Austin Community College
Fall 2009 - ALL COURSES
Course Descriptions All Courses Classroom Courses Distance Learning Courses
Updated: 01/27/2010 14:01:36
VISUAL COMMUNICATION
16 Week Session August 24 - December 13
ARTV 1211 Storyboard
G+ [8/10] 39260 Lec 002 NRG 3132 MW 9:00am - 10:20am OH Mullins, Steven
G+ [10/10] 39259 Lec 001 NRG 3132 MW 10:30am - 11:50am OH Mullins, Steven
G+ [8/10] 44369 Lec 003 SAC 1211 TTh 6:00pm - 8:40pm OH McLean, Brian
GAME 1303 Introduction to Game Design and Development
G [12/14] 44246 Lec 001 NRG 3137 T 8:30am - 11:50am OH Streicher, Kalani
G [14/10] 44247 Lec 002 NRG 3137 Th 8:30am - 11:50am OH Streicher, Kalani
GAME 1304 Level Design
G+ [14/10] 43288 Lec 002 NRG 3137 TTh 6:00pm - 8:40pm OH Luce, Johnny
ARTC 1305 Basic Graphic Design
G [13/12] 39090 Lec 001 NRG 4261 MWF 10:00am - 11:45am OH Galvan, Oscar
G [11/12] 39092 Lec 003 NRG 4262 TTh 9:00am - 11:40am OH Saba, Emanuel
G [10/12] 39093 Lec 004 NRG 4261 TTh 6:00pm - 8:40pm OH Kight, Joshua
G [9/12] 39094 Lec 006 SAC 1211 M 12:00pm - 2:40pm OH Coronado, Sam
Lab 006 SAC SAC TBA
39094 - This section of Basic Graphic Design is a classroom hybrid course using
both traditional and online learning. It will meet once a week on Monday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email S. Coronado at scoronad@austincc.edu
G [10/12] 39095 Lec 007 SAC 1210 MW 6:00pm - 8:40pm OH Braham, Jennifer
G [10/12] 39091 Lec 002 SAC 1210 T 12:00pm - 2:40pm OH Coronado, Sam
Lab 002 SAC SAC TBA
39091 - This section of Basic Graphic Design is a classroom hybrid course using
both traditional and online learning. It will meet once a week on Tuesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email S. Coronado at scoronad@austincc.edu
ARTC 1310 Design Concepts
G+ [12/12] 39096 Lec 001 NRG 4262 M 12:00pm - 1:50pm OH Bayeta, Gail
Lab 001 NRG NRG TBA
39096 - This section of Design Concepts is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Monday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email gbayeta@austincc.edu
G+ [10/12] 39097 Lec 002 SAC 1211 W 12:00pm - 1:50pm OH Smarzik, Linda
Lab 002 SAC SAC TBA
39097 - This section of Design Concepts is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Wednesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email lsmarzik@austincc.edu
GAME 1335 Interactive Writing I
G+ [14/7] 44249 Lec 001 NRG 3136 MW 12:00pm - 1:15pm OH Erickson, Daniel
ARTC 1353 Computer Illustration
G+ [12/7] 39098 Lec 001 SAC 1211 F 10:00am - 3:30pm OH Goode, Larry
ARTC 1371 Color Theory for Design
G+ [9/12] 39099 Lec 001 NRG 4262 MW 9:00am - 11:40am OH Saba, Emanuel
G+ [10/12] 39100 Lec 002 NRG 4261 TTh 3:00pm - 5:40pm OH Durban, Martha
G+ [11/12] 39101 Lec 003 SAC 1211 MW 6:00pm - 8:40pm OH Coronado, Sam
G+ [12/12] 39102 Lec 004 SAC 1211 T 9:00am - 11:40am OH Coronado, Sam
Lab 004 SAC SAC TBA
39102 - This section of Color Theory is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Tuesday for lecture with the instructor
and outside class work will be completed online. If you need more information please
email scoronad@austincc.edu
ARTC 1402 Digital Imaging I
G [7/12] 39104 Lec 002 NRG 4206 M 6:00pm - 8:40pm OH Valenzuela, Miguel
Lab 002 NRG NRG TBA
39104 - This section of Digital Imaging I is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Monday for lecture
with the instructor and outside class work will be completed online. Access to Adobe
Photoshop CS3 or above software outside the classroom is strongly recommended. If
you need more information please email K. Greyer at kgreyer@austincc.edu
G [10/12] 39106 Lec 004 NRG 4206 MW 9:00am - 11:40am OH Tobey, David
G [12/12] 39105 Lec 003 NRG 4206 MW 12:00pm - 2:40pm OH Tobey, David
