Austin Community College
Fall 2010 - ALL COURSES
Course Descriptions All Courses Classroom Courses Distance Learning Courses
Updated: 11/29/2011 14:22:00
VISUAL COMMUNICATION
16 Week Session August 23 - December 12
ARTV 1211 Storyboard
Focus on creating and executing story lines and camera angles using professional storyboard techniques.
G+ [10/10] 15791 Lec 002 NRG 3132 MW 9:00am - 10:20am OH Mullins, Steven
G+ [7/10] 15790 Lec 001 NRG 3132 MW 10:30am - 11:50am OH Mullins, Steven
GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
G [14/14] 21443 Lec 003 NRG 3136 MW 3:00pm - 4:45pm OH Marshall, Dana
G [14/10] 17516 Lec 001 NRG 3137 T 8:30am - 11:50am OH Streicher, Kalani
G [14/11] 17517 Lec 002 NRG 3137 Th 8:20am - 11:55am OH Streicher, Kalani
GAME 1304 Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
G+ [13/14] 17518 Lec 002 NRG 3137 TTh 6:00pm - 8:40pm OH Luce, Johnny
ARTC 1305 Basic Graphic Design
A study of two dimensional and relief design which includes terminology and graphic design principles with emphasis on visual communication.
G [11/12] 15609 Lec 001 NRG 4261 MWF 10:00am - 11:45am OH Galvan, Oscar
G [12/12] 15611 Lec 003 NRG 4262 TTh 9:00am - 11:40am OH Sielbeck, Amelia
G [11/12] 15612 Lec 004 NRG 4261 TTh 6:00pm - 8:40pm OH Kight, Joshua
G [11/12] 15614 Lec 007 SAC 1210 MW 9:00am - 11:40am OH Saba, Emanuel
G [10/12] 15610 Lec 002 SAC 1210 T 9:00am - 11:40am OH Coronado, Sam
Lab 002 SAC SAC TBA
15610 - This section of Basic Graphic Design is a classroom hybrid course using
both traditional and online learning. It will meet once a week on Tuesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email S. Coronado at scoronad@austincc.edu
G [7/12] 15613 Lec 006 SAC 1211 W 6:00pm - 8:40pm OH Coronado, Sam
Lab 006 SAC SAC TBA
15613 - This section of Basic Graphic Design is a classroom hybrid course using
both traditional and online learning. It will meet once a week on Wednesday for
lecture with the instructor and outside class work will be completed online. If
you need more information please email S. Coronado at scoronad@austincc.edu
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalize a project.
G+ [9/12] 15615 Lec 001 NRG 4265 M 9:00am - 10:50am OH Bayeta, Gail
Lab 001 NRG NRG TBA
15615 - This section of Design Concepts is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Monday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email G. Bayeta at gbayeta@austincc.edu
G+ [10/12] 21289 Lec 003 NRG 4262 Th 12:00pm - 1:50pm OH Goode, Larry
Lab 003 NRG NRG TBA
21289 - Design Concepts is a classroom hybrid course using both traditional and
online learning. It will meet once a week on Thursday for lecture with the instructor
and outside class work will be completed online. If you need more information please
email L. Goode at lgoode@austincc.edu
G+ [10/12] 15616 Lec 002 SAC 1211 W 12:00pm - 2:40pm OH Smarzik, Linda
Lab 002 SAC SAC TBA
15616 - This section of Design Concepts is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Wednesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email L. Smarzik at lsmarzik@austincc.edu
GAME 1335 Interactive Writing I
An introductory course in traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media.
G+ [10/12] 21487 Lec 002 NRG 3136 MW 8:30am - 9:50am OH Hood, Richard
G+ [14/4] 17519 Lec 001 NRG 3136 MW 12:00pm - 1:20pm OH Erickson, Daniel
ARTC 1353 Computer Illustration
Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout and design and manipulation of text and graphics. Prerequisite for this course is: ARTC 1402 OR ARTV 1472 OR GRPH 1359.
G+ [10/8] 15617 Lec 001 NRG 4262 T 12:00pm - 2:40pm OH Goode, Larry
15617 - is a classroom hybrid course using both traditional and online learning.
It will meet once a week on Tuesday for lecture with the instructor and outside
class work will be completed online. If you need more information please email L.
Goode at lgoode@austincc.edu
GRPH 1359 Vector Graphics for Production
Introduction to the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.
G [8/12] 15812 Lec 002 NRG 4269 MW 12:00pm - 2:40pm OH Gilbert, Stanley
G [11/12] 17555 Lec 004 NRG 4269 TTh 9:00am - 11:40am OH Johansen-Berg, Kristin
G [12/8] 15837 Lec 003 NRG 4269 W 6:00pm - 8:00pm OH Patton, Edd
Lab 003 NRG NRG TBA
15837 - is a classroom hybrid course using both traditional and online learning.
It will meet once a week on Wednesday for lecture with the instructor and outside
class work will be completed online. If you need more information please email E.
Patton at epatton@austincc.edu
G [12/10] 21281 Lec 001 SAC 1212 TTh 3:00pm - 5:40pm OH Barker, Melinda
ARTC 1371 Color Theory for Design
A study of the additive and subtractive principles of color theory as they apply to visual communication as well as the psychological and visual impact of color.
