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Spring 2009 Course Schedule

Course Listings as of May 12, 2009 at 11:25am

Visual Communication

For ARTC, ARTV, GRPH, IMED course descriptions, click on the blue course number and you will be redirected to the course description page. For GAME course descriptions please go to: http://www3.austincc.edu/catalog/fy2009/descgame.htm. For GAME programming courses go to: http://www3.austincc.edu/schedule/s209s/cois209sf.htm

DISTANCE LEARNING

16 Week Session => January 20, 2009 THRU May 17, 2009


ARTC 1402 Digital Imaging I
An introduction to Adobe Photoshop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
28239 - Required: Broadband Internet access and Photoshop CS or above software. D. Pauler, 223.4300, email: pauler@austincc.edu MANDATORY online orientation during the first week of class at www.austincc.edu/pauler/
  4 G   [ 10/ 13] 28239 OPC 001|16660 PCM  Addit'l Distance Learning info   OH Pauler, Donna D
28246 - Required: Photoshop CS or above software and Broadband Internet access. A. Kennedy 223.9266, email: akennedy@austincc.edu MANDATORY online orientation during the first week at www.austincc.edu/akennedy.
  6 G   [  8/ 12] 28246 OPC 008|16665 PCM  Addit'l Distance Learning info   OH Kennedy, Ann E
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS3 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
28257 - Required: Broadband Internet access, Adobe InDesign software. K. Johansen-Berg, 223.9266, email: kristin@austincc.edu MANDATORY online orientation during the first week of class at www.austincc.edu/kristin/
  6 G   [  8/ 12] 28257 OPC 002|16666 PCM  Addit'l Distance Learning info   OH Johansen-Berg, Kristin L
28261 - Required: Broadband Internet access, Adobe InDesign software. P. Wicker, 223.4210, email: pwicker@austincc.edu MANDATORY online orientation during the first week of class at www.austincc.edu/pwicker/
  7 G   [  7/ 11] 28261 OPC 007|16662 PCM  Addit'l Distance Learning info   OH Wicker, Nancy Priscilla
IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers.
30594 - Required: Broadband Internet access, a Text Editor and Photoshop CS3 software. K. Simpson, 223-4838, email: ksimpson@austincc.edu MANDATORY online orientation during the first week of class. Orientation info at www.austincc.edu/ksimpson/
  4 G + [ 10/ 13] 30594 OPC 004|16663 PCM  Addit'l Distance Learning info   OH Simpson, Katrina A
IMED 1441 Interface Design
An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
30599 - Required: Broadband Internet access and Photoshop software. D. Correa, 223.4259, email: dcorrea@austincc.edu MANDATORY online orientation during the first week of class at www.austincc.edu/dcorrea
  c G + [ 14/ 14] 30599 OPC 004|16664 PCM  Addit'l Distance Learning info   OH Correa, David F
IMED 1445 Interactive Multimedia I
An introduction to Flash with an emphasis on symbols, ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
30601 - Required: Broadband Internet access & Flash CS3 software. W. Rainey, 223.9262, email: wrainey@austincc.edu MANDATORY online orientation during the first week of class. Orientation info at www.austincc.edu/wrainey/
  7 G   [  7/ 13] 30601 OPC 002|16667 PCM  Addit'l Distance Learning info   OH Rainey, William M
GRPH 1459 Vector Graphics for Productions
Introduction to the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.
30235 - Required: Broadband Internet access and Adobe Illustrator CS2 or above software. K. Johansen-Berg, 223.9266, email: kristin@austincc.edu. MANDATORY online orientation during the first week of class. More information at www.austincc.edu/kristin.
  4 G   [ 10/ 13] 30235 OPC 003|16668 PCM  Addit'l Distance Learning info   OH Johansen-Berg, Kristin L
ARTC 2311 History of Communication Graphics
Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
28266 - Required: Broadband Internet access. D. Bain, 223.4830. MANDATORY online orientation during the first week of class, email: dbain@austincc.edu for details.
 11 G   [ 11/ 22] 28266 OPC 001|      PCM  Addit'l Distance Learning info   OH Bain, Dawn M
ARTC 2405 Digital Imaging II
Intermediate to advance techniques using Adobe Photoshop to gain greater proficiency using masks, channels, pen tool, type, color tools, blend modes, filters, actions and more. Attention is given to creative artistic techniques.