G [10/12] 39110 Lec 008 NRG 4206 MW 3:00pm - 5:40pm OH Greyer, Kimberly
G [12/12] 39112 Lec 010 NRG 4206 TTh 9:00am - 11:40am OH Pauler, Donna
G [12/10] 39108 Lec 006 NRG 4206 TTh 6:00pm - 8:40pm OH Orta, Jerry
G [5/12] 39111 Lec 009 NRG 4206 Th 12:00pm - 2:40pm OH Kennedy, Ann
Lab 009 NRG NRG TBA
39111 - This section of Digital Imaging I is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Thursday for lecture
with the instructor and outside class work will be completed online. Access to Adobe
Photoshop CS3 or above software outside the classroom is strongly recommended. If
you need more information please email A. Kennedy at akennedy@austincc.edu
G [8/12] 39113 Lec 011 SAC 1212 F 10:00am - 12:40pm OH Gilbert, Stanley
Lab 011 SAC SAC TBA
39113 - This section of Digital Imaging I is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Friday for lecture
with the instructor and outside class work will be completed online. Access to Adobe
Photoshop CS3 or above software outside the classroom is strongly recommended. If
you need more information please email S. Gilbert at sgilbert@austincc.edu
G [12/7] 39109 Lec 007 SAC 1212 MW 9:00am - 11:40am OH Lary, Elizabeth
G [12/11] 39114 Lec 012 SAC 1212 MW 3:00pm - 5:40pm OH Sielbeck, Amelia
ARTV 1403 Basic Animation
G+ [9/10] 39261 Lec 001 NRG 3132 MW 6:00pm - 8:40pm OH Stevens, Michael
G+ [6/10] 39262 Lec 003 NRG 3132 TTh 9:00am - 11:40am OH McLean, Brian
G+ [6/10] 39263 Lec 004 SAC 1211 MW 9:00am - 11:40am OH Smith, Richard
GAME 1406 Design and Creation of Games
G [14/11] 40809 Lec 002 NRG 3137 MW 3:00pm - 5:40pm OH Gaber, Garry
G [14/9] 40808 Lec 001 NRG 3137 TTh 3:00pm - 5:40pm OH Streicher, Kalani
ARTC 1409 Basic Illustration
G [10/12] 39115 Lec 001 NRG 4261 MW 12:00pm - 2:40pm OH Lyle, Maria
G [13/12] 39116 Lec 002 NRG 4261 MW 6:00pm - 8:40pm OH St. Romain, Aletha
G [12/12] 39119 Lec 005 NRG 4261 MWF 8:00am - 9:45am OH Galvan, Oscar
G [12/12] 39117 Lec 003 NRG 4261 TTh 9:00am - 11:40am OH McElhaney, Gary
G [11/12] 39118 Lec 004 NRG 4261 TTh 12:00pm - 2:40pm OH Durban, Martha
G [10/12] 39122 Lec 008 SAC 1210 T 9:00am - 11:40am OH Saldana, Andrew
Lab 008 SAC SAC TBA
39122 - This section of Basic Illustration is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Tuesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email asaldana@austincc.edu.
G [10/12] 39120 Lec 006 SAC 1210 TTh 6:00pm - 8:40pm OH Acuna, Edward
G [10/12] 39123 Lec 009 SAC 1210 Th 12:00pm - 2:40pm OH Saldana, Andrew
Lab 009 SAC SAC TBA
39123 - his section of Basic Illustration is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Thursday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email asaldana@austincc.edu or scoronad@austincc.edu.
G [9/12] 39121 Lec 007 SAC 1210 W 3:00pm - 5:40pm OH Saldana, Andrew
Lab 007 SAC SAC TBA
39121 - his section of Basic Illustration is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Wednesday for lecture
with the instructor and outside class work will be completed online. If you need
more information please email asaldana@austincc.edu.
ARTC 1413 Digital Publishing I
G [12/10] 39124 Lec 001 NRG 4269 MW 3:00pm - 5:40pm OH Johnson, Martha
G [12/11] 39125 Lec 002 NRG 4269 TTh 12:00pm - 2:40pm OH Tobey, David
G [10/12] 39126 Lec 003 NRG 4269 TTh 3:00pm - 5:40pm OH Johnson, Martha
G [10/12] 39128 Lec 011 SAC 1212 MW 12:00pm - 2:40pm OH Toombs, Kelley
G [12/10] 39129 Lec 012 SAC 1212 MW 6:00pm - 8:40pm OH Garcia, Jonmarc
IMED 1416 Web Design I
G+ [12/12] 41387 Lec 003 NRG 4265 MW 12:00pm - 2:40pm OH Gregg, Ernest
G+ [12/11] 41388 Lec 004 NRG 4265 TTh 3:00pm - 5:40pm OH Gregg, Ernest
G+ [12/7] 41389 Lec 006 SAC 1212 TTh 9:00am - 11:40am OH Hervey, Greg
ARTC 1417 Design Communication I
G+ [11/12] 39130 Lec 002 NRG 4262 TTh 3:00pm - 5:40pm OH Goode, Larry