G+ [12/12] 15618 Lec 001 NRG 4262 MW 9:00am - 11:40am OH Garcia, Jonmarc
G+ [11/12] 15619 Lec 002 NRG 4261 TTh 3:00pm - 5:40pm OH Durban, Martha
G+ [11/12] 15620 Lec 003 SAC 1211 M 6:00pm - 8:40pm OH Coronado, Sam
Lab 003 SAC SAC TBA
15620 - This section of Color Theory is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Monday for lecture with the instructor
and outside class work will be completed online. If you need more information please
email S. Coronado at scoronad@austincc.edu
G+ [8/12] 15621 Lec 004 SAC 1211 TTh 9:00am - 11:40am OH Saba, Emanuel
ARTC 1402 Digital Imaging I
An introduction to Adobe PhotoShop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
G [8/12] 15623 Lec 002 NRG 4206 M 6:00pm - 8:40pm OH Valenzuela, Miguel
Lab 002 NRG NRG TBA
15623 - a classroom hybrid course using both traditional and online learning. It
will meet once a week on Monday for lecture with the instructor and outside class
work will be completed online. Access to Adobe Photoshop CS4 or above software outside
the classroom is strongly recommended. If you need more information please email
M. Valenzuela at mvalenzu@austincc.edu
G [10/12] 15624 Lec 003 NRG 4206 MW 12:00pm - 2:40pm OH Toombs, Kelley
G [9/12] 15629 Lec 008 NRG 4206 MW 3:00pm - 5:40pm OH Pauler, Donna
G [10/12] 15631 Lec 010 NRG 4206 TTh 9:00am - 11:40am OH Tobey, David
G [11/12] 15625 Lec 004 NRG 4206 TTh 3:00pm - 5:40pm OH Greyer, Kimberly
G [10/12] 15627 Lec 006 NRG 4206 TTh 6:00pm - 8:40pm OH Jung, Thomas
G [7/12] 15630 Lec 009 NRG 4206 Th 12:00pm - 2:40pm OH Tobey, David
Lab 009 NRG NRG TBA
15630 - This section of Digital Imaging I is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Thursday for lecture
with the instructor and outside class work will be completed online. Access to Adobe
Photoshop CS3 or above software outside the classroom is strongly recommended. If
you need more information please email D. Tobey at dtobey@austincc.edu
G [9/12] 15632 Lec 011 SAC 1212 F 10:00am - 12:40pm OH Kennedy, Ann
Lab 011 SAC SAC TBA
15632 - This section of Digital Imaging I is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Friday for lecture
with the instructor and outside class work will be completed online. Access to Adobe
Photoshop CS3 or above software outside the classroom is strongly recommended. If
you need more information please email A. Kennedy at akennedy@austincc.edu
G [12/8] 15628 Lec 007 SAC 1212 MW 9:00am - 11:40am OH Lary, Elizabeth
G [12/12] 15633 Lec 012 SAC 1212 MW 3:00pm - 5:40pm OH Sielbeck, Amelia
ARTV 1403 Basic Animation
Focus on the fundamentals of creating motion/movement with sequential drawings of objects and characters.
G+ [9/10] 15793 Lec 001 NRG 3132 MW 6:00pm - 8:40pm OH Stevens, Michael
G+ [10/10] 15794 Lec 003 NRG 3132 TTh 9:00am - 11:40am OH McLean, Brian
G+ [9/10] 15795 Lec 004 SAC 1211 MW 9:00am - 11:40am OH McLean, Brian
GAME 1406 Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.
G [14/9] 17521 Lec 001 NRG 3137 TTh 3:00pm - 5:40pm OH Streicher, Kalani
ARTC 1409 Basic Illustration
Introduction to drawing techniques and the development of skills using a variety of dry media in black and white.
G [10/12] 15634 Lec 001 NRG 4261 MW 12:00pm - 2:40pm OH Lyle, Maria
G [11/12] 15635 Lec 002 NRG 4261 MW 6:00pm - 8:40pm OH Acuna, Edward
G [12/12] 15638 Lec 005 NRG 4261 MWF 8:00am - 9:45am OH Galvan, Oscar
G [10/12] 15636 Lec 003 NRG 4261 TTh 9:00am - 11:40am OH St. Romain, Aletha
G [12/12] 15637 Lec 004 NRG 4261 TTh 12:00pm - 2:40pm OH Durban, Martha
G [11/12] 15641 Lec 008 SAC 1210 T 3:00pm - 5:40pm OH Saldana, Andrew
Lab 008 SAC SAC TBA
15641 - This section of Basic Illustration is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Tuesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email A. Saldaņa at asaldana@austincc.edu.
G [12/12] 15642 Lec 009 SAC 1210 TTh 12:00pm - 2:40pm OH Acuna, Edward
G [10/12] 15639 Lec 006 SAC 1210 Th 6:00pm - 8:40pm OH Saldana, Andrew
Lab 006 SAC SAC TBA
15639 - This section of Basic Illustration is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Thursday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email A. Saldaņa at asaldana@austincc.edu.
G [7/12] 15640 Lec 007 SAC 1210 W 3:00pm - 5:40pm OH Saldana, Andrew
Lab 007 SAC SAC TBA
15640 - This section of Basic Illustration is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Wednesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email A. Saldaņa at asaldana@austincc.edu.
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G [8/12] 21287 Lec 005 NRG 4269 M 9:00am - 11:40am OH Johnson, Martha
Lab 005 NRG NRG TBA
21287 - This section of Digital Publishing is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Monday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email M. Johnson at mjohnson@austincc.edu
G [12/12] 15643 Lec 001 NRG 4269 MW 3:00pm - 5:40pm OH Tobey, David
G [11/12] 15644 Lec 002 NRG 4269 TTh 12:00pm - 2:40pm OH Toombs, Kelley
G [12/12] 15645 Lec 003 NRG 4269 TTh 3:00pm - 5:40pm OH Jones, Jennifer
G [10/12] 15648 Lec 011 SAC 1212 M 12:00pm - 2:40pm OH Wicker, Nancy Priscilla
Lab 011 SAC SAC TBA
15648 - This section of Digital Publishing is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Monday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email P. Wicker at pwicker@austincc.edu
G [12/9] 15649 Lec 012 SAC 1212 MW 6:00pm - 8:40pm OH Garcia, Jonmarc
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+ [11/12] 21278 Lec 007 NRG 4265 MW 12:00pm - 2:40pm OH Correa, David
G+ [12/9] 18140 Lec 004 NRG 4265 TTh 9:00am - 11:40am OH Hermosilla, Linda
G+ [12/8] 18142 Lec 006 SAC 1212 TTh 9:00am - 11:40am OH Hervey, Greg
G+ [9/12] 21283 Lec 003 SAC 1212 W 12:00pm - 2:40pm OH Gregg, Ernest
Lab 003 SAC SAC TBA
ARTC 1417 Design Communication I
A study of two-dimensional (2-D) design including basic terminology and graphic design principles. Adobe Creative Suite software. Prerequisites for this class are ARTC 1427 or ARTC-2417. For information call 223-9266 or 223-4797.
