Austin Community College
Fall 2009 - CLOSED COURSES
Course Descriptions All Courses Classroom Courses Distance Learning Courses
Updated: 01/27/2010 14:01:38
VISUAL COMMUNICATION
16 Week Session August 24 - December 13
ARTV 1211 Storyboard
G+ [10/10] 39259 Lec 001 NRG 3132 MW 10:30am - 11:50am OH Mullins, Steven
ARTC 1310 Design Concepts
G+ [12/12] 39096 Lec 001 NRG 4262 M 12:00pm - 1:50pm OH Bayeta, Gail
Lab 001 NRG NRG TBA
39096 - This section of Design Concepts is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Monday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email gbayeta@austincc.edu
ARTC 1371 Color Theory for Design
G+ [12/12] 39102 Lec 004 SAC 1211 T 9:00am - 11:40am OH Coronado, Sam
Lab 004 SAC SAC TBA
39102 - This section of Color Theory is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Tuesday for lecture with the instructor
and outside class work will be completed online. If you need more information please
email scoronad@austincc.edu
ARTC 1402 Digital Imaging I
G [12/12] 39105 Lec 003 NRG 4206 MW 12:00pm - 2:40pm OH Tobey, David
G [12/12] 39112 Lec 010 NRG 4206 TTh 9:00am - 11:40am OH Pauler, Donna
ARTC 1409 Basic Illustration
G [12/12] 39119 Lec 005 NRG 4261 MWF 8:00am - 9:45am OH Galvan, Oscar
G [12/12] 39117 Lec 003 NRG 4261 TTh 9:00am - 11:40am OH McElhaney, Gary
IMED 1416 Web Design I
G+ [12/12] 41387 Lec 003 NRG 4265 MW 12:00pm - 2:40pm OH Gregg, Ernest
ARTC 1427 Typography
G+ [12/12] 44042 Lec 001 NRG 4262 TTh 12:00pm - 2:40pm OH Bayeta, Gail
ARTV 1441 3D Animation I
G+ [14/14] 44306 Lec 001 NRG 3134 T 3:00pm - 5:40pm OH Lackey, Brandon
IMED 1445 Interactive Digital Media I
G [12/12] 41392 Lec 001 NRG 4265 TTh 12:00pm - 2:40pm OH Cooper, Brandon
ARTV 1472 Digital Painting
G+ [12/12] 39269 Lec 001 NRG 3132 MW 12:00pm - 2:40pm OH Mott, Charles
G+ [12/12] 39270 Lec 002 SAC 1211 MW 3:00pm - 5:40pm OH Nelson, Tamara
GAME 2338 Game Testing
G+ [14/14] 40812 Lec 001 NRG 3136 TTh 9:00am - 11:40am OH Reed, Vernon
ARTC 2405 Digital Imaging II
G+ [12/12] 39137 Lec 002 NRG 4206 TTh 3:00pm - 5:40pm OH Pauler, Donna
ARTC 2447 Design Communication II
G+ [12/12] 39144 Lec 001 NRG 4262 MW 6:00pm - 8:40pm OH Haynes, Lisa
ARTV 2473 Character Design for 2D Animation
O+ [10/10] 39281 Lec 001 NRG 3132 TTh 3:00pm - 5:40pm OH Stevens, Michael
ARTV 2475 3D Modeling and Rendering III
G+ [7/7] 39282 Lec 001 NRG 3134 TTh 6:00pm - 8:40pm OH Polk, Randall
GAME 2476 Video Game Production
G+ [14/14] 44041 Lec 001 NRG 3136 TTh 12:00pm - 2:40pm OH Reed, Vernon
12 Week Session September 21 - December 13
16 Week Session August 24 - December 13
ARTV 1211 Storyboard
Introduction to the technique of storyboarding including organizing a project's content and arranging it in a visual format. Prerequisite: ARTC 1409.
GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
GAME 1304 Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: GAME 1303.
ARTC 1305 Basic Graphic Design
A study of two-dimensional (2-D) design with emphasis on the visual communication design process. Topics include basic terminology and graphic design principles. Introduction to the fundamentals of design that lead to the discovery and comprehension of the visual language. Form, balance, structure, rhythm, and harmony are studied in black and white and in color. Various media are used. Foundation laid for advanced courses in design.