G+ [0/12] 39131 Lec 003 SAC 1211 TTh 6:00pm - 8:40pm Staff
ARTC 1421 Illustration Techniques I
G+ [7/9] 39132 Lec 001 NRG 4261 MW 3:00pm - 5:40pm OH Lyle, Maria
G+ [9/12] 39133 Lec 003 SAC 1211 TTh 12:00pm - 2:40pm OH Acuna, Edward
ARTC 1427 Typography
G+ [12/12] 44042 Lec 001 NRG 4262 TTh 12:00pm - 2:40pm OH Bayeta, Gail
G+ [7/12] 44044 Lec 002 SAC 1210 MW 9:00am - 11:40am OH Bayeta, Gail
GAME 1434 Video Game Art
G+ [14/8] 43559 Lec 001 NRG 3137 MW 6:00pm - 8:40pm OH Collins, Andrew
G+ [0/12] 44390 Lec 002 NRG 3134 TTh 12:00pm - 2:40pm OH Vought, Johnathon
ARTV 1441 3D Animation I
G+ [14/14] 44306 Lec 001 NRG 3134 T 3:00pm - 5:40pm OH Lackey, Brandon
IMED 1441 Interface Design
G+ [10/12] 41391 Lec 002 NRG 4265 M 9:00am - 11:40am OH Correa, David
Lab 002 NRG NRG TBA
41391 - This section of Interactive Design is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Monday for lecture
with the instructor and outside class work will be completed online. Access to Adobe
Photoshop CS3 or above software outside the classroom is strongly recommended. If
you need more information please email D. Correa at dcorrea@austincc.edu
G+ [10/12] 41390 Lec 001 SAC 1212 T 12:00pm - 2:40pm OH Correa, David
Lab 001 SAC SAC TBA
41390 - This section of Interactive Design is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Tuesday for lecture
with the instructor and outside class work will be completed online. Access to Adobe
Photoshop CS3 or above software outside the classroom is strongly recommended. If
you need more information please email D. Correa at dcorrea@austincc.edu
ARTV 1445 3D Modeling and Rendering I
G [12/14] 39265 Lec 002 NRG 3134 MW 12:00pm - 2:40pm OH Borden, Ann
G [12/14] 39636 Lec 003 NRG 3134 S 9:00am - 11:30am OH Jung, Thomas
39636 - This section is a hybrid course. It will meet once a week for lecture with
the instructor. Required lab work may either be completed during our limited open
lab hours, or at home (recommended). To work at home, students must be leasing the
current version of "3D Studio Max" software (lease is for 13 months), and have the
hardware to run it. Need more info? Check out the FAQ (www.austincc.edu/sfarr/faq.html)
or contact VisCom's full-time 3D faculty member, Sara Farr -- sfarr@austincc.edu
G [13/14] 39264 Lec 001 NRG 3134 TTh 9:00am - 11:40am OH Lackey, Brandon
G [14/7] 44387 Lec 004 NRG 3134 Th 3:00pm - 5:40pm OH Farr, Sara
44387 - This section is a hybrid course. It will meet once a week for lecture with
the instructor. Required lab work may either be completed during our limited open
lab hours, or at home (recommended). To work at home, students must be leasing the
current version of "3D Studio Max" software (lease is for 13 months), and have the
hardware to run it. Need more info? Check out the FAQ (www.austincc.edu/sfarr/faq.html)
or contact VisCom's full-time 3D faculty member, Sara Farr -- sfarr@austincc.edu
IMED 1445 Interactive Digital Media I
G [12/12] 41392 Lec 001 NRG 4265 TTh 12:00pm - 2:40pm OH Cooper, Brandon
G [12/8] 41394 Lec 004 SAC 1212 TTh 6:00pm - 8:40pm OH Rainey, William
ARTV 1451 Digital Video
G [9/12] 39267 Lec 001 NRG 3131 MW 3:00pm - 5:40pm OH Mullins, Steven
GRPH 1459 Vector Graphics for Productions
G [12/10] 41045 Lec 004 NRG 4269 MW 12:00pm - 2:40pm OH Gilbert, Stanley
G [11/12] 41042 Lec 001 NRG 4269 W 6:00pm - 8:40pm OH Patton, Edd
Lab 001 NRG NRG TBA
41042 -This section of Vector Garphics is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Wednesday for lecture with the
instructor and outside class work will be completed online. Adobe Illustrator CS3
or above software recommended. If you need more information please email E. Patton
at epatton@austincc.edu.