G+ [13/12] 15650 Lec 002 NRG 4262 MW 6:00pm - 8:40pm OH Haynes, Lisa
G+ [10/12] 21280 Lec 001 SAC 1211 TTh 3:00pm - 5:40pm OH Bystrom, Clark
ARTC 1421 Illustration Techniques I
Study of techniques for illustration using various traditional media, including limited computer generated graphics. Skills used: Conceptualizing, hand rendering and basic graphic computer skills.
G+ [10/12] 15651 Lec 001 NRG 4261 MW 3:00pm - 5:40pm OH Lyle, Maria
G+ [9/12] 15652 Lec 003 SAC 1211 TTh 12:00pm - 2:40pm OH Trimmer, Ralph
ARTC 1427 Typography
Exploration of problems in typographic design including letterforms as elements of design. Topics include theory and techniques, contemporary, and experimental typography for advertising and editorial usage. Adobe Creative Suite software. Prerequisites: ARTC 1413.
G+ [10/12] 15653 Lec 001 NRG 4262 MW 12:00pm - 2:40pm OH Bayeta, Gail
G+ [6/12] 15654 Lec 002 SAC 1210 MW 6:00pm - 8:40pm OH Matamoros, Eduardo
GAME 1434 Video Game Art I
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication.
G+ [11/12] 15810 Lec 002 NRG 3137 MW 12:00pm - 2:40pm OH Gaber, Garry
G+ [12/13] 17523 Lec 001 NRG 3137 MW 6:00pm - 8:40pm OH Collins, Andrew
ARTV 1441 3D Animation I
An intermediate level course providing an overview of 3D Animation tools, interface, and techniques using the latest 3D software.
G+ [11/14] 21358 Lec 002 NRG 3134 S 12:45pm - 3:30pm OH Jung, Thomas
G+ [10/14] 15796 Lec 001 NRG 3134 T 3:00pm - 5:40pm OH Lackey, Brandon
15796 - is a hybrid course meeting on Tuesday for lecture and demonstration. Student
work not completed during class is expected to be completed outside of class during
open lab time. Purchase/lease of Maya software is highly recommended. Email blackey@austincc.edu
for more info.
IMED 1441 Interface Design
An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
G+ [11/13] 18144 Lec 002 NRG 4265 W 9:00am - 11:40am OH Correa, David
Lab 002 NRG NRG TBA
18144 - is a classroom hybrid course using both traditional and online learning.
It will meet once a week on Wednesday for lecture with the instructor and outside
class work will be completed online. If you need more information please email D.
Correa at epatton@austincc.edu
G+ [10/12] 18143 Lec 001 SAC 1212 T 12:00pm - 2:40pm OH McGar, Michael
Lab 001 SAC SAC TBA
18143 - is a classroom hybrid course using both traditional and online learning.
It will meet once a week on Tuesday for lecture with the instructor and outside
class work will be completed online. If you need more information please email M.
McGar at mmcgar@austincc.edu
ARTV 1445 3D Modeling and Rendering I
An introduction to the 3D workspace, including an overview of 3D modeling and rendering tools, interface, and techniques using 3D Studio Max.
G [10/13] 15798 Lec 002 NRG 3134 MW 12:00pm - 2:40pm OH Borden, Ann
G [14/12] 15799 Lec 003 NRG 3134 S 9:30am - 12:15pm OH Bays, Benjamin
15799 - This section of 3D Modeling and Rendering is a hybrid course that meets
once a week on Saturday for lecture and demonstration. Student work not completed
during class is expected to be completed outside of class during open lab time.
Purchase/lease of 3D Studio Max software is highly recommended. Contact B. Bays
for more information at bbays@austincc.edu.
G [14/11] 15797 Lec 001 NRG 3134 TTh 9:00am - 11:40am OH Farr, Sara
IMED 1445 Interactive Digital Media I
An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
G [8/12] 18145 Lec 001 NRG 4265 TTh 12:00pm - 2:40pm OH Rainey, William
G [9/12] 18147 Lec 004 SAC 1212 TTh 6:00pm - 8:40pm OH Cooper, Brandon
ARTV 1451 Digital Video
Focus on Adobe After Effects to create motion graphics and digital video special effects.
G [11/12] 15801 Lec 001 NRG 3131 MW 3:00pm - 5:40pm OH Mullins, Steven
G [10/12] 21407 Lec 002 NRG 3132 MW 3:00pm - 5:40pm OH Stevens, Michael
ARTC 1459 Visual Design for New Media
Visual design elements as they relate to new media. Emphasizes aesthetics and visual problem solving such as typographic issues, color management, hierarchy of information, image optimization, and effective layout.
[11/12] 20436 Lec 001 NRG 4265 MW 3:00pm - 5:40pm OH Correa, David
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures, surfaces and extensive training in the use of computer drawing tablets.
G+ [12/12] 15802 Lec 001 NRG 3131 TTh 12:05pm - 2:45pm OH Mott, Charles
G+ [11/12] 15804 Lec 003 NRG 3131 TTh 6:00pm - 8:40pm OH Mott, Charles
G+ [8/12] 15803 Lec 002 SAC 1211 MW 3:00pm - 5:40pm OH Nelson, Tamara
GAME 1472 Design and Creation of Games II
Video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game.
G+ [11/14] 17524 Lec 001 NRG 3137 MW 3:00pm - 5:40pm OH Gaber, Garry
ARTV 1473 Drawing for Animation
Students will develop competence and understanding in drawing organic figures and the drawing techniques, skill sets, and technical processes that are particular to the art and science of animation.
G [11/10] 15805 Lec 001 NRG 3132 TTh 6:00pm - 8:40pm OH Stavrowsky, Matthew
G [11/12] 15806 Lec 002 SAC 1210 MW 12:00pm - 2:40pm OH Stavrowsky, Matthew
G [10/12] 15807 Lec 003 SAC 1210 Th 3:00pm - 5:40pm OH Saldana, Andrew
Lab 003 SAC SAC TBA
15807 - This section of Drawing for Animation is a classroom hybrid course using
both traditional and online learning. It will meet once a week on Thursday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email A. Saldaņa at asaldana@austincc.edu
MOTG 1473 Motion Graphics I
Instruction in establishing motion graphics fundamentals including visual rhythm, kinetic typography, contagion, staying on-brand, multiplanar effects and other intermediate industry techniques.
