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| ARTC 1305 - Basic Graphic Design (3-2-4) | |
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| A study of two-dimensional (2-D) design with emphasis on the visual communication design process. Topics include basic terminology and graphic design principles. Introduction to the fundamentals of design that lead to the discovery and comprehension of the visual language. Form, balance, structure, rhythm, and harmony are studied in black and white and in color. Various media are used. Foundation laid for advanced courses in design. | |
Skills: G Course Type: W | |
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| ARTC 1310 - Design Concepts (3-2-4) | |
| Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalizing a project. | |
Skills: G Prerequisites: ARTC 1305. Course Type: W | |
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| ARTC 1353 - Computer Illustration (3-2-4) | |
| Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations. Includes principles of layout and design and manipulation of text and graphics. | |
Skills: G Prerequisites: ARTC 1402 or GRPH 1459 or ARTV 1472. Course Type: W | |
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| ARTC 1371 - Color Theory for Design (3-2-4) | |
| Study of the additive and subtractive principles of color theory as they apply to the visual communication design process. Emphasis placed on color mixing, color relationships, visual impact as well as psychological and symbolic uses of color. | |
Skills: G Prerequisites: ARTC 1305 and ARTC 1402. Course Type: W | |
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| ARTC 1391 - Special Topics in Graphic Design, Commercial Art and Illustration (3-2-4) | |
| Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency. | |
Skills: G Course Type: W | |
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| ARTC 1402 - Digital Imaging I (4-3-3) | |
| Digital imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions. A solid introduction to Adobe Photoshop with specific attention to practical applications of digital imaging to include preparing images for print (halftone theory) and web output. Gain proficiency with palettes, selections, layers, masks, image editing and painting. Introduction to layer styles, type effects, and filters. Gain specific understanding of image resolution and pixel depth for variety of output needs. Encourages creative studio skills. | |
Skills: G Course Type: W | |
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| ARTC 1409 - Basic Illustration (4-3-3) | |
| Introduction to drawing techniques, skills, and concepts using various black and white media. Emphasis on perspective construction of the human figure and principles of shading as they pertain to the illustration industry. Introduction to drawing skills using various media. Includes study of one and two point perspective, fundamental construction of the human head figure, and the principles of shading. Emphasizes natural and technical drawing, and working in both the studio and the outdoor environment. Foundation laid for advanced courses in illustration. | |
Skills: G Course Type: W | |
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| ARTC 1413 - Digital Publishing I (4-3-3) | |
| The fundamentals of using digital layout as a primary publishing tool and the basic concepts and terminology associated with typography and page layout. Topics include an overview of industry standard software for page layout and design, and various methods of reproduction for print and electronic delivery. An introduction to InDesign and other tools and skills used to prepare electronic pre-press art for print reproduction with a goal of economy, neatness and faithfulness to the designer's layout or written instructions. Material covered will include graphic terminology, type specification, and evolution of the printed piece from concept to final printed project. | |
Skills: G Course Type: W | |
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| ARTC 1417 - Design Communication I (4-3-3) | |
| Study of design development relating to graphic design terminology, tools and media, and layout and design concepts. Topics include integration of type, images and other design elements, while developing computer skills in industry standard computer programs. Study of design development pertaining to color theories, publications, and advertising. Projects will emphasize relating form to content through selection, creation and integration of typographic, photographic, illustrative and design elements. Concept production using Adobe Creative Suite software. | |
| Fee: $24.00 Skills: O Prerequisites: ARTC 2417 or ARTC 1427. Course Type: W | |
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| ARTC 1421 - Illustration Techniques I (4-3-3) | |
| A study of illustration techniques in various media. Emphasis on creative interpretation and disciplined draftsmanship for visual communication of ideas. Study of drawing in various contemporary media, from still life, nature, photographs, and the imagination. Emphasizes creative interpretation, memory of observation, and disciplined draftsmanship. Continuation of the study of perspective through the development of perception of appearance and form. Lays groundwork for Advanced Illustration Classes. | |
Skills: G Prerequisites: ARTC 1409. Course Type: W | |
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| ARTC 1427 - Typography (4-3-3) | |
| A study of letterforms and typographic concepts as elements of graphic communication. Emphasis on developing a current, practical typographic knowledge based on industry standards. | |
Skills: G Prerequisites: ARTC 1413. Course Type: W | |
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| ARTC 1459 - Visual Design for New Media (4-3-3) | |
| Visual design elements as they relate to new media. Emphasizes aesthetics and visual problem solving such as typographic issues, color management, hierarchy of information, image optimization, and effective layout. | |
Skills: G Course Type: W | |