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalizing a project. Prerequisite: ARTC 1305.
GAME 1335 Interactive Writing I
Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Prerequisite: ENGL 1301.
ARTC 1353 Computer Illustration
Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout an design and manipulation of text and graphics. Prerequisite: ARTC 1402 or GRPH 1459 or ARTV 1472.
ARTC 1371 Color Theory for Design
Study of the additive and subtractive principles of color theory as they apply to the visual communication design process. Emphasis placed on color mixing, color relationships, visual impact as well as psychological and symbolic uses of color. Prerequisite: ARTC 1305 and ARTC 1402.
ARTC 1402 Digital Imaging I
Digital imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions. A solid introduction to Adobe Photoshop with specific attention to practical applications of digital imaging to include preparing images for pint (halftone theory) and web output. Gain proficiency with Adobe Photoshop palettes, selections, layers, masks, image editing and painting. Introduction to layer styles, type effects, and filters. Gain specific understanding of image resolution and pixel depth for variety of output needs. Encourages creative studio skills.
ARTV 1403 Basic Animation
Examination of concepts, characters, and storyboards for basic animation production. Emphasis on creating movement and expression utilizing traditional or electronically generated image sequences. An introduction to traditional animation. Gives students a working knowledge of animation techniques necessary to design animated sequences. Prerequisite: ARTC 1409.
GAME 1406 Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.
ARTC 1409 Basic Illustration
Introduction to drawing techniques, skills, and concepts using various black and white media. Emphasis on perspective construction of the human figure and principles of shading as they pertain to the illustration industry. Introduction to drawing skills using various media. Includes study of one and two point perspective, fundamental construction of the human head figure, and the principles of shading. Emphasizes natural and technical drawing, and working in both the studio and the outdoor environment. Foundation laid for advanced courses in illustration.
ARTC 1413 Digital Publishing I
The fundamentals of using digital layout as a primary publishing tool and the basic concepts and terminology associated with typography and page layout. Topics include an overview of industry standard software for page layout and design, and various methods of reproduction for print and electronic delivery. An introduction to InDesign and other tools and skills used to prepare electronic pre-press art for print reproduction with a goal of economy, neatness and faithfulness to the designer's layout or written instructions. Material covered will include graphic terminology, type specification, and evolution of the printed piece from concept to final printed project.
IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. Prerequisite: ARTC 1402.
ARTC 1417 Design Communication I
Study of design development relating to graphic design terminology, tools and media, and layout and design concepts. Topics include integration of type, images and other design elements, while developing computer skills in industry standard computer programs. Study of design development pertaining to color theories, publications, and advertising. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative and design elements. Concept production using QuarkXPress and Adobe Creative Suite software. Prerequisite: ARTC 2417.
ARTC 1421 Illustration Techniques I
A study of illustration techniques in various media. Emphasis on creative interpretation and disciplined draftsmanship for visual communication of ideas. Study of drawing in various contemporary media, from still life, nature, photographs, and the imagination. Emphasizes creative interpretation, memory of observation, and disciplined draftsmanship. Continuation of the study of perspective through the development of perception of appearance and form. Lays groundwork for Advanced Illustration Classes. Prerequisite: ARTC 1409.
ARTC 1427 Typography
A study of letterforms and typographic concepts as elements of graphic communication. Emphasis on developing a current, practical typographic knowledge based on industry standards. Prerequisite: ARTC 1413.
GAME 1434 Video Game Art
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication. Prerequisite: ARTV 1445.
ARTV 1441 3D Animation I
Instruction in three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera, and special effects. Emphasis on 3-D modeling building blocks using primitives to create simple or complex objects. Emphasis on practicing the principles of animation with 3-D software and how to show weight and emotion through movement. Prerequisite: ARTV 1445.
IMED 1441 Interface Design
Skill development in the interface design process including selecting interfaces that are meaningful to users and relative to a project's content and delivery system. Emphasis on aesthetic issues such as iconography, screen composition, colors, and typography. Prerequisite: ARTC 1402.
ARTV 1445 3D Modeling and Rendering I
Techniques of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture, and surface mapping.