G [12/11] 41043 Lec 002 SAC 1212 TTh 3:00pm - 5:40pm OH Barker, Melinda
ARTV 1472 Digital Painting
G+ [12/12] 39269 Lec 001 NRG 3132 MW 12:00pm - 2:40pm OH Mott, Charles
G+ [10/12] 39271 Lec 003 NRG 4262 TTh 6:00pm - 8:40pm OH Mott, Charles
G+ [12/12] 39270 Lec 002 SAC 1211 MW 3:00pm - 5:40pm OH Nelson, Tamara
GAME 1472 Design and Creation of Games II
G+ [13/14] 44040 Lec 001 NRG 3137 MW 9:00am - 11:40am OH Gaber, Garry
ARTV 1473 Drawing for Animation
G [9/10] 39272 Lec 001 NRG 3132 TTh 6:00pm - 8:40pm OH Stavrowsky, Matthew
G [11/12] 39273 Lec 002 SAC 1210 MW 12:00pm - 2:40pm OH Stavrowsky, Matthew
G [11/12] 44047 Lec 003 SAC 1210 TTh 3:00pm - 5:40pm OH Saldana, Andrew
ARTV 1476 Movement for Character Animation
G [10/13] 44388 Lec 002 NRG 3132 S 9:30am - 3:00pm OH Pickett, Alan
G [11/10] 39274 Lec 001 NRG 3132 TTh 12:00pm - 2:40pm OH Farr, Sara
ARTV 1491 Special Topics in Visual and Performing Arts
G+ [7/10] 39275 Lec 001 NRG 3132 MW 3:00pm - 5:40pm OH Stevens, Michael
IMED 1491 Special Topics in Educational/Instructional Media Technology
O [0/12] 44354 Lec 001 NRG 4265 MW 3:00pm - 5:40pm Staff
ARTC 2311 History of Communication Graphics
G [17/22] 39134 Lec 001 NRG 4250 MW 9:10am - 10:25am OH Desormeaux, Anna
ARTV 2335 Portfolio Development for Animation
O [0/13] 44307 Lec 001 NRG 3134 Th 3:00pm - 5:40pm Staff
GAME 2338 Game Testing
G+ [14/14] 40812 Lec 001 NRG 3136 TTh 9:00am - 11:40am OH Reed, Vernon
G+ [14/10] 44248 Lec 002 NRG 3137 TTh 12:00pm - 2:40pm OH Streicher, Kalani
IMED 2388 Internship - Digital Communication and Media/Multimedia
P [12/6] 43327 Int 002 NRG TBA TBA OH Tobey, David
ARTC 2401 Illustration Techniques II
G+ [0/12] 44046 Lec 001 SAC 1210 Th 9:00am - 11:40am Staff
Lab 001 SAC SAC TBA
44046 - This section is a classroom hybrid course using both traditional and online
learning. It will meet once a week on Thursday for lecture with the instructor and
outside class work will be completed online. If you need more information please
email scoronad@austincc.edu
ARTV 2401 2D Animation I
G+ [11/12] 44038 Lec 001 NRG 3131 TTh 12:15pm - 2:55pm OH Stevens, Michael
ARTC 2405 Digital Imaging II
G+ [12/12] 39137 Lec 002 NRG 4206 TTh 3:00pm - 5:40pm OH Pauler, Donna
GAME 2409 Video Game Art II
G+ [14/12] 40806 Lec 001 NRG 3137 MW 12:00pm - 2:40pm OH Gaber, Garry
ARTC 2413 Digital Publishing II
G+ [11/12] 39139 Lec 003 NRG 4269 TTh 9:00am - 11:40am OH Wicker, Nancy Priscilla
IMED 2413 Project Analysis and Design
G+ [9/12] 44043 Lec 001 NRG 4265 TTh 6:00pm - 8:40pm OH McGar, Michael
IMED 2415 Web Design II
G+ [7/12] 41396 Lec 002 NRG 4265 MW 6:00pm - 8:40pm OH Alba, Mark
ARTC 2417 Typographic Design
O+ [4/12] 39140 Lec 001 NRG 4262 W 12:00pm - 2:40pm OH Whitmarsh, Sherri
Lab 001 NRG NRG TBA
39140 - Required: Broadband Internet access, Adobe InDesign, Adobe Photoshop, Adobe
Illustrator and Adobe Acrobat software. This section of Typographic Design is a
classroom hybrid course using both traditional and online learning. It will meet
once a week on Wednesday for lecture with the instructor and outside class work
will be completed online. G. Bayeta 223.4798, email: gbayeta@austincc.edu
ARTC 2435 Portfolio Development for Graphic Design
O+ [12/13] 39142 Lec 002 NRG 4262 MW 3:00pm - 5:40pm OH McKeeman, Meagan
ARTC 2440 Computer Illustration II
G+ [12/7] 39143 Lec 001 SAC 1211 F 10:00am - 3:30pm OH Goode, Larry
ARTV 2441 Advanced Digital Video
G+ [9/12] 39276 Lec 001 NRG 3131 F 12:00pm - 5:30pm OH Mullins, Steven
ARTV 2445 3D Modeling and Rendering II
G+ [11/14] 39277 Lec 001 NRG 3134 MW 9:00am - 11:40am OH Borden, Ann
ARTC 2447 Design Communication II
G+ [12/12] 39144 Lec 001 NRG 4262 MW 6:00pm - 8:40pm OH Haynes, Lisa
G+ [0/12] 44048 Lec 002 SAC 1211 TTh 3:00pm - 5:40pm Staff
ARTC 2448 Digital Publishing III
G+ [12/6] 39145 Lec 001 NRG 4269 TTh 6:00pm - 8:40pm OH Tobey, David
ARTV 2451 3D Animation II
G+ [0/12] 39278 Lec 001 NRG 3134 TTh 12:00pm - 2:40pm OH Vought, Johnathon
ARTV 2471 3D Lighting and Surfacing
G+ [12/14] 39279 Lec 001 NRG 3134 MW 3:00pm - 5:40pm OH Lackey, Brandon
ARTV 2472 3D Pre-Production
G+ [13/14] 39280 Lec 001 NRG 3134 MW 6:00pm - 8:40pm OH Farr, Sara
ARTV 2473 Character Design for 2D Animation
O+ [10/10] 39281 Lec 001 NRG 3132 TTh 3:00pm - 5:40pm OH Stevens, Michael
ARTV 2475 3D Modeling and Rendering III
G+ [7/7] 39282 Lec 001 NRG 3134 TTh 6:00pm - 8:40pm OH Polk, Randall
ARTV 2476 3D Animation III
G+ [2/7] 44037 Lec 001 NRG 3134 TTh 6:00pm - 8:40pm OH Polk, Randall
GAME 2476 Video Game Production