28269 - Required: Broadband Internet access and Photoshop CS or above software. D. Pauler, 223.4300, email: pauler@austincc.edu MANDATORY online orientation during the first week of class at www.austincc.edu/pauler/
  3 G + [ 11/ 13] 28269 OPC 001|16698 PCM  Addit'l Distance Learning info   OH Pauler, Donna D
ARTC 2413 Digital Publishing II
An advanced class covering further design and production skills using Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat. CS3 version of the software is required. Advanced production techniques including: trapping, correct color definition, color separations, paper, printing techniques, duotones, working with printers, budgeting and bidding.
28273 - Required: Broadband Internet access, Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat software. P. Wicker, 223.4210, email: pwicker@austincc.edu MANDATORY online orientation during the first week of class at www.austincc.edu/pwicker/
  2 G + [ 12/ 14] 28273 OPC 004|16669 PCM  Addit'l Distance Learning info   OH Wicker, Nancy Priscilla
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML tags will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity.
33324 - Required: Broadband Internet access & Dreamweaver 8 and Photoshop CS3 software. S. Schuhmacher, 223.9266, email: sschuhma@austincc.edu MANDATORY online orientation during the first week of class. Orientation info at www.austincc.edu/sschuhma/
  c G + [ 14/ 14] 33324 OPC 001|      PCM  Addit'l Distance Learning info   OH Schuhmacher, Stephanie N
IMED 2445 Interactive Multimedia II
Advanced interactive multimedia design and implementation using Flash CS3, components and ActionScript 3.0.
30608 - Required: Broadband Internet access & Flash CS3 software. W. Rainey, 223.9262, email: wrainey@austincc.edu MANDATORY online orientation during the first week of class. Orientation info at www.austincc.edu/wrainey/
  6 G + [  8/ 13] 30608 OPC 002|16670 PCM  Addit'l Distance Learning info   OH Rainey, William M

CLASSROOM COURSES

16 Week Session => January 20, 2009 THRU May 17, 2009


ARTV 1211 Storyboard
Focus on creating and executing story lines and camera angles using professional storyboard techniques.
  c G + [ 10/ 10] 28412 Lec 001|      NRG  NRG3 3132  MW        8:20am- 9:40am OH Vitucci, Dominic H
  4 G + [  6/ 10] 28413 Lec 002|      NRG  NRG3 3132  TTh       9:00am-10:20am OH Harte, Samantha I
  1 G + [ 11/ 12] 28414 Lec 003|      SAC  SAC1 1211  MW        9:00am-10:20am OH Harte, Samantha I
GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
  3 G   [ 11/ 12] 33351 Lec 003|17492 NRG  NRG3 3136  MW       10:00am-11:40am OH Reed, Vernon
  2 G   [ 12/ 13] 32968 Lec 001|16672 NRG  NRG3 3137  T         8:30am-11:50am OH Streicher, Kalani
  3 G   [ 11/ 13] 32976 Lec 002|16671 NRG  NRG3 3137  Th        8:30am-11:50am OH Streicher, Kalani
GAME 1304 Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
  3 G + [ 11/ 13] 32973 Lec 001|16673 NRG  NRG3 3137  TTh       6:00pm- 8:40pm OH Luce, Johnny D
ARTC 1305 Basic Graphic Design
A study of two dimensional and relief design which includes terminology and graphic design principles with emphasis on visual communication.
  3 G   [  9/ 12] 28228 Lec 003|      NRG  NRG4 4261  MWF       8:00am- 9:50am OH Galvan, Oscar
  4 G   [  8/ 12] 28227 Lec 001|      NRG  NRG4 4261  MW        6:00pm- 8:40pm OH Lyle, Maria T
  2 G   [ 10/ 12] 28230 Lec 005|      NRG  NRG4 4262  TTh       3:00pm- 5:40pm OH Lyle, Maria T
  2 G   [ 10/ 12] 28229 Lec 004|      SAC  SAC1 1210  MW       12:00pm- 2:40pm OH Coronado, Sam
28231 - This section of Basic Graphic Design is a classroom hybrid course using both traditional and online learning. It will meet once a week on Tuesday for lecture with the instructor and outside class work will be completed online. If you need more information please email S. Coronado at scoronad@austincc.edu
  3 G   [  9/ 12] 28231 Lec 007|      SAC  SAC1 1210  T        12:00pm- 2:00pm OH Saldana, Andrew J
                        Lab          SAC  PCM  SAC   TBA                     
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalize a project.