IMED 1445 Interactive Digital Media I
Exploration of the use of graphics and sound to create time-based interactive multimedia animations using industry standard authoring software. This course is an introduction to Adobe Flash CS3 for interactivity. Drawing tools and basic animation techniques are covered, but the emphasis is on the use of ActionScript 3.0 to create interactivity beyond basic navigation. Interface design patterns are introduced and student projects are directed toward the design of interactive environments for the web and applications.
ARTV 1451 Digital Video
Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation. Beginning course in the use of Adobe After Effects Production bundle for creating video compositing and motion graphics. Emphasis on technical and aesthetics aspects of production.
GRPH 1459 Vector Graphics for Productions
A study and use of vector graphics for production. Skill development in the use of the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool as well as the correct use and management of different color modes.
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures and surfaces. The student will also receive extensive training in the use of computer drawing tablets. Prerequisite: ARTC 1409.
GAME 1472 Design and Creation of Games II
Intermediate level course that includes video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game. Prerequisite: GAME 1406.
ARTV 1473 Drawing for Animation
A foundation course for the animation student aimed at developing the drawing skill sets particular to the practice of animation, 2D and 3D.
ARTV 1476 Movement for Character Animation
A beginning studio course in the principles of movement for developing character animation. Topics include how to show weight and resistance through body tension; physical ways of creating characters; showing emotional changes within body language; technique and process for creating video reference.
ARTV 1491 Special Topics in Visual and Performing Arts
Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency.
Advanced Animation--Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories.
Prerequisite: ARTV 1403.
IMED 1491 Special Topics in Educational/Instructional Media Technology
Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency.
Website Design and Development–Introduction to the web site planning process including costing, preparation, production, and accessibility issues. Creation of a comprehensive design document including target audience analysis, purpose and goals, user feedback, flow chart, and storyboard. Emphasis on content design and production management.
ARTC 2311 History of Communication Graphics
Survey of the evolution of graphic arts as it relates to the history of art. Topics include formal, stylistic, social, political, economic, and historical aspects. Emphasis on the art movement, schools of thought, individuals, and technology as they interrelate with graphic arts. Survey course of the history of commercial art, starting with the visual communication found in the cave paintings through the creation of the letter form and its expansion due to the Gutenberg Press to the present state of commercial art and its impact on world history as it reaches the masses through various media. This course allows students to better understand the context within which graphic artists work.
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Prerequisite: GAME 1303.
IMED 2388 Internship - Digital Communication and Media/Multimedia
An experience external to the college for an advanced student in a specialized field involving a written agreement between the educational institution and a business or industry. Mentored and supervised by a workplace employee, the student achieves objectives that are developed and documented by the college and that are directly related to specific occupational outcomes. This may be a paid or unpaid experience. This course may be repeated if topics and learning outcomes vary.
ARTC 2401 Illustration Techniques II
Continued study of illustration media and techniques using digital and/or traditional tools. Emphasis on conceptualization and composition as they relate to "real world" assignments. Advanced study for exploring the different illustration media and their application in general composition or related visual communication media such as magazines, books, jacket covers, etc. Emphasis on experimentation and development of solution to visual problems. Prerequisite: ARTC 1409 and ARTC 1421.
ARTV 2401 2D Animation I
Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, storyboarding, and production of several two-dimensional animations will be accomplished. Prerequisite: ARTV 1403.
ARTC 2405 Digital Imaging II
General principles of digital image processing and electronic painting. Emphasis on bitmapped- or raster-based image making and the creative aspects of electronic illustration for commercial and fine art applications. This includes an introduction to color management and correction for output to print as well as optimizing images for the web. Intermediate techniques using Adobe Photoshop will be reviewed to gain greater efficiency using masks and channels; pen and vectors; short cuts and actions; type effects; and controlled use of layer styles, blending modes, filters and other special effects.
Prerequisite: ARTC 1402.
GAME 2409 Video Game Art II
GA study of industry-used, game-art techniques and its applications of game art assets. Utilizes tools and advanced techniques in the creation of assets for a game engine. Prerequisite: GAME 1434.