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| ARTC 1491 - Special Topics in Graphic Design, Commercial Art and Illustration (4-3-3) | |
| Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency. | |
Skills: G Course Type: W | |
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| ARTC 2311 - History of Communication Graphics (3-3-0) | |
| Survey of the evolution of graphic arts as it relates to the history of art. Topics include formal, stylistic, social, political, economic, and historical aspects. Emphasis on the art movement, schools of thought, individuals, and technology as they interrelate with graphic arts. Survey course of the history of commercial art, starting with the visual communication found in the cave paintings through the creation of the letter form and its expansion due to the Gutenberg Press to the present state of commercial art and its impact on world history as it reaches the masses through various media. This course allows students to better understand the context within which graphic artists work. | |
Skills: G Course Type: W | |
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| ARTC 2335 - Portfolio Development for Graphic Design (3-2-3) | |
| Preparation of a portfolio comprised of completed graphic design projects. Evaluation and demonstration of portfolio presentation methods based on the student's specific area of study. This course is designed to help the student gather all previous projects together and prepare a graphic design portfolio consisting of the projects developed in Typographic Design, Design Communication I and II. Special Approval Required. | |
Skills: O Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 4/22/2011 | |
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| ARTC 2401 - Illustration Techniques II (4-3-3) | |
| Continued study of illustration media and techniques using digital and/or traditional tools. Emphasis on conceptualization and composition as they relate to "real world" assignments. Advanced study for exploring the different illustration media and their application in general composition or related visual communication media such as magazines, books, jacket covers, etc. Emphasis on experimentation and development of solution to visual problems. | |
Skills: G Prerequisites: ARTC 1353, ARTC 1409, ARTC 1421, and ARTC 2440. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 5/2/2013 | |
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| ARTC 2405 - Digital Imaging II (4-3-3) | |
| General principles of digital image processing and electronic painting. Emphasis on bitmapped- or raster-based image making and the creative aspects of electronic illustration for commercial and fine art applications. This includes an introduction to color management and correction for output to print as well as optimizing images for the web. Intermediate techniques using Adobe Photoshop will be reviewed to gain greater efficiency using masks and channels; pen and vectors; short cuts and actions; type effects; and controlled use of layer styles, blending modes, filters and other special effects. | |
Skills: G Prerequisites: ARTC 1402. Course Type: W | |
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| ARTC 2413 - Digital Publishing II (4-3-3) | |
| Layout procedures from thumbnails and roughs to final comprehensive and printing; emphasis on design principles for the creation of advertising and publishing materials, and techniques for efficient planning and documenting projects. Emphasis on the effective use of a variety of stylistic approaches to visual communication and the development of effective work habits and studio skills. Advanced projects using computer programs InDesign, Illustrator and PhotoShop with an emphasis on preparing electronic pre-press art for print reproduction, 4-color separation, special effects, stages of the production process, printing economy, and comprehensive application of printing papers. | |
Skills: G Prerequisites: ARTC 1413. Course Type: W | |
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| ARTC 2417 - Typographic Design (4-3-3) | |
| Exploration of typographic design including computer generated letterforms as elements of design. Includes theory and techniques of traditional, contemporary, and experimental typography. Projects will involve the manipulation of type, use of type accessories and choice of type styles most suited to the page layout. Concept production using Adobe Creative Suite software. | |
Skills: O Prerequisites: ARTC 1427. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 3/20/2013 | |
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| ARTC 2440 - Computer Illustration II (4-3-3) | |
| Advanced use of software capabilities with emphasis on various output procedures, the resolution of complex design issues, and concept development. | |
Skills: G Prerequisites: ARTC 1353. Course Type: W | |
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| ARTC 2447 - Design Communication II (4-3-3) | |
| An advanced study of the design process and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements. Concept production using Adobe Create Suite software. | |
Skills: G Prerequisites: ARTC 1417, and ARTC 2417 or ARTC 1427. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 11/28/2011 | |
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| ARTC 2472 - Pre-Certification for Graphics Arts (4-3-3) | |
| This is a capstone course for the Graphic Arts Technology degree and certificate. Certification is industry standard excellence that is used to demonstrate the students' product knowledge and expertise. Students will practice graphic arts technology skills and study the topics covered in exam preparation guides. Student will explore job descriptions and skills needed for their area of interest. | |
| Fee: $24.00 Insurance Fee: $3.50 Skills: O Prerequisites: ARTC 2448 and ARTC 2405. Course Type: W | |
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| ARTV 1211 - Storyboard (2-1-2) | |
| Introduction to the technique of storyboarding including organizing a project's content and arranging it in a visual format. | |