  3 G + [  9/ 12] 28232 Lec 001|      NRG  NRG4 4262  MW        9:00am-11:40am OH Saba, Emanuel A
28233 - This section of Design Concepts is a classroom hybrid course using both traditional and online learning. It will meet once a week on Tuesday for lecture with the instructor and outside class work will be completed online. If you need more information please email gbayeta@austincc.edu
  2 G + [ 10/ 12] 28233 Lec 002|      NRG  NRG4 4262  T         6:00pm- 8:00pm OH Bayeta, Gail B
                        Lab          NRG  PCM  NRG   TBA                     
28234 - This section of Design Concepts is a classroom hybrid course using both traditional and online learning. It will meet once a week on Monday for lecture with the instructor and outside class work will be completed online. If you need more information please email lsmarzik@austincc.edu
  3 G + [  9/ 12] 28234 Lec 003|      SAC  SAC1 1211  M        12:00pm- 2:00pm OH Smarzik, Linda S
                        Lab          SAC  PCM  SAC   TBA                     
ARTC 1353 Computer Illustration
Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout and design and manipulation of text and graphics. Prerequisite for this course is: ARTC 1402 OR ARTV 1472 OR GRPH 1459.
  3 G + [  9/ 12] 28235 Lec 001|16775 SAC  SAC1 1211  F        10:00am- 3:30pm OH Goode, Larry D
ARTC 1371 Color Theory for Design
A study of the additive and subtractive principles of color theory as they apply to visual communication as well as the psychological and visual impact of color.
  2 G + [ 10/ 12] 28236 Lec 001|      NRG  NRG4 4261  MW       12:00pm- 2:40pm OH Durban, Martha S
  4 G + [  8/ 12] 28237 Lec 003|      NRG  NRG4 4261  TTh       9:00am-11:40am OH Saba, Emanuel A
28238 - This section of Color Theory is a classroom hybrid course using both traditional and online learning. It will meet once a week on Monday for lecture with the instructor and outside class work will be completed online. If you need more information please email scoronad@austincc.edu
  c G + [ 12/ 12] 28238 Lec 004|      SAC  SAC1 1210  M         9:00am-11:00am OH Coronado, Sam
                        Lab          SAC  PCM  SAC   TBA                     
ARTC 1402 Digital Imaging I
An introduction to Adobe Photoshop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
  1 G   [ 11/ 12] 28240 Lec 002|      NRG  NRG4 4206  MW       12:00pm- 2:40pm OH Pauler, Donna D
  4 G   [  8/ 11] 28245 Lec 007|16676 NRG  NRG4 4206  MW        6:00pm- 8:40pm OH Stephens, Phillip T
28242 - This section of Digital Imaging I is a classroom hybrid course using both traditional and online learning. It will meet once a week on Friday for lecture with the instructor and outside class work will be completed online. If you need more information please email S. Gilbert at sgilbert@austincc.edu
  4 G   [  8/ 11] 28242 Lec 004|16677 NRG  NRG4 4206  F        10:00am-12:40pm OH Gilbert, Stanley M
                        OPC          NRG  PCM  NRG   TBA                     
  2 G   [ 10/ 11] 28241 Lec 003|16678 NRG  NRG4 4206  TTh       9:00am-11:40am OH Tobey, David E
  2 G   [ 10/ 12] 28248 Lec 012|      NRG  NRG4 4206  TTh      12:00pm- 2:40pm OH Tobey, David E
  3 G   [  9/ 12] 28243 Lec 005|      NRG  NRG4 4206  TTh       3:00pm- 5:40pm OH Greyer, Kimberly M
  1 G   [ 11/ 12] 28244 Lec 006|      SAC  SAC1 1212  MW        9:00am-11:40am OH Lary, Elizabeth W
  3 G   [  9/ 11] 28247 Lec 010|16679 SAC  SAC1 1212  TTh       6:00pm- 8:40pm OH Sielbeck, Amelia J
ARTV 1403 Basic Animation
Focus on the fundamentals of creating motion/movement with sequencial drawings of objects and characters.
  1 G + [  9/ 10] 28415 Lec 001|      NRG  NRG3 3132  TTh       6:00pm- 8:40pm OH Smith, Richard D
  c G + [ 10/ 10] 28416 Lec 003|      SAC  SAC1 1211  TTh       3:00pm- 5:40pm OH McLean, Brian D
GAME 1406 Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.
  2 G   [ 12/ 13] 32974 Lec 001|16680 NRG  NRG3 3137  MW        9:00am-11:40am OH Streicher, Kalani
ARTC 1409 Basic Illustration
Introduction to drawing techniques and the development of skills using a variety of dry media in black and white.