ARTC 2413 Digital Publishing II
Layout procedures from thumbnails and roughs to final comprehensive and printing; emphasis on design principles for the creation of advertising and publishing materials, and techniques for efficient planning and documenting projects. Emphasis on the effective use of a variety of stylistic approaches to visual communication and the development of effective work habits and studio skills. Advanced projects using computer programs InDesign, Illustrator and PhotoShop with an emphasis on preparing electronic pre-press art for print reproduction, 4-color separation, special effects, stages of the production process, printing economy, and comprehensive application of printing papers. Prerequisite: ARTC 1413.
IMED 2413 Project Analysis and Design
Application of the planning and production processes for multimedia or web projects. Emphasis on copyright and other legal issues, content design and production management. Prerequisite: IMED 1445, IMED 2415, IMED 1441.
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML tags will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity. Prerequisite: IMED 1416.
ARTC 2417 Typographic Design
Exploration of typographic design including computer generated letterforms as elements of design. Includes theory and techniques of traditional, contemporary, and experimental typography. Projects will involve the manipulation of type, use of type accessories and choice of type styles most suited to the page layout. Concept production using Adobe Creative Suite software. Prerequisite: ARTC 1427.
ARTC 2435 Portfolio Development for Graphic Design
Preparation of a portfolio comprised of completed graphic design class projects. Evaluation and demonstration of portfolio presentation methods based on the student's specific area of study. Capstone. Prerequisite: ARTC 2447.
ARTC 2440 Computer Illustration II
Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development. Prerequisite: ARTC 1353.
ARTV 2441 Advanced Digital Video
Instruction in the use of advanced digital video techniques for post-production. Emphasis on generation and integration of special effects, 2-D animation, and 3-D animation for film, video, CD-ROM, and the Internet. Exploration of new and emerging compression and video streaming technologies. Prerequisite: ARTV 1451.
ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints. Prerequisite: ARTV 1445.
IMED 2445 Interactive Digital Media II
Instruction in the use of scripting language to create interactive multimedia projects. Topics include building a user interface, writing script, testing, and debugging. Prerequisite: IMED 1445.
ARTC 2447 Design Communication II
An advanced study of design, development, and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements. Advanced study of design, development, and art direction pertaining to color theories, publications, advertising, and package design. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative, and design elements. Concept production using QuarkXPress and Adobe Create Suite software. Prerequisite: ARTC 1417 and ARTC 2417.
ARTC 2448 Digital Publishing III
A project based page layout course from concept to completion addressing design problems, preflight of files, color separations, and trapping techniques. Basics of color management, imposition, press orientation, folds, binding methods, and press problems specific to offset and digital printing. Prerequisite: ARTC 1413 and ARTC 2413.
ARTV 2451 3D Animation II
Advanced skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering and animation software. Prerequisite: ARTV 1441 and ARTV 1476.
ARTV 2471 3D Lighting and Surfacing
Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. Prerequisite: ARTC 1445 and ARTV 1472.
ARTV 2472 3D Pre-Production
A studio course focused on pre-production skills needed to design strong 3D models, surfaces, lighting, and animation using industry standard software. Topics include: application of the elements and principles of design in 3D; acquiring reference materials; the importance of creating design drawings and technical diagrams to aid in model construction; emotional and psychological values of light, color, and the camera's perspective. Students will create a complete project design for the 3D Project course. Prerequisite: ARTV 1211, ARTV 1472, and ARTV 1441.
ARTV 2473 Character Design for 2D Animation
A comprehensive course devoted to the development of skills in creating characters for 2D animation that are aesthetically pleasing and are of industry standard. Prerequisite: ARTV 1473.
ARTV 2475 3D Modeling and Rendering III
An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications. Prerequisite: ARTV 2445.
ARTV 2476 3D Animation III
An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications. Prerequisite: ARTV 2451.
GAME 2476 Video Game Production
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment and management, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless. Prerequisite: GAME 1303.
ARTV 2478 Special Effects in 2D Animation
This course will study the techniques and practical application of special effects to 2D animated sequences using specific software to create elemental and environmental disturbances such as fire, smoke, and weather conditions. The focus will be centered on industry standards and procedures for creating and applying such effects. Prerequisite: ARTV 1451.