G+ [7/12] 15800 Lec 001 NRG 3131 F 9:15am - 2:45pm OH Mullins, Steven
ARTV 1478 Advanced Animation
Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories.
[0/10] 21290 Lec 001 NRG 3132 MW 3:00pm - 5:40pm OH Stevens, Michael
ARTC 2311 History of Communication Graphics
Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
G [19/22] 15655 Lec 001 NRG 4250 MW 9:05am - 10:25am OH DesOrmeaux, Anna
ARTC 2335 Portfolio Development for Graphic Design
Preparation of a portfolio comprised of completed graphic design projects. Evaluation and demonstration of portfolio presentation methods based on the student's specific area of study. This course is designed to help the student gather all previous projects together and prepare a graphic design portfolio consisting of the projects developed in Typographic Design, Design Communication I and II.
O [11/12] 21288 Lec 001 NRG 4262 TTh 6:00pm - 8:40pm OH Hampshire, Adam
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
O [9/13] 21496 Lec 002 NRG 3137 F 9:00am - 11:40am OH Farr, Sara
21496 - This section is a classroom hybrid course using both traditional and online
learning. It will meet once a week on Friday for lecture with the instructor and
outside class work will be completed online. Required: Portfolio case, Flash Drive,
DV R with case (2). If you need more information please email sfarr@austincc.edu
O [11/12] 21272 Lec 001 NRG 3134 Th 3:00pm - 5:40pm OH Farr, Sara
Lab 001 NRG NRG TBA
21272 - This section is a classroom hybrid course using both traditional and online
learning. It will meet once a week on Thursday for lecture with the instructor and
outside class work will be completed online. Required: Portfolio case, Flash Drive,
DV R with case (2). If you need more information please email sfarr@austincc.edu
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.
G+ [10/13] 17525 Lec 001 NRG 3136 TTh 9:00am - 11:40am OH Reed, Vernon
G+ [14/13] 17526 Lec 002 NRG 3137 TTh 12:00pm - 2:40pm OH Streicher, Kalani
ARTV 2370 Digital Animation Techniques
Intermediate study of 2 dimensional animation in a 3D environmental workspace. Includes camera and layer multi-planing, advanced character development and compositing. Study includes use of exposure sheets and advanced lip-sync techniques as well as Compression, output and HD quality video.
[12/12] 21382 Lec 001 NRG 3132 TTh 12:00pm - 2:40pm OH Stevens, Michael
Lab 001 NRG TBA TBA
IMED 2388 Internship - Digital Communication and Media/Multimedia
An advanced course requiring a minimum of 30 credit hours completed in the ACC Visual Communication program. Students gain real work experience in the graphic or interactive design industry by working in a business or studio at an off campus location. Student will be mentored and supervised by a workplace employee. For more information call M. Barker at 223-9267 or email melindab@austincc.edu.
P [7/12] 18148 Int 002 SAC TBA TBA OH Barker, Melinda
ARTC 2401 Illustration Techniques II
Continued study of illustration media and techniques using digital and/or traditional tools. Emphasis on conceptualization and composition as they relate to "real world" assignments. Advanced study for exploring the different illustration media and their application in general composition or related visual communication media such as magazines, books, jacket covers, etc. Emphasis on experimentation and development of solution to visual problems.
G+ [7/12] 21285 Lec 001 SAC 1210 Th 9:00am - 11:40am OH Coronado, Sam
Lab 001 SAC SAC TBA
21285 - This section of Illustration Techniques is a classroom hybrid course using
both traditional and online learning. It will meet once a week on Thursday for lecture
with the instructor and outside class work will be completed online. For more information
please email S. Coronado at scoronad@austincc.edu
ARTV 2401 2D Animation I
Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, storyboarding, and production of several two-dimensional animations will be accomplished.
G+ [0/10] 15811 Lec 001 NRG 3132 TTh 12:00pm - 2:40pm OH Stevens, Michael
ARTC 2405 Digital Imaging II
Intermediate techniques using Adobe Photoshop to gain greater proficiency using shortcuts and actions; masks and channels; the pen tool, vector shapes and smart objects; blend modes and filters; and introducing color management, spot color and duotones. Emphasis on non-destructive editing.
G+ [12/9] 15658 Lec 002 NRG 4206 M 9:00am - 11:40am OH Pauler, Donna
15658 - is a classroom hybrid course using both traditional and online learning.
It will meet once a week on Monday for lecture with the instructor and outside class
work will be completed online. Required: Broadband Internet access and Photoshop
CS4 software. Knowledge of InDesign recommended. For more information contact D.
Pauler, 223.4300, email: pauler@austincc.edu.
GAME 2409 Video Game Art II
A study of industry-used, game-art techniques and its applications of game art assets. Utilizes tools and advanced techniques in the creation of assets for a game engine.
G+ [12/14] 17529 Lec 001 NRG 3137 MW 9:00am - 11:40am OH Gaber, Garry
IMED 2411 Portfolio Development
Preparation and enhancement of portfolio to meet professional standards, development of presentation skills, and improvement of job-seeking techniques.
O [0/13] 16049 Lec 001 NRG 4265 TTh 6:00pm - 8:40pm OH Avila, David
ARTC 2413 Digital Publishing II
An advanced class covering further design and production skills using Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat. CS4 version of the software is required. Advanced production techniques including: trapping, correct color definition, color separations, paper, printing techniques, duotones, working with printers, budgeting and bidding.
G+ [10/12] 15660 Lec 003 NRG 4269 W 9:00am - 11:40am OH Wicker, Nancy Priscilla
Lab 003 NRG NRG TBA
15660 - Required: Broadband Internet access, Adobe InDesign CS4, Adobe Photoshop
CS4, Adobe Illustrator CS4 and Adobe Acrobat CS4 software. This section of Digital
Publishing II is a classroom hybrid course using both traditional and online learning.
It will meet once a week on Wednesday for lecture with the instructor and outside
class work will be completed online. Instructor: P. Wicker, 223.4210, email: pwicker@austincc.edu.