  4 G   [  8/ 12] 28250 Lec 002|      NRG  NRG4 4261  MWF      10:00am-11:50am OH Galvan, Oscar
  c G   [ 13/ 12] 28253 Lec 005|      NRG  NRG4 4261  MW        3:00pm- 5:40pm OH Durban, Martha S
28254 - This section of Basic Illustration is a classroom hybrid course using both traditional and online learning. It will meet once a week on Thursday for lecture with the instructor and outside class work will be completed online. If you need more information please email A. Saldaņa at asaldana@austincc.edu
  4 G   [  8/ 12] 28254 Lec 006|      NRG  NRG4 4261  Th       12:00pm- 2:40pm OH Saldana, Andrew J
                        Lab          NRG  PCM  NRG   TBA                     
  c G   [ 12/ 12] 28268 Lec 008|      NRG  NRG4 4261  TTh       3:00pm- 5:40pm OH Acuna, Edward
  2 G   [ 10/ 12] 28252 Lec 004|      NRG  NRG4 4261  TTh       6:00pm- 8:40pm OH Acuna, Edward
28249 - This section of Basic Illustration is a classroom hybrid course using both traditional and online learning. It will meet once a week on Wednesday for lecture with the instructor and outside class work will be completed online. If you need more information please email A. Saldaņa at asaldana@austincc.edu
  4 G   [  8/ 12] 28249 Lec 001|      SAC  SAC1 1210  W         9:00am-11:40am OH Saldana, Andrew J
                        Lab          SAC  PCM  SAC   TBA                     
28255 - This section of Basic Illustration is a classroom hybrid course using both traditional and online learning. It will meet once a week on Tuesday for lecture with the instructor and outside class work will be completed online. If you need more information please email A. Saldaņa at asaldana@austincc.edu
  2 G   [ 10/ 12] 28255 Lec 007|      SAC  SAC1 1210  T         2:50pm- 5:20pm OH Saldana, Andrew J
                        Lab          SAC  PCM  SAC   TBA                     
                                                                            OH Coronado, Sam
  3 G   [  9/ 12] 28251 Lec 003|      SAC  SAC1 1210  TTh       6:00pm- 8:40pm OH Kight, Joshua R
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS3 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
  c G   [ 12/ 12] 28260 Lec 005|      NRG  NRG4 4269  MW       12:00pm- 2:40pm OH Tobey, David E
28259 - This section of Digital Publishing is a classroom hybrid course using both traditional and online learning. It will meet once a week on Thursday for lecture with the instructor and outside class work will be completed online. If you need more information please email D. Tobey at dtobey@austincc.edu
  2 G   [ 10/ 12] 28259 Lec 004|      NRG  NRG4 4269  Th        6:00pm- 8:40pm OH Tobey, David E
                        Lab          NRG  PCM  NRG   TBA                     
  c G   [ 12/ 12] 28256 Lec 001|      SAC  SAC1 1212  MW        3:00pm- 5:40pm OH Kennedy, Ann E
  2 G   [ 10/ 12] 28258 Lec 003|      SAC  SAC1 1212  TTh       9:00am-11:40am OH Garcia, Jonmarc
IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers.
  5 G + [  7/ 11] 30593 Lec 001|16695 NRG  NRG4 4265  MW       12:00pm- 2:40pm OH Gregg, Ernest R
  2 G + [ 10/ 12] 30595 Lec 003|      NRG  NRG4 4265  Th        8:30am-11:10am OH Correa, David F
                        Lab          NRG  PCM  NRG   TBA                     
  2 G + [ 10/ 11] 30596 Lec 005|16696 SAC  SAC1 1212  TTh       3:00pm- 5:40pm OH Gregg, Ernest R
ARTC 1417 Design Communication I
A study of two-dimensional (2-D) design including basic terminology and graphic design principles. Adobe Creative Suite software.
  1 G + [ 11/ 12] 28262 Lec 001|      NRG  NRG4 4262  MW        6:00pm- 8:40pm OH Goode, Larry D
  c G + [ 12/ 12] 28263 Lec 002|      SAC  SAC1 1211  MW        3:00pm- 5:40pm OH Fangman, Matthew J
ARTC 1421 Illustration Techniques I
Study of Techniques for illustration in various media including computer generated graphics using Adobe Photoshop and Illustrator. Skills used: Conceptualizing and rendering skills.
  4 G + [  8/ 12] 28264 Lec 001|      SAC  SAC1 1211  TTh       9:00am-11:00am OH Coronado, Sam
ARTV 1441 3D Animation I
An intermediate level course providing an overview of 3D Animation tools, interface, and techniques using 3D Studio Max.
