the management techniques translated to video game teams. Includes video game creation as a class project. Prerequisite: GAME 1472.

ARTC 2472 Pre-Certification for Graphic Arts
This is a capstone course for the Graphic Arts Technology degree and certificate. Certification is industry standard excellence that is used to demonstrate the students' product knowledge and expertise. Students will practice graphic arts technology skills and study the topics covered in exam preparation guides. Student will explore job descriptions and skills needed for their area of interest. Prerequisite: ARTC 2448 and ARTC 2405.

ARTV 2472 3D Pre-Production
A studio course focused on pre-production skills needed to design strong 3D models, surfaces, lighting, and animation using industry standard software. Topics include: application of the elements and principles of design in 3D; acquiring reference materials; the importance of creating design drawings and technical diagrams to aid in model construction; emotional and psychological values of light, color, and the camera's perspective. Students will create a complete project design for the 3D Project course. Prerequisite: ARTV 1211, ARTV 1472, and ARTV 1441.

ARTV 2474 2D Project
A studio course focused on creating 2D work for the student's demo reel using industry standard procedures. The work must be either a series of storyboard panels or 2D character designs; or a series of 2D animated sequences [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Prerequisite: ARTV 1451 and ARTV 2430.

ARTV 2475 3D Modeling and Rendering III
An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications. Prerequisite: ARTV 2445.

ARTV 2476 3D Animation III
An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications. Prerequisite: ARTV 2451.

GAME 2476 Video Game Production
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment and management, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless. Prerequisite: GAME 1303.

ARTV 2477 3D Production
A studio course focused on creating 3D work for the student's demo reel using industry standard software. The work must be either a series of 3D modeled narrative illustrations; or a 3D animated short [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Project concept must be approved during the term of the prerequisite class. Prerequisite: ARTV 2472 and either ARTV 2475 or ARTV 2476.

ARTV 2478 Special Effects in 2D Animation
This course will study the techniques and practical application of special effects to 2D animated sequences using specific software to create elemental and environmental disturbances such as fire, smoke, and weather conditions. The focus will be centered on industry standards and procedures for creating and applying such effects. Prerequisite: ARTV 1451.