IMED 2413 Project Analysis and Design
Application of the planning and production processes for multimedia or web projects. Emphasis on copyright and other legal issues, content design and production management.
G+ [9/13] 18149 Lec 001 NRG 4265 TTh 3:00pm - 5:40pm OH McGar, Michael
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML, and CSS will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity.
G+ [11/12] 18151 Lec 002 NRG 4265 MW 6:00pm - 8:40pm OH Correa, David
ARTC 2417 Typographic Design
Exploration of typographic design including computer generated letterforms as elements of design. Includes theory and techniques of traditional, contemporary, and experimental typography. Projects will involve the manipulation of type, use of type accessories and choice of type styles most suited to the page layout. Concept production using Adobe Creative Suite software.
O+ [0/12] 15661 Lec 001 NRG 4262 MW 3:00pm - 5:40pm OH Isdale, Shay
ARTC 2440 Computer Illustration II
Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development.
G+ [10/8] 15663 Lec 001 NRG 4262 T 12:00pm - 2:40pm OH Goode, Larry
15663 - is a classroom hybrid course using both traditional and online learning.
It will meet once a week on Tuesday for lecture with the instructor and outside
class work will be completed online. If you need more information please email L.
Goode at lgoode@austincc.edu
ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints.
G+ [13/14] 15813 Lec 001 NRG 3134 MW 9:00am - 11:40am OH Borden, Ann
ARTC 2447 Design Communication II
Advanced study of design, development, and art direction pertaining to color theories, publications, outdoor advertising, and package design. Adobe Creative Suite software.
G+ [10/12] 15664 Lec 001 NRG 4262 TTh 3:00pm - 5:40pm OH Isdale, Shay
G+ [8/12] 21279 Lec 002 SAC 1211 TTh 6:00pm - 8:40pm OH Hammonds, Michael
ARTV 2451 3D Animation II
An advanced level course focused on strengthening existing motion skills using 3D Studio Max; emphasis on creating a strong sense of weight and emotion through movement.
G+ [14/14] 15792 Lec 001 NRG 3134 TTh 12:00pm - 2:40pm OH Lackey, Brandon
ARTV 2471 3D Lighting and Surfacing
An intermediate level course focused on 3D lighting and surfacing techniques using 3D Studio Max.
G+ [11/14] 15814 Lec 001 NRG 3134 MW 6:00pm - 8:40pm OH Lackey, Brandon
ARTV 2472 3D Pre-Production
A studio course focused on pre-production skills needed to design strong 3D models, surfaces, lighting, and animation using industry standard software. Topics include: application of the elements and principles of design in 3D; acquiring reference materials; the importance of creating design drawings and technical diagrams to aid in model construction; emotional and psychological values of light, color, and the camera's perspective. Students will create a complete project design for the 3D Project course.
G+ [13/14] 15815 Lec 001 NRG 3134 MW 3:00pm - 5:40pm OH Farr, Sara
ARTV 2473 Character Design for 2D Animation
A comprehensive course devoted to the development of skills in creating characters for 2D animation that are aesthetically pleasing and are of industry standard.
O+ [12/10] 15816 Lec 001 NRG 3132 TTh 3:00pm - 5:40pm OH Stevens, Michael
MOTG 2473 Portfolio Development
A course in the development of a demo reel to showcase the student's skills in motion graphics and 2D animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
O+ [10/10] 21291 Lec 001 NRG 3132 MW 12:00pm - 2:40pm OH Mullins, Steven
ARTV 2475 3D Modeling and Rendering III
An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications.
G+ [0/13] 15817 Lec 001 NRG 3134 S 12:45pm - 3:30pm Staff
15817 - is a classroom hybrid course using both traditional and online learning.
It will meet once a week on Saturday for lecture with the instructor and outside
class work will be completed online. If you need more information please email B.
Bays at bbays@austincc.edu
ARTV 2476 3D Animation III
An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications.
G+ [14/14] 15818 Lec 001 NRG 3134 TTh 6:00pm - 8:40pm OH Pickett, Alan
GAME 2476 Video Game Production
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless.
G+ [14/14] 17530 Lec 001 NRG 3136 TTh 12:00pm - 2:40pm OH Reed, Vernon
ARTV 2478 Special Effects in 2D Animation
This course will study the techniques and practical application of special effects to 2D animated sequences using specific software to create elemental and environmental disturbances such as fire, smoke, and weather conditions. The focus will be centered on industry standards and procedures for creating and applying such effects.
G+ [11/12] 15819 Lec 001 NRG 3131 MW 6:00pm - 8:40pm OH Johnson, Nathaniel
12 Week Session September 20 - December 12
ARTC 1402 Digital Imaging I
An introduction to Adobe PhotoShop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
G [8/11] 20358 Lec 013 NRG 4206 F 12:00pm - 3:40pm OH Gilbert, Stanley
Lab 013 NRG NRG TBA
20358 - is a classroom hybrid course using both traditional and online learning.
It will meet once a week on Friday for lecture with the instructor and outside class
work will be completed online. If you need more information please email S. Gilbert
at sgilbert@austincc.edu
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+ [12/10] 20532 Lec 002 NRG 4265 F 12:00pm - 3:40pm OH Gregg, Ernest
Lab 002 NRG NRG TBA
20532 - is a classroom hybrid course using both traditional and online learning.
It will meet once a week on Friday for lecture with the instructor and outside class
work will be completed online. If you need more information please email E. Gregg
at egregg@austincc.edu
8 Week Session October 18 - December 12
IMED 1270 The Business of Design
Basics of design industry marketing, proposals, legal considerations and working with clients.
G [11/12] 21284 Lec 001 SAC 1210 M 3:00pm - 4:45pm OH Coronado, Sam
Lab 001 SAC SAC TBA
16 Week Session August 23 - December 12
GRPH 1359 Vector Graphics for Production
Introduction to the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.
G [7/14] 19203 DIL 005 ONL Orientation req. See Open Campus OH Barker, Melinda
19203 - Required: Broadband Internet access and Adobe Illustrator CS3 or above software.
M. Barker, 223.9267, email: melindab@austincc.edu. MANDATORY online orientation
during the first week of class. More information at www.austincc.edu/melindab.