  1 G + [ 13/ 13] 28417 Lec 002|16697 NRG  NRG3 3134  TTh      12:00pm- 2:40pm OH Farr, Sara R
IMED 1441 Interface Design
An introductory course where students will use Photoshop to design user interfaces for a variety of products ranging from Kiosks and Widgets to Web sites. Usability issues, concept development, typography, image creation techniques will be covered. The industry focus of projects in this class range from entertainment industry to security device design.
  4 G + [  8/ 12] 30598 Lec 002|      NRG  NRG4 4265  MW        9:00am-11:40am OH Klumker, Tomas E
  2 G + [ 10/ 12] 30597 Lec 001|      SAC  SAC1 1210  TTh       9:00am-11:40am OH Hervey, Greg A
ARTV 1445 3D Modeling and Rendering I
An introduction to the 3D workspace, including an overview of 3D modeling and rendering tools, interface, and techniques using 3D Studio Max.
  3 G   [ 11/ 12] 32839 Lec 001|17553 NRG  NRG3 3137  MW        3:00pm- 5:40pm OH Farr, Sara R
  2 G   [ 12/ 12] 28419 Lec 003|16350 NRG  NRG3 3134  TTh       6:00pm- 8:40pm OH Anderson, Christopher J
IMED 1445 Interactive Multimedia I
An introduction to Flash with an emphasis on symbols, ActionScript 3.0 and techniques necessary for the creation of interactive multimedia.
  2 G   [ 10/ 12] 30602 Lec 003|      NRG  NRG4 4265  MW        3:00pm- 5:40pm OH Rainey, William M
  3 G   [  9/ 12] 30600 Lec 001|      SAC  SAC1 1212  TTh      12:00pm- 2:40pm OH Scott, Shea D
GRPH 1459 Vector Graphics for Productions
Introduction to the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool.
  1 G   [ 11/ 12] 30236 Lec 004|      NRG  NRG4 4269  MW        9:00am-11:40am OH Gilbert, Stanley M
30233 - This section of Vector Garphics is a classroom hybrid course using both traditional and online learning. It will meet once a week on Tuesday for lecture with the instructor and outside class work will be completed online. If you need more information please email M. Barker at melindab@austincc.edu
  c G   [ 12/ 12] 30233 Lec 001|      NRG  NRG4 4269  T         2:50pm- 5:30pm OH Barker, Melinda V
                        OPC          NRG  PCM  NRG   TBA                     
  3 G   [  9/ 11] 30234 Lec 002|16683 SAC  SAC1 1212  MW        6:00pm- 8:40pm OH Patton, Edd W
32967 -This section of Vector Graphics is a classroom hybrid course using both traditional and online learning. It will meet once a week on Thursday for lecture with the instructor and outside class work will be completed online. If you need more information please email J. Sielbeck at asielbec@austincc.edu
  1 G   [ 11/ 12] 32967 Lec 005|      SAC  SAC1 1210  Th       12:00pm- 3:00pm OH Sielbeck, Amelia J
                        Lab          SAC  PCM  SAC   TBA                     
GAME 1470 Video Game Art
Industry software tools used in the creation of 2D and 3D computer graphics. Includes the concepts, commands, and interfaces of industry-standard raster, vector graphics, and 3D software applications in order to create and manipulate 2D images and 3D models. Covers team integration and communication, asset management, source control, and localization.
  3 G + [ 11/ 12] 31362 Lec 002|16691 NRG  NRG3 3137  MW        6:00pm- 8:40pm OH Collins, Andrew J
  4 G + [ 10/ 12] 29996 Lec 001|16360 NRG  NRG3 3137  TTh      12:00pm- 2:40pm OH Gaber, Garry M
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures, surfaces and extensive training in the use of computer drawing tablets.
  1 G + [ 11/ 12] 28422 Lec 003|      NRG  NRG3 3132  MW        6:00pm- 8:40pm OH Mott, Charles R
  1 G + [ 11/ 12] 28420 Lec 001|      NRG  NRG3 3132  TTh       3:00pm- 5:40pm OH Mott, Charles R
  c G + [ 12/ 12] 28421 Lec 002|      SAC  SAC1 1211  TTh      12:00pm- 2:40pm OH Nelson, Tamara M
GAME 1472 Design and Creation of Games II
Video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game.
  2 G + [ 12/ 13] 32975 Lec 001|16684 NRG  NRG3 3137  MW       12:00pm- 2:40pm OH Gaber, Garry M
ARTV 1473 Drawing for Animation
Prepare students to take unique and entertaining approach to design, concept, color selection, and overall aesthetics to character and background design and contrast for animation.