G+ [14/14] 44041 Lec 001 NRG 3136 TTh 12:00pm - 2:40pm OH Reed, Vernon
ARTV 2478 Special Effects in 2D Animation
G+ [10/12] 44039 Lec 001 NRG 3131 MW 6:00pm - 8:40pm OH Johnson, Nathaniel
12 Week Session September 21 - December 13
ARTC 1402 Digital Imaging I
G [10/12] 43185 Lec 013 NRG 4206 F 12:00pm - 3:40pm OH Garcia, Jonmarc
Lab 013 NRG NRG TBA
43185 - This section of Digital Imaging I is a classroom hybrid course using both
traditional and online learning. It will meet once a week on Friday for lecture
with the instructor and outside class work will be completed online. Access to Adobe
Photoshop CS3 or above software outside the classroom is strongly recommended. If
you need more information please email J. Garcia at jgarcia2@austincc.edu
IMED 1416 Web Design I
G+ [9/12] 43325 Lec 002 NRG 4265 F 12:00pm - 3:40pm OH Simpson, Katrina
Lab 002 NRG NRG TBA
43325 - This section of Web Design I is a classroom hybrid course using both traditional
and online learning. It will meet once a week on Friday for lecture with the instructor
and outside class work will be completed online. Required: Broadband internet access,
Adobe Photoshop and Adobe Dreamweaver, bot CS4 software. If you need more information
please email K. Simpson at ksimpson@austincc.edu
16 Week Session August 24 - December 13
ARTC 1402 Digital Imaging I
G [14/10] 39103 OPC 001 PCM Orientation req. See Open Campus OH Pauler, Donna
39103 - Required: Broadband Internet access and Photoshop CS3 or above software.
D. Pauler, 223.4300, email: pauler@austincc.edu MANDATORY online orientation during
the first week of class at www.austincc.edu/pauler/
G [7/14] 39107 OPC 005 PCM Orientation req. See Open Campus OH Kennedy, Ann
39107 - Required: Broadband Internet access and Photoshop CS3 or above software.
A. Kennedy 223.9266, email: akennedy@austincc.edu MANDATORY online orientation during
the first week at www.austincc.edu/akennedy.
ARTC 1413 Digital Publishing I
G [14/6] 39127 OPC 006 PCM Orientation req. See Open Campus OH Greyer, Kimberly
39127 - Required: Broadband Internet access, Adobe InDesign CS4 software. MANDATORY
online orientation during the first week of class. For more information, contact
the department at 223.4797.
G [14/8] 44052 OPC 004 PCM Orientation req. See Open Campus OH Johansen-Berg, Kristin
44052 - Required: Broadband Internet access, Adobe InDesign CS4 software. K. Johansen-Berg,
223.9266, email: kristin@austincc.edu MANDATORY online orientation during the first
week of class at www.austincc.edu/kristin/
IMED 1416 Web Design I
G+ [14/11] 41386 OPC 001 PCM Orientation req. See Open Campus OH Correa, David
41386 - Required: Broadband Internet access, Dreamweaver CS4, and Photoshop CS4
software. D. Correa, 223.4259, email: dcorrea@austincc.edu MANDATORY online orientation
during the first week of class at www.austincc.edu/dcorrea
G+ [12/14] 43840 OPC 005 PCM Orientation req. See Open Campus OH Simpson, Katrina
43840 - Required: Broadband Internet access, Dreamweaver CS4, and Photoshop CS4
software. K. Simpson, 223.9266, email: ksimpson@austincc.edu MANDATORY online orientation
during the first week of class at www.austincc.edu/ksimpson
IMED 1445 Interactive Digital Media I
G [11/14] 41393 OPC 002 PCM Orientation req. See Open Campus OH Rainey, William
41393 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262,
email: wrainey@austincc.edu MANDATORY online orientation during the first week of
class. Orientation and textbook info at www.austincc.edu/wrainey/
GRPH 1459 Vector Graphics for Productions
G [14/10] 41044 OPC 003 PCM Orientation req. See Open Campus OH Barker, Melinda
41044 - Required: Broadband Internet access and Adobe Illustrator CS3 or above software.
M. Barker, 223.9267, email: melindab@austincc.edu. MANDATORY online orientation
during the first week of class. More information at www.austincc.edu/melindab.
G [8/14] 44053 OPC 005 PCM Orientation req. See Open Campus OH Johansen-Berg, Kristin
44053 - Required: Broadband Internet access and Adobe Illustrator CS3 or above software.
K. Johansen-Berg, 223.9266, email: kristin@austincc.edu. MANDATORY online orientation
during the first week of class. More information at www.austincc.edu/kristin.
ARTC 2311 History of Communication Graphics
G [17/22] 39135 OPC 002 PCM Orientation req. See Open Campus OH Bain, Dawn
39135 - Required: Broadband Internet access. D. Bain, 223.4830. MANDATORY online
orientation during the first week of class, email: dbain@austincc.edu for details.