G [14/9] 19641 DIL 006 ONL Orientation req. See Open Campus OH Johansen-Berg, Kristin
19641 - Required: Broadband Internet access and Adobe Illustrator CS3 or above software.
K. Johansen-Berg, 223.9266, email: kristin@austincc.edu. MANDATORY online orientation
during the first week of class. More information at www.austincc.edu/kristin.
ARTC 1402 Digital Imaging I
An introduction to Adobe PhotoShop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
G [13/12] 15622 DIL 001 ONL Orientation req. See Open Campus OH Pauler, Donna
15622 - Required: Broadband Internet access and PhotoShop CS3 or above software.
D. Pauler, 223.4300, email: pauler@austincc.edu MANDATORY online orientation during
the first week of class at www.austincc.edu/pauler/
G [14/8] 15626 DIL 005 ONL Orientation req. See Open Campus OH Kennedy, Ann
15626 - Required: Broadband Internet access and PhotoShop CS3 or above software.
A. Kennedy 223.9266, email: akennedy@austincc.edu MANDATORY online orientation during
the first week at www.austincc.edu/akennedy.
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS4 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
G [14/10] 15646 DIL 004 ONL Orientation req. See Open Campus OH Johnson, Martha
15646 - Required: Broadband Internet access, Adobe InDesign CS4 software. M. Johnson,
223.4797, email: mjohnson@austincc.edu. MANDATORY online orientation during the
first week of class. Click on the following link to enter the meeting: http://webconnect.austincc.edu/johnsonmeeting/
G [8/14] 15647 DIL 006 ONL Orientation req. See Open Campus OH Greyer, Kimberly
15647 - Required: Broadband Internet access, Adobe InDesign CS4 software. K. Greyer,
223.9266, email: kgreyer@austincc.edu. MANDATORY online orientation during the first
week of class. More information at www.austincc.edu/kgreyer.
IMED 1416 Web Design I
Instruction in Internet web page design and related graphic design issues including mark-up languages, web sites, Internet access software, and interactive topics. This course introduces the student to the creation of the Internet's Web pages and related design issues. Mark-up languages, Web sites, Internet access software and long-term Web design issues will be addressed. An overview of interactivity and related topics will be discussed.
G+ [12/14] 18138 DIL 001 ONL Orientation req. See Open Campus OH Hermosilla, Linda
18138 - Required: Broadband Internet access, a Text Editor and Photoshop CS3 or
above software. L. Hermosilla, 223.4797, email: lhermosi@austincc.edu. MANDATORY
online orientation during the first week of class.
G+ [11/13] 18141 DIL 005 ONL Orientation req. See Open Campus OH Simpson, Katrina
18141 - Required: Broadband Internet access, a Text Editor and Photoshop CS3 or
above software. K. Simpson, 223-4797, email: ksimpson@austincc.edu MANDATORY online
orientation during the first week of class. Orientation info at www.austincc.edu/ksimpson/
IMED 1441 Interface Design
An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
G+ [15/10] 16219 DIL 003 ONL Orientation req. See Open Campus OH Schuhmacher, Stephanie
16219 - Required: Broadband Internet access, a Text Editor and Photoshop CS4 or
above software. S. Schuhmacher, 223-4797, email: sschuma@austincc.edu MANDATORY
online orientation during the first week of class.
IMED 1445 Interactive Digital Media I
An introduction to Flash with an emphasis on symbols, basic ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
G [14/10] 18146 DIL 002 ONL Orientation req. See Open Campus OH Rainey, William
18146 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262,
email: wrainey@austincc.edu MANDATORY online orientation during the first week of
class. Orientation and textbook info at www.austincc.edu/wrainey/
ARTC 2311 History of Communication Graphics
Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
G [17/22] 15656 DIL 002 ONL Orientation req. See Open Campus OH Bain, Dawn
15656 - Required: Broadband Internet access. D. Bain, 223.4830. MANDATORY online
orientation during the first week of class, email: dbain@austincc.edu for details.
ARTC 2405 Digital Imaging II
Intermediate techniques using Adobe Photoshop to gain greater proficiency using shortcuts and actions; masks and channels; the pen tool, vector shapes and smart objects; blend modes and filters; and introducing color management, spot color and duotones. Emphasis on non-destructive editing.
G+ [14/12] 15657 DIL 001 ONL Orientation req. See Open Campus OH Pauler, Donna
15657 - Required: Broadband Internet access and PhotoShop CS4 software. D. Pauler,
223.4300, email: pauler@austincc.edu MANDATORY online orientation during the first
week of class at www.austincc.edu/pauler/
ARTC 2413 Digital Publishing II
An advanced class covering further design and production skills using Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat. CS4 version of the software is required. Advanced production techniques including: trapping, correct color definition, color separations, paper, printing techniques, duotones, working with printers, budgeting and bidding.
G+ [12/13] 15659 DIL 001 ONL Orientation req. See Open Campus OH Wicker, Nancy Priscilla
15659 - Required: Broadband Internet access, Adobe InDesign CS4, Adobe Photoshop
CS4, Adobe Illustrator CS4 and Adobe Acrobat CS4 software. P. Wicker, 223.4210,
email: pwicker@austincc.edu MANDATORY online orientation during the first week of
class at www.austincc.edu/pwicker/
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML, and CSS will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity.
G+ [6/13] 18150 DIL 001 ONL Orientation req. See Open Campus OH Ferguson, Robert
18150 - Required: Broadband Internet access, Dreamweaver CS4, and Photoshop CS4
software. R. Ferguson, 223.2172, email: rferguso@austincc.edu. MANDATORY online
orientation during the first week of class at www.austincc.edu/rferguso
IMED 2445 Interactive Digital Media II
Advanced interactive multimedia design and programming using Flash CS4 with ActionScript 3.0.
G+ [9/12] 18152 DIL 001 ONL Orientation req. See Open Campus OH Rainey, William
18152 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262,
email: wrainey@austincc.edu MANDATORY online orientation during the first week of
class. Orientation and textbook info at www.austincc.edu/wrainey/
G+ [14/6] 18153 DIL 002 ONL Orientation req. See Open Campus OH Rainey, William
18153 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262,
email: wrainey@austincc.edu MANDATORY online orientation during the first week of
class. Orientation and textbook info at www.austincc.edu/wrainey/
ARTV 1211 Storyboard
Introduction to the technique of storyboarding including organizing a project's content and arranging it in a visual format. Prerequisite: ARTC 1409.