  2 G   [  8/ 10] 28423 Lec 001|      NRG  NRG3 3132  F        12:00pm- 5:40pm OH Stavrowsky, Matthew
  1 G   [ 11/ 12] 28424 Lec 002|      SAC  SAC1 1210  MW        6:00pm- 8:40pm OH Stavrowsky, Matthew
ARTV 1476 Movement for Character Animation
A beginning studio course in the principles of movement for developing character animation. Topics include how to show weight and resistance through body tension; physical ways of creating characters; showing emotional changes within body language; technique and process for creating video reference.
  1 G   [ 11/ 12] 28425 Lec 001|      NRG  NRG3 3132  TTh      12:00pm- 2:40pm OH Stevens, Michael F
ARTV 1491 Special Topics in Visual and Performing Arts
Advanced Animation. Advanced techniques in traditional animation. Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories.
  4 G + [  6/ 10] 28426 Lec 001|      NRG  NRG3 3132  MWF      10:00am-11:50am OH McLean, Brian D
ARTC 2311 History of Communication Graphics
Study of the evolution of graphic arts and its relation to art history. Skills used: Basic computer, library and internet research skills.
  5 G   [ 17/ 22] 28267 Lec 002|      NRG  NRG4 4250  MW        9:10am-10:25am OH Traverso, Daniel J
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
  5 O   [  7/ 12] 28427 Lec 001|      NRG  NRG3 3137  F        12:00pm- 5:40pm OH Farr, Sara R
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.
  4 G + [ 10/ 13] 32972 Lec 001|16685 NRG  NRG3 3136  MW       12:00pm- 2:40pm OH Streicher, Kalani
  4 G + [ 10/ 12] 33350 Lec 002|17493 NRG  NRG3 3136  MW        2:50pm- 5:20pm OH Reed, Vernon
IMED 2388 Internship - Digital Communication and Media/Multimedia
An advanced course requiring a minimum of 30 credit hours completed in the ACC Visual Communication program. Students gain real work experience in the graphic or interactive design industry by working in a business or studio at an off campus location. Student will be mentored and supervised by a workplace employee. For more information call S. Durban at 223-4838 or email sdurban@austincc.edu.
  8 P   [  4/ 12] 30603 Int 001|      NRG  TBA  TBA   TBA                      OH Durban, Martha S
ARTV 2401 2D Animation I
Focus on using Macromedia Flash to create 2D computer generated animation.
  1 G + [ 11/ 12] 33004 Lec 001|      NRG  NRG3 3131  TTh       3:00pm- 5:40pm OH Stevens, Michael F
ARTC 2405 Digital Imaging II
Intermediate to advance techniques using Adobe Photoshop to gain greater proficiency using masks, channels, pen tool, type, color tools, blend modes, filters, actions and more. Attention is given to creative artistic techniques.
  2 G + [ 10/ 11] 28270 Lec 002|16686 NRG  NRG4 4206  MW        9:00am-11:40am OH Pauler, Donna D
IMED 2411 Portfolio Development
This course covers preparation and enhancement of Web and Interactive Design portfolios to meet professional standards, development of presentation skills, improvement of job-seeking techniques, and Web and Interactive industry awareness.
  6 O   [  6/ 12] 30604 Lec 001|      NRG  NRG4 4265  TTh       6:00pm- 8:40pm OH Avila, David J
ARTC 2413 Digital Publishing II
An advanced class covering further design and production skills using Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat. CS3 version of the software is required. Advanced production techniques including: trapping, correct color definition, color separations, paper, printing techniques, duotones, working with printers, budgeting and bidding.
  2 G + [ 10/ 11] 28272 Lec 003|16687 NRG  NRG4 4269  TTh      12:00pm- 2:40pm OH Wicker, Nancy Priscilla
  2 G + [ 10/ 11] 28271 Lec 001|16689 SAC  SAC1 1212  MW       12:00pm- 2:40pm OH Barker, Melinda V
IMED 2413 Project Analysis and Design
Introduction to the multimedia planning process including costing, preparation, production legal issues, and guidelines for pre-production preparation and creation of a comprehensive design document including target audience analysis, purpose and goals, objectives, content outline, flow chart, and storyboard. Emphasis on content design and production management.