ARTC 2405 Digital Imaging II
G+ [10/14] 39136 OPC 001 PCM Orientation req. See Open Campus OH Pauler, Donna
39136 - Required: Broadband Internet access and Photoshop CS3 or above software.
D. Pauler, 223.4300, email: pauler@austincc.edu MANDATORY online orientation during
the first week of class at www.austincc.edu/pauler/
ARTC 2413 Digital Publishing II
G+ [12/14] 39138 OPC 001 PCM Orientation req. See Open Campus OH Wicker, Nancy Priscilla
39138 - Required: Broadband Internet access, Adobe InDesign CS4, Adobe Photoshop
CS4, Adobe Illustrator CS4 and Adobe Acrobat CS4 software. P. Wicker, 223.4210,
email: pwicker@austincc.edu MANDATORY online orientation during the first week of
class at www.austincc.edu/pwicker/
IMED 2415 Web Design II
G+ [12/14] 41395 OPC 001 PCM Orientation req. See Open Campus OH Correa, David
41395 - Required: Broadband Internet access, a Dreamweaver CS4, and Photoshop CS4
software. D. Correa, 223-4259, email: dcorrea@austincc.edu MANDATORY online orientation
during the first week of class. Orientation info at www.austincc.edu/dcorrea/
IMED 2445 Interactive Digital Media II
G+ [14/8] 41397 OPC 001 PCM Orientation req. See Open Campus OH Rainey, William
41397 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262,
email: wrainey@austincc.edu MANDATORY online orientation during the first week
of class. Orientation and textbook info at www.austincc.edu/wrainey/
G+ [14/10] 41398 OPC 002 PCM Orientation req. See Open Campus OH Rainey, William
41398 - Required: Broadband Internet access & Flash CS4 software. W. Rainey, 223.9262,
email: wrainey@austincc.edu MANDATORY online orientation during the first week
of class. Orientation and textbook info at www.austincc.edu/wrainey/
ARTV 1211 Storyboard
Introduction to the technique of storyboarding including organizing a project's content and arranging it in a visual format. Prerequisite: ARTC 1409.
GAME 1303 Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
GAME 1304 Level Design
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: GAME 1303.
ARTC 1305 Basic Graphic Design
A study of two-dimensional (2-D) design with emphasis on the visual communication design process. Topics include basic terminology and graphic design principles. Introduction to the fundamentals of design that lead to the discovery and comprehension of the visual language. Form, balance, structure, rhythm, and harmony are studied in black and white and in color. Various media are used. Foundation laid for advanced courses in design.
ARTC 1310 Design Concepts
Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalizing a project. Prerequisite: ARTC 1305.
GAME 1335 Interactive Writing I
Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Prerequisite: ENGL 1301.
ARTC 1353 Computer Illustration
Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout an design and manipulation of text and graphics. Prerequisite: ARTC 1402 or GRPH 1459 or ARTV 1472.
ARTC 1371 Color Theory for Design
Study of the additive and subtractive principles of color theory as they apply to the visual communication design process. Emphasis placed on color mixing, color relationships, visual impact as well as psychological and symbolic uses of color. Prerequisite: ARTC 1305 and ARTC 1402.
ARTC 1402 Digital Imaging I
Digital imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions. A solid introduction to Adobe Photoshop with specific attention to practical applications of digital imaging to include preparing images for pint (halftone theory) and web output. Gain proficiency with Adobe Photoshop palettes, selections, layers, masks, image editing and painting. Introduction to layer styles, type effects, and filters. Gain specific understanding of image resolution and pixel depth for variety of output needs. Encourages creative studio skills.
ARTV 1403 Basic Animation
Examination of concepts, characters, and storyboards for basic animation production. Emphasis on creating movement and expression utilizing traditional or electronically generated image sequences. An introduction to traditional animation. Gives students a working knowledge of animation techniques necessary to design animated sequences. Prerequisite: ARTC 1409.
GAME 1406 Design and Creation of Games
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design.
ARTC 1409 Basic Illustration
Introduction to drawing techniques, skills, and concepts using various black and white media. Emphasis on perspective construction of the human figure and principles of shading as they pertain to the illustration industry. Introduction to drawing skills using various media. Includes study of one and two point perspective, fundamental construction of the human head figure, and the principles of shading. Emphasizes natural and technical drawing, and working in both the studio and the outdoor environment. Foundation laid for advanced courses in illustration.
ARTC 1413 Digital Publishing I
The fundamentals of using digital layout as a primary publishing tool and the basic concepts and terminology associated with typography and page layout. Topics include an overview of industry standard software for page layout and design, and various methods of reproduction for print and electronic delivery. An introduction to InDesign and other tools and skills used to prepare electronic pre-press art for print reproduction with a goal of economy, neatness and faithfulness to the designer's layout or written instructions. Material covered will include graphic terminology, type specification, and evolution of the printed piece from concept to final printed project.
IMED 1416 Web Design I
Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. Prerequisite: ARTC 1402.