Skills: G Prerequisites: ARTC 1409. Course Type: W | |
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| ARTV 1402 - Introduction to Technical Animation & Rendering (4-3-3) | |
| Basic study of technical computer models and animation. This is a pipeline course geared toward animators. It offers a broad overview of typical studio techniques and how they ultimately impact animation. Focus will be on how models, UVs, Texture, character rigging, etc. will affect animation. | |
| Fee: $24.00 Skills: G Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 4/25/2011 | |
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| ARTV 1403 - Basic Animation (4-3-3) | |
| Examination of concepts, characters, and storyboards for basic animation production. Emphasis on creating movement and expression utilizing traditional or electronically generated image sequences. An introduction to traditional animation. Gives students a working knowledge of animation techniques necessary to design animated sequences. | |
Skills: G Prerequisites: ARTC 1409. Course Type: W | |
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| ARTV 1441 - 3D Animation I (4-3-3) | |
| Instruction in three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera, and special effects. Emphasis on 3-D modeling building blocks using primitives to create simple or complex objects. Emphasis on practicing the principles of animation with 3-D software and how to show weight and emotion through movement. | |
Skills: G Prerequisites: ARTV 1445, ARTV 1403. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 5/2/2013 | |
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| ARTV 1445 - 3D Modeling and Rendering I (4-3-3) | |
| Techniques of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture, and surface mapping. | |
Skills: G Course Type: W | |
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| ARTV 1451 - Digital Video (4-3-3) | |
| Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation. Beginning course in the use of Adobe After Effects Production bundle for creating video compositing and motion graphics. Emphasis on technical and aesthetics aspects of production. | |
Skills: G Prerequisites: ARTC 1402 or ARTV 1472. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 4/26/2011 | |
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| ARTV 1472 - Digital Painting (4-3-3) | |
| A comprehensive course on digital computer painting techniques with a focus on animation backgrounds and 3D textures and surfaces. The student will also receive extensive training in the use of computer drawing tablets. | |
Skills: G Prerequisites: ARTC 1409. Course Type: W | |
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| ARTV 1473 - Drawing for Animation (4-3-3) | |
| A foundation course for the animation student aimed at developing the drawing skill sets particular to the practice of animation, 2D and 3D. | |
Skills: G Course Type: W | |
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| ARTV 1476 - Movement for Character Animation (4-3-3) | |
| A beginning studio course in the principles of movement for developing character animation. Topics include how to show weight and resistance through body tension; physical ways of creating characters; showing emotional changes within body language; technique and process for creating video reference. | |
| Fee: $24.00 Skills: G Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 2/2/2011 | |
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| ARTV 1477 - Stop Motion Animation (4-3-3) | |
| This is an intermediate course in stop motion animation production which includes set design, character design, staging, lighting, storyboarding, scriptwriting, and video production and editing. Students will produce live action, stop motion animation sequences and will study the history of stop motion animation. | |
Skills: G Prerequisites: ARTV 1403. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 4/17/2012 | |
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| ARTV 1478 - Advanced Animation (4-3-3) | |
| Further study of movement in character with emphasis on specific scenes and actions. Course is project based to give students the experience of creating their own characters and stories. | |
Skills: G Prerequisites: ARTV 1403. Course Type: W | |
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| ARTV 1491 - Special Topics in Visual and Performing Arts (4-3-3) | |
| Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency. | |
| Introduction to Maya - A broad overview of the CG process with Autodesk Maya. The course will introduce the Maya interface. Students will learn basic navigation and how to create primitives. Modeling, UV unwrap, texturing, rigging, animating, lighting, rendering and compositing will all be covered via simplified exercises and projects. | |
Skills: G Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 9/28/2012 | |
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| ARTV 2335 - Portfolio Development for Animation (3-2-4) | |
| A course in the development of a professional portfolio to showcase the student's skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques. | |
Skills: O Course Type: W | |
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| ARTV 2370 - Digital Animation Techniques (3-2-4) | |
| Intermediate study of 2 dimensional animation in a 3D environmental workspace. Includes camera and layer multi-planing, advanced character development and compositing. Study includes use of exposure sheets and advanced lip-sync techniques as well as Compression, output and HD quality video. | |
Skills: G Prerequisites: ARTV 2401. Course Type: W | |
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| ARTV 2401 - 2D Animation I (4-3-3) | |
| Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics. A course which takes the student through various aspects of animation using a variety of two-dimensional software. Developing concepts, storyboarding, and production of several two-dimensional animations will be accomplished. | |
Skills: G Prerequisites: ARTV 1403. Course Type: W | |