IMED 1270 The Business of Design
Basics of design industry marketing, proposals, legal considerations and working with clients. Bridging the gap between creative knowledge and essential business acumen required to be successful. Additional topics - graphic styles for digital media. Marketing and advertising concepts, image selection, style guides, branding concepts for the web, social media, and internet applications.
GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
GAME 1304 Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: GAME 1303.
ARTC 1305 Basic Graphic Design
A study of two-dimensional (2-D) design with emphasis on the visual communication design process. Topics include basic terminology and graphic design principles. Introduction to the fundamentals of design that lead to the discovery and comprehension of the visual language. Form, balance, structure, rhythm, and harmony are studied in black and white and in color. Various media are used. Foundation laid for advanced courses in design.
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalizing a project. Prerequisite: ARTC 1305.
GAME 1335 Interactive Writing I
Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Prerequisite: ENGL 1301.
ARTC 1353 Computer Illustration
Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout an design and manipulation of text and graphics. Prerequisite: ARTC 1402 or GRPH 1459 or ARTV 1472.
GRPH 1359 Vector Graphics for Production
ARTC 1371 Color Theory for Design
Study of the additive and subtractive principles of color theory as they apply to the visual communication design process. Emphasis placed on color mixing, color relationships, visual impact as well as psychological and symbolic uses of color. Prerequisite: ARTC 1305 and ARTC 1402.
ARTC 1402 Digital Imaging I
Digital imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions. A solid introduction to Adobe Photoshop with specific attention to practical applications of digital imaging to include preparing images for pint (halftone theory) and web output. Gain proficiency with Adobe Photoshop palettes, selections, layers, masks, image editing and painting. Introduction to layer styles, type effects, and filters. Gain specific understanding of image resolution and pixel depth for variety of output needs. Encourages creative studio skills.
ARTV 1403 Basic Animation
Examination of concepts, characters, and storyboards for basic animation production. Emphasis on creating movement and expression utilizing traditional or electronically generated image sequences. An introduction to traditional animation. Gives students a working knowledge of animation techniques necessary to design animated sequences. Prerequisite: ARTC 1409.
GAME 1406 Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.
ARTC 1409 Basic Illustration
Introduction to drawing techniques, skills, and concepts using various black and white media. Emphasis on perspective construction of the human figure and principles of shading as they pertain to the illustration industry. Introduction to drawing skills using various media. Includes study of one and two point perspective, fundamental construction of the human head figure, and the principles of shading. Emphasizes natural and technical drawing, and working in both the studio and the outdoor environment. Foundation laid for advanced courses in illustration.
ARTC 1413 Digital Publishing I
The fundamentals of using digital layout as a primary publishing tool and the basic concepts and terminology associated with typography and page layout. Topics include an overview of industry standard software for page layout and design, and various methods of reproduction for print and electronic delivery. An introduction to InDesign and other tools and skills used to prepare electronic pre-press art for print reproduction with a goal of economy, neatness and faithfulness to the designer's layout or written instructions. Material covered will include graphic terminology, type specification, and evolution of the printed piece from concept to final printed project.
IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. Prerequisite: ARTC 1402.
ARTC 1417 Design Communication I
Study of design development relating to graphic design terminology, tools and media, and layout and design concepts. Topics include integration of type, images and other design elements, while developing computer skills in industry standard computer programs. Study of design development pertaining to color theories, publications, and advertising. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative and design elements. Concept production using QuarkXPress and Adobe Creative Suite software. Prerequisite: ARTC 2417.
ARTC 1421 Illustration Techniques I
A study of illustration techniques in various media. Emphasis on creative interpretation and disciplined draftsmanship for visual communication of ideas. Study of drawing in various contemporary media, from still life, nature, photographs, and the imagination. Emphasizes creative interpretation, memory of observation, and disciplined draftsmanship. Continuation of the study of perspective through the development of perception of appearance and form. Lays groundwork for Advanced Illustration Classes. Prerequisite: ARTC 1409.
ARTC 1427 Typography
A study of letterforms and typographic concepts as elements of graphic communication. Emphasis on developing a current, practical typographic knowledge based on industry standards. Prerequisite: ARTC 1413.
GAME 1434 Video Game Art I
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication. Prerequisite: ARTV 1445.
ARTV 1441 3D Animation I
Instruction in three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera, and special effects. Emphasis on 3-D modeling building blocks using primitives to create simple or complex objects. Emphasis on practicing the principles of animation with 3-D software and how to show weight and emotion through movement. Prerequisite: ARTV 1445.
IMED 1441 Interface Design
Skill development in the interface design process including selecting interfaces that are meaningful to users and relative to a project's content and delivery system. Emphasis on aesthetic issues such as iconography, screen composition, colors, and typography. Prerequisite: ARTC 1402.
ARTV 1445 3D Modeling and Rendering I
Techniques of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture, and surface mapping.
IMED 1445 Interactive Digital Media I
Exploration of the use of graphics and sound to create time-based interactive multimedia animations using industry standard authoring software. This course is an introduction to Adobe Flash CS3 for interactivity. Drawing tools and basic animation techniques are covered, but the emphasis is on the use of ActionScript 3.0 to create interactivity beyond basic navigation. Interface design patterns are introduced and student projects are directed toward the design of interactive environments for the web and applications.
ARTV 1451 Digital Video
Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation. Beginning course in the use of Adobe After Effects Production bundle for creating video compositing and motion graphics. Emphasis on technical and aesthetics aspects of production.
ARTC 1459 Visual Design for New Media
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures and surfaces. The student will also receive extensive training in the use of computer drawing tablets. Prerequisite: ARTC 1409.
GAME 1472 Design and Creation of Games II
Intermediate level course that includes video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game. Prerequisite: GAME 1406.
ARTV 1473 Drawing for Animation
A foundation course for the animation student aimed at developing the drawing skill sets particular to the practice of animation, 2D and 3D.