ARTC 1417 Design Communication I
Study of design development relating to graphic design terminology, tools and media, and layout and design concepts. Topics include integration of type, images and other design elements, while developing computer skills in industry standard computer programs. Study of design development pertaining to color theories, publications, and advertising. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative and design elements. Concept production using QuarkXPress and Adobe Creative Suite software. Prerequisite: ARTC 2417.
ARTC 1421 Illustration Techniques I
A study of illustration techniques in various media. Emphasis on creative interpretation and disciplined draftsmanship for visual communication of ideas. Study of drawing in various contemporary media, from still life, nature, photographs, and the imagination. Emphasizes creative interpretation, memory of observation, and disciplined draftsmanship. Continuation of the study of perspective through the development of perception of appearance and form. Lays groundwork for Advanced Illustration Classes. Prerequisite: ARTC 1409.
ARTC 1427 Typography
A study of letterforms and typographic concepts as elements of graphic communication. Emphasis on developing a current, practical typographic knowledge based on industry standards. Prerequisite: ARTC 1413.
GAME 1434 Video Game Art
Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication. Prerequisite: ARTV 1445.
ARTV 1441 3D Animation I
Instruction in three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera, and special effects. Emphasis on 3-D modeling building blocks using primitives to create simple or complex objects. Emphasis on practicing the principles of animation with 3-D software and how to show weight and emotion through movement. Prerequisite: ARTV 1445.
IMED 1441 Interface Design
Skill development in the interface design process including selecting interfaces that are meaningful to users and relative to a project's content and delivery system. Emphasis on aesthetic issues such as iconography, screen composition, colors, and typography. Prerequisite: ARTC 1402.
ARTV 1445 3D Modeling and Rendering I
Techniques of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture, and surface mapping.
IMED 1445 Interactive Digital Media I
Exploration of the use of graphics and sound to create time-based interactive multimedia animations using industry standard authoring software. This course is an introduction to Adobe Flash CS3 for interactivity. Drawing tools and basic animation techniques are covered, but the emphasis is on the use of ActionScript 3.0 to create interactivity beyond basic navigation. Interface design patterns are introduced and student projects are directed toward the design of interactive environments for the web and applications.
ARTV 1451 Digital Video
Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation. Beginning course in the use of Adobe After Effects Production bundle for creating video compositing and motion graphics. Emphasis on technical and aesthetics aspects of production.
GRPH 1459 Vector Graphics for Productions
A study and use of vector graphics for production. Skill development in the use of the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool as well as the correct use and management of different color modes.
ARTV 1472 Digital Painting
A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures and surfaces. The student will also receive extensive training in the use of computer drawing tablets. Prerequisite: ARTC 1409.
GAME 1472 Design and Creation of Games II
Intermediate level course that includes video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game. Prerequisite: GAME 1406.
ARTV 1473 Drawing for Animation
A foundation course for the animation student aimed at developing the drawing skill sets particular to the practice of animation, 2D and 3D.
ARTV 1476 Movement for Character Animation
A beginning studio course in the principles of movement for developing character animation. Topics include how to show weight and resistance through body tension; physical ways of creating characters; showing emotional changes within body language; technique and process for creating video reference.
ARTV 1491 Special Topics in Visual and Performing Arts
Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency.
Advanced Animation--Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories.
Prerequisite: ARTV 1403.
IMED 1491 Special Topics in Educational/Instructional Media Technology
Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency.
Website Design and Development–Introduction to the web site planning process including costing, preparation, production, and accessibility issues. Creation of a comprehensive design document including target audience analysis, purpose and goals, user feedback, flow chart, and storyboard. Emphasis on content design and production management.
ARTC 2311 History of Communication Graphics
Survey of the evolution of graphic arts as it relates to the history of art. Topics include formal, stylistic, social, political, economic, and historical aspects. Emphasis on the art movement, schools of thought, individuals, and technology as they interrelate with graphic arts. Survey course of the history of commercial art, starting with the visual communication found in the cave paintings through the creation of the letter form and its expansion due to the Gutenberg Press to the present state of commercial art and its impact on world history as it reaches the masses through various media. This course allows students to better understand the context within which graphic artists work.
ARTV 2335 Portfolio Development for Animation
A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.
GAME 2338 Game Testing
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Prerequisite: GAME 1303.
IMED 2388 Internship - Digital Communication and Media/Multimedia
An experience external to the college for an advanced student in a specialized field involving a written agreement between the educational institution and a business or industry. Mentored and supervised by a workplace employee, the student achieves objectives that are developed and documented by the college and that are directly related to specific occupational outcomes. This may be a paid or unpaid experience. This course may be repeated if topics and learning outcomes vary.
ARTC 2401 Illustration Techniques II
Continued study of illustration media and techniques using digital and/or traditional tools. Emphasis on conceptualization and composition as they relate to "real world" assignments. Advanced study for exploring the different illustration media and their application in general composition or related visual communication media such as magazines, books, jacket covers, etc. Emphasis on experimentation and development of solution to visual problems. Prerequisite: ARTC 1409 and ARTC 1421.
ARTV 2401 2D Animation I
Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, storyboarding, and production of several two-dimensional animations will be accomplished. Prerequisite: ARTV 1403.