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| ARTV 2430 - 2D Animation II (4-3-3) | |
| This course will focus on the production of a short animated feature produced in a group situation. Students will write, design, and execute a short feature while experiencing various aspects of a studio environment. | |
Skills: G Prerequisites: ARTV 2370 and ARTV 2401. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 5/2/2013 | |
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| ARTV 2441 - Advanced Digital Video (4-3-3) | |
| Instruction in the use of advanced digital video techniques for post-production. Emphasis on generation and integration of special effects, 2-D animation, and 3-D animation for film, video, CD-ROM, and the Internet. Exploration of new and emerging compression and video streaming technologies. | |
Skills: G Prerequisites: ARTV 1451. Course Type: W | |
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| ARTV 2445 - 3D Modeling and Rendering II (4-3-3) | |
| A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software: spline modeling, patch modeling, and other organic modeling techniques; learn advanced use of camera settings, lighting, and surfacing to create detailed environments; cover advanced topics such as particle and volumetric effects, and setting up a model with weight maps, hierarchies, bones, and constraints. | |
Skills: G Prerequisites: ARTC 1305, ARTC 1402, ARTV 1445. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 5/2/2013 | |
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| ARTV 2451 - 3-D Animation II (4-3-3) | |
| Advanced level 3-D course utilizing animation tools and techniques used to develop movement. Emphasis on advanced animation techniques. | |
| Fee: $24.00 Skills: G Prerequisites: ARTV-1441 and ARTV-1476. Course Type: W | |
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| ARTV 2471 - 3D Lighting and Surfacing (4-3-3) | |
| Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. | |
Skills: G Prerequisites: ARTV 1445 and ARTV 1472. Course Type: W | |
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| ARTV 2472 - 3D Pre-Production (4-3-3) | |
| A studio course focused on pre-production skills needed to design strong 3D models, surfaces, lighting, and animation using industry standard software. Topics include: application of the elements and principles of design in 3D; acquiring reference materials; the importance of creating design drawings and technical diagrams to aid in model construction; emotional and psychological values of light, color, and the camera's perspective. Students will create a complete project design for the 3D Project course. | |
| Fee: $24.00 Skills: G Prerequisites: ARTV 1211, ARTV 1472, and ARTV 1441. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 2/2/2011 | |
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| ARTV 2473 - Character Design for 2D Animation (4-3-3) | |
| A comprehensive course devoted to the development of skills in creating characters for 2D animation that are aesthetically pleasing and are of industry standard. | |
Skills: O Prerequisites: ARTV 1473. Course Type: W | |
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| ARTV 2474 - 2D Project (4-3-3) | |
| A studio course focused on creating 2D work for the student's demo reel using industry standard procedures. The work must be either a series of storyboard panels or 2D character designs; or a series of 2D animated sequences [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. | |
Skills: O Prerequisites: ARTV 1451 and ARTV 2430. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 10/11/2010 | |
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| ARTV 2475 - 3D Modeling and Rendering III (4-3-3) | |
| An advanced studio course in the theory and technique of three-dimensional (3D) modeling utilizing appropriate software. Topics include advanced modeling tool sets and techniques, including the preparation and implementation of 3D models into interactive applications. | |
Skills: G Prerequisites: ARTV 2445. Course Type: W | |
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| ARTV 2476 - 3D Animation III (4-3-3) | |
| An advanced studio course in the theory and technique of three-dimensional (3D) animation utilizing appropriate software. Topics include advanced animation tools sets and techniques, including the preparation and implementation of 3D animation into interactive applications. | |
Skills: G Prerequisites: ARTV 2451. Course Type: W | |
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| ARTV 2477 - 3D Production (4-3-3) | |
| A studio course focused on creating 3D work for the student's demo reel using industry standard software. The work must be either a series of 3D modeled narrative illustrations; or a 3D animated short [depending on the student's chosen area of focus]. This is an advanced course that relies heavily on the skills learned in previous classes. Project concept must be approved during the term of the prerequisite class. | |
| Fee: $24.00 Skills: G Prerequisites: ARTV 2472 and either ARTV 2475 or ARTV 2476. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 2/2/2011 | |
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| ARTV 2478 - Special Effects in 2D Animation (4-3-3) | |
| This course will study the techniques and practical application of special effects to 2D animated sequences using specific software to create elemental and environmental disturbances such as fire, smoke, and weather conditions. The focus will be centered on industry standards and procedures for creating and applying such effects. | |
Skills: G Prerequisites: ARTV 1451. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 10/29/2012 | |
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| ARTV 2479 - 3D Animation IV (4-3-3) | |
| An advanced studio course in the theory and technique of three-dimensional ( 3D ) animation utilizing appropriate software. Topics include advanced animation tool sets and techniques, including the preparation and implementation of 3D animation into interactive applications. Emphasis on