  3 G + [  9/ 12] 30605 Lec 001|      NRG  NRG4 4265  TTh       3:00pm- 5:40pm OH McGar, Michael L
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML tags will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity.
  c G + [ 11/ 11] 30606 Lec 002|      NRG  NRG4 4265  Th       11:45am- 2:25pm OH Correa, David F
                        Lab          NRG  PCM  NRG   TBA                     
ARTC 2417 Typographic Design
Exploration of problems in typographic design including letterforms as elements of design. Topics include theory and techniques, contemporary, and experimental typography for advertising and editorial usage. Adobe Creative Suite software.
  2 G + [ 10/ 12] 28274 Lec 002|      NRG  NRG4 4262  TTh      12:00pm- 2:40pm OH Bayeta, Gail B
32977 - Required: Broadband Internet access, Adobe InDesign, Adobe Photoshop, Adobe Illustrator and Adobe Acrobat software. This section of Typographic Design is a classroom hybrid course using both traditional and online learning. It will meet once a week on Thursday for lecture with the instructor and outside class work will be completed online. G. Bayeta 223.4798, email: gbayeta@austincc.edu
  5 G + [  7/ 12] 32977 Lec 001|      NRG  NRG4 4262  Th        6:00pm- 8:40pm OH Bayeta, Gail B
                        Lab          NRG  PCM  NRG   TBA                     
  4 G + [  8/ 12] 28275 Lec 003|      SAC  SAC1 1210  MW        3:00pm- 5:40pm OH Matamoros, Eduardo
ARTC 2435 Portfolio Development for Graphic Design
This course is designed to help the student gather all previous projects together and prepare a graphic design portfolio consisting of the projects developed in Typographic Design, Design Communication I and II. Adobe Creative Suite software.
  1 O + [ 12/ 13] 32978 Lec 002|      NRG  NRG4 4262  W         2:50pm- 5:30pm OH McKeeman, Meagan G
                        Lab          NRG  PCM  NRG   TBA                     
  x O + [  0/ 12] 28276 Lec 001|      SAC  SAC1 1211  MW        6:00pm- 8:40pm    Staff
ARTC 2440 Computer Illustration II
Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development.
  3 G + [  9/ 12] 33292 Lec 001|16775 SAC  SAC1 1211  F        10:00am- 3:30pm OH Goode, Larry D
ARTV 2441 Advanced Digital Video
16 week course in design, video compositing, editing, motion graphics, and DVD authoring. Its purpose is to prepare students in current industry standards and practices relating to digital video presentations.
  1 G + [ 11/ 12] 28429 Lec 001|      NRG  NRG3 3131  TTh       6:00pm- 8:40pm OH Garza, Geno R
ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints.
  1 G + [ 13/ 13] 28430 Lec 002|16358 NRG  NRG3 3134  MW        9:00am-11:40am OH Polk, Randall
IMED 2445 Interactive Multimedia II
Advanced interactive multimedia design and implementation using Flash CS3, components and ActionScript 3.0.
  5 G + [  7/ 12] 30607 Lec 001|      NRG  NRG4 4265  MW        6:00pm- 8:40pm OH Rainey, William M
ARTC 2447 Design Communication II
Advanced study of design, development, and art direction pertaining to color theories, publications, outdoor advertising, and package design. Adobe Creative Suite software.
  1 G + [ 11/ 12] 28278 Lec 002|      NRG  NRG4 4262  MW       12:00pm- 2:40pm OH Haynes, Lisa A
  3 G + [  9/ 12] 28277 Lec 001|      SAC  SAC1 1211  TTh       6:00pm- 8:40pm OH Hammonds, Michael O
GAME 2470 Video Game Art II
Create a complete level for a game including low poly modeling, textures, collision, simple game scripting, lighting. Student will be tasked with designing the level they create.
  3 G + [ 11/ 13] 32971 Lec 001|17389 NRG  NRG3 3137  TTh       3:00pm- 5:40pm OH Gaber, Garry M
ARTV 2471 3D Lighting and Surfacing
An intermediate level course focused on 3D lighting and surfacing techniques using 3D Studio Max.
  4 G + [ 10/ 14] 28431 Lec 001|      NRG  NRG3 3134  MW        3:00pm- 5:40pm OH Borden, Ann F
ARTC 2472 Pre-Certification for Graphic Arts
This is a capstone course for the Graphic Arts Technology degree and certificate. Certification is industry standard excellence that is used to demonstrate the students' product knowledge and expertise. Students will practice graphic arts technology skills and study the topics covered in exam preparation guides. Student will explore job descriptions and skills needed for their area of interest.
  8 O + [  4/ 12] 28280 Lec 001|      NRG  NRG4 4269  MW        6:00pm- 8:40pm OH Johnson, Martha T
ARTV 2472 3D Pre-Production
An advanced level 3D course focused on pre-production for a student designed portfolio project. Students will brainstorm, research.