MOTG 1473 Motion Graphics I
Instruction in establishing motion graphics fundamentals including visual rhythm, kinetic typography, contagion, staying on-brand, multiplanar effects and other intermediate industry techniques. Prerequisite: MOTG 1471.
ARTV 1478 Advanced Animation
ARTC 2311 History of Communication Graphics
Survey of the evolution of graphic arts as it relates to the history of art. Topics include formal, stylistic, social, political, economic, and historical aspects. Emphasis on the art movement, schools of thought, individuals, and technology as they interrelate with graphic arts. Survey course of the history of commercial art, starting with the visual communication found in the cave paintings through the creation of the letter form and its expansion due to the Gutenberg Press to the present state of commercial art and its impact on world history as it reaches the masses through various media. This course allows students to better understand the context within which graphic artists work.
ARTC 2335 Portfolio Development for Graphic Design
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Prerequisite: GAME 1303.
ARTV 2370 Digital Animation Techniques
IMED 2388 Internship - Digital Communication and Media/Multimedia
An experience external to the college for an advanced student in a specialized field involving a written agreement between the educational institution and a business or industry. Mentored and supervised by a workplace employee, the student achieves objectives that are developed and documented by the college and that are directly related to specific occupational outcomes. This may be a paid or unpaid experience. This course may be repeated if topics and learning outcomes vary.
ARTC 2401 Illustration Techniques II
Continued study of illustration media and techniques using digital and/or traditional tools. Emphasis on conceptualization and composition as they relate to "real world" assignments. Advanced study for exploring the different illustration media and their application in general composition or related visual communication media such as magazines, books, jacket covers, etc. Emphasis on experimentation and development of solution to visual problems. Prerequisite: ARTC 1409 and ARTC 1421.
ARTV 2401 2D Animation I
Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, storyboarding, and production of several two-dimensional animations will be accomplished. Prerequisite: ARTV 1403.
ARTC 2405 Digital Imaging II
General principles of digital image processing and electronic painting. Emphasis on bitmapped- or raster-based image making and the creative aspects of electronic illustration for commercial and fine art applications. This includes an introduction to color management and correction for output to print as well as optimizing images for the web. Intermediate techniques using Adobe Photoshop will be reviewed to gain greater efficiency using masks and channels; pen and vectors; short cuts and actions; type effects; and controlled use of layer styles, blending modes, filters and other special effects.
Prerequisite: ARTC 1402.
GAME 2409 Video Game Art II
GA study of industry-used, game-art techniques and its applications of game art assets. Utilizes tools and advanced techniques in the creation of assets for a game engine. Prerequisite: GAME 1434.
IMED 2411 Portfolio Development
Preparation and enhancement of portfolio to meet professional standards, development of presentation skills, and improvement of job-seeking techniques.
ARTC 2413 Digital Publishing II
Layout procedures from thumbnails and roughs to final comprehensive and printing; emphasis on design principles for the creation of advertising and publishing materials, and techniques for efficient planning and documenting projects. Emphasis on the effective use of a variety of stylistic approaches to visual communication and the development of effective work habits and studio skills. Advanced projects using computer programs InDesign, Illustrator and PhotoShop with an emphasis on preparing electronic pre-press art for print reproduction, 4-color separation, special effects, stages of the production process, printing economy, and comprehensive application of printing papers. Prerequisite: ARTC 1413.
IMED 2413 Project Analysis and Design
Application of the planning and production processes for multimedia or web projects. Emphasis on copyright and other legal issues, content design and production management. Prerequisite: IMED 1445, IMED 2415, IMED 1441.
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML tags will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity. Prerequisite: IMED 1416.
ARTC 2417 Typographic Design
Exploration of typographic design including computer generated letterforms as elements of design. Includes theory and techniques of traditional, contemporary, and experimental typography. Projects will involve the manipulation of type, use of type accessories and choice of type styles most suited to the page layout. Concept production using Adobe Creative Suite software. Prerequisite: ARTC 1427.
ARTC 2440 Computer Illustration II
Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development. Prerequisite: ARTC 1353.
ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints. Prerequisite: ARTV 1445.
IMED 2445 Interactive Digital Media II
Instruction in the use of scripting language to create interactive multimedia projects. Topics include building a user interface, writing script, testing, and debugging. Prerequisite: IMED 1445.
ARTC 2447 Design Communication II
An advanced study of design, development, and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements. Advanced study of design, development, and art direction pertaining to color theories, publications, advertising, and package design. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative, and design elements. Concept production using QuarkXPress and Adobe Create Suite software. Prerequisite: ARTC 1417 and ARTC 2417.
ARTV 2451 3D Animation II
Advanced skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering and animation software. Prerequisite: ARTV 1441 and ARTV 1476.
ARTV 2471 3D Lighting and Surfacing
Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. Prerequisite: ARTC 1445 and ARTV 1472.
ARTV 2472 3D Pre-Production
A studio course focused on pre-production skills needed to design strong 3D models, surfaces, lighting, and animation using industry standard software. Topics include: application of the elements and principles of design in 3D; acquiring reference materials; the importance of creating design drawings and technical diagrams to aid in model construction; emotional and psychological values of light, color, and the camera's perspective. Students will create a complete project design for the 3D Project course. Prerequisite: ARTV 1211, ARTV 1472, and ARTV 1441.
ARTV 2473 Character Design for 2D Animation
A comprehensive course devoted to the development of skills in creating characters for 2D animation that are aesthetically pleasing and are of industry standard. Prerequisite: ARTV 1473.
MOTG 2473 Portfolio Development
A course in the development of a demo reel to showcase the student's skills in motion graphics and 2D animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques. Prerequisite: Special approval required.
ARTV 2475 3D Modeling and Rendering III
An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications. Prerequisite: ARTV 2445.
ARTV 2476 3D Animation III
An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications. Prerequisite: ARTV 2451.
GAME 2476 Video Game Production
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment and management, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless. Prerequisite: GAME 1303.
ARTV 2478 Special Effects in 2D Animation
This course will study the techniques and practical application of special effects to 2D animated sequences using specific software to create elemental and environmental disturbances such as fire, smoke, and weather conditions. The focus will be centered on industry standards and procedures for creating and applying such effects. Prerequisite: ARTV 1451.