ARTC 2405 Digital Imaging II
General principles of digital image processing and electronic painting. Emphasis on bitmapped- or raster-based image making and the creative aspects of electronic illustration for commercial and fine art applications. This includes an introduction to color management and correction for output to print as well as optimizing images for the web. Intermediate techniques using Adobe Photoshop will be reviewed to gain greater efficiency using masks and channels; pen and vectors; short cuts and actions; type effects; and controlled use of layer styles, blending modes, filters and other special effects.
Prerequisite: ARTC 1402.
GAME 2409 Video Game Art II
GA study of industry-used, game-art techniques and its applications of game art assets. Utilizes tools and advanced techniques in the creation of assets for a game engine. Prerequisite: GAME 1434.
ARTC 2413 Digital Publishing II
Layout procedures from thumbnails and roughs to final comprehensive and printing; emphasis on design principles for the creation of advertising and publishing materials, and techniques for efficient planning and documenting projects. Emphasis on the effective use of a variety of stylistic approaches to visual communication and the development of effective work habits and studio skills. Advanced projects using computer programs InDesign, Illustrator and PhotoShop with an emphasis on preparing electronic pre-press art for print reproduction, 4-color separation, special effects, stages of the production process, printing economy, and comprehensive application of printing papers. Prerequisite: ARTC 1413.
IMED 2413 Project Analysis and Design
Application of the planning and production processes for multimedia or web projects. Emphasis on copyright and other legal issues, content design and production management. Prerequisite: IMED 1445, IMED 2415, IMED 1441.
IMED 2415 Web Design II
A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML tags will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity. Prerequisite: IMED 1416.
ARTC 2417 Typographic Design
Exploration of typographic design including computer generated letterforms as elements of design. Includes theory and techniques of traditional, contemporary, and experimental typography. Projects will involve the manipulation of type, use of type accessories and choice of type styles most suited to the page layout. Concept production using Adobe Creative Suite software. Prerequisite: ARTC 1427.
ARTC 2435 Portfolio Development for Graphic Design
Preparation of a portfolio comprised of completed graphic design class projects. Evaluation and demonstration of portfolio presentation methods based on the student's specific area of study. Capstone. Prerequisite: ARTC 2447.
ARTC 2440 Computer Illustration II
Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development. Prerequisite: ARTC 1353.
ARTV 2441 Advanced Digital Video
Instruction in the use of advanced digital video techniques for post-production. Emphasis on generation and integration of special effects, 2-D animation, and 3-D animation for film, video, CD-ROM, and the Internet. Exploration of new and emerging compression and video streaming technologies. Prerequisite: ARTV 1451.
ARTV 2445 3D Modeling and Rendering II
A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software. Topics include spline modeling, patch modeling, and other organic modeling techniques. Students will learn advanced use of camera settings, lighting, and surfacing to create detailed environments. Students will also cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints. Prerequisite: ARTV 1445.
IMED 2445 Interactive Digital Media II
Instruction in the use of scripting language to create interactive multimedia projects. Topics include building a user interface, writing script, testing, and debugging. Prerequisite: IMED 1445.
ARTC 2447 Design Communication II
An advanced study of design, development, and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements. Advanced study of design, development, and art direction pertaining to color theories, publications, advertising, and package design. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative, and design elements. Concept production using QuarkXPress and Adobe Create Suite software. Prerequisite: ARTC 1417 and ARTC 2417.
ARTC 2448 Digital Publishing III
A project based page layout course from concept to completion addressing design problems, preflight of files, color separations, and trapping techniques. Basics of color management, imposition, press orientation, folds, binding methods, and press problems specific to offset and digital printing. Prerequisite: ARTC 1413 and ARTC 2413.
ARTV 2451 3D Animation II
Advanced skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering and animation software. Prerequisite: ARTV 1441 and ARTV 1476.
ARTV 2471 3D Lighting and Surfacing
Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. Prerequisite: ARTC 1445 and ARTV 1472.
ARTV 2472 3D Pre-Production
A studio course focused on pre-production skills needed to design strong 3D models, surfaces, lighting, and animation using industry standard software. Topics include: application of the elements and principles of design in 3D; acquiring reference materials; the importance of creating design drawings and technical diagrams to aid in model construction; emotional and psychological values of light, color, and the camera's perspective. Students will create a complete project design for the 3D Project course. Prerequisite: ARTV 1211, ARTV 1472, and ARTV 1441.
ARTV 2473 Character Design for 2D Animation
A comprehensive course devoted to the development of skills in creating characters for 2D animation that are aesthetically pleasing and are of industry standard. Prerequisite: ARTV 1473.
ARTV 2475 3D Modeling and Rendering III
An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications. Prerequisite: ARTV 2445.
ARTV 2476 3D Animation III
An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications. Prerequisite: ARTV 2451.
GAME 2476 Video Game Production
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment and management, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless. Prerequisite: GAME 1303.
ARTV 2478 Special Effects in 2D Animation
This course will study the techniques and practical application of special effects to 2D animated sequences using specific software to create elemental and environmental disturbances such as fire, smoke, and weather conditions. The focus will be centered on industry standards and procedures for creating and applying such effects. Prerequisite: ARTV 1451.