  5 G + [  9/ 14] 28432 Lec 001|      NRG  NRG3 3134  MW       12:00pm- 2:40pm OH Borden, Ann F
ARTV 2473 Character Design for 2D Animation
A comprehensive course devoted to the development of skills in creating characters for 2D animation that are aesthetically pleasing and are of industry standard.
  c O + [ 10/ 10] 28433 Lec 001|      NRG  NRG3 3132  MW        3:00pm- 5:40pm OH Stevens, Michael F
ARTV 2474 2D Project
A studio course focused on creating 2D work for the student's demo reel using industry standard procedures. The work must be either a series of storyboard panels or 2D character designs; or a series of 2D animated sequences [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes.
  5 G + [  7/ 12] 28434 Lec 001|      NRG  NRG3 3132  MW       12:00pm- 2:40pm OH Stevens, Michael F
ARTV 2475 3D Modeling and Rendering III
An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications.
  x G + [  0/ 14] 28435 Lec 001|      NRG  NRG3 3134  TTh       9:00am-11:40am    Staff
  3 G + [ 11/  7] 29130 Lec 002|16359 NRG  NRG3 3134  TTh       3:00pm- 5:40pm OH Vought, Johnathon
ARTV 2476 3D Animation III
An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications.
  3 G + [ 11/  6] 28436 Lec 001|16359 NRG  NRG3 3134  TTh       3:00pm- 5:40pm OH Vought, Johnathon
GAME 2476 Video Game Production
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless.
  x G + [  0/ 12] 33305 Lec 001|      NRG  NRG3 3137  MW        3:00pm- 5:40pm    Staff
ARTV 2477 3D Production
A studio course focused on creating 3D work for the student's demo reel using industry standard software. The work must be either a series of 3D modeled narrative illustrations; or a 3D animated short [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Project concept must be approved during the term of the prerequisite class.
  2 G + [ 12/ 14] 28437 Lec 001|      NRG  NRG3 3134  MW        6:00pm- 8:40pm OH Jung, Thomas J

12 Week Session => February 16, 2009 THRU May 17, 2009


ARTC 1402 Digital Imaging I
An introduction to Adobe Photoshop for creating, manipulating and preparing creative images for print and web output. Gain understanding of resolution and pixel depth. Basic computing literacy required.
  4 G   [  8/ 12] 32993 Lec 009|      NRG  NRG4 4206  TTh       6:00pm- 9:30pm OH Greyer, Kimberly M
                        Lab          NRG  PCM  NRG   TBA                     
ARTC 1413 Digital Publishing I
An introduction to designing and producing layout for graphic design using Adobe InDesign CS3 (required). The evolution of the printing process from concept to final printed project will be covered. Basic computing literacy required.
32537 - This section of Digital Publishing is a classroom hybrid course using both traditional and online learning. It will meet once a week on Tuesday for lecture with the instructor and outside class work will be completed online. If you need more information please email M. Johnson at mjohnson@austincc.edu
  3 G   [  9/ 12] 32537 Lec 006|      NRG  NRG4 4269  T         8:30am-11:55am OH Johnson, Martha T
                        Lab          NRG  PCM  NRG   TBA                     
IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers.
33299 - Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. - Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. This section is a classroom hybrid course using both traditional and online learning. It will meet once a week on Fridays for lecture with the instructor and outside class work will be completed online. If you need more information please call 223-9266 or 223-4797.
  3 G + [  9/ 12] 33299 Lec 002|      NRG  NRG4 4265  F        12:00pm- 3:30pm OH Correa, David F
                        Lab          NRG  PCM  NRG   TBA                     
ARTV 1445 3D Modeling and Rendering I
An introduction to the 3D workspace, including an overview of 3D modeling and rendering tools, interface, and techniques using 3D Studio Max.
  x G   [  0/ 13] 33391 Lec 002|      HBC  HBC1 301.3 TTh      11:00am- 2:30pm    Staff

Last Updated: May 12, 2009 at 11:25am
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The course number is linked to the ACC catalog description for that course. Please refer to the course description for information about the content of the course. If the instructor has a web page, it is linked to their name.

NOTE: The first column indicates the current status of the course. If the section is open, then the number indicates the remaining SEATS AVAILABLE. A small "c" in the first column indicates a CLOSED section which is currently filled and a small "x" indicates a CANCELLED class which is no longer offered. The number is brackets is the maximum capacity for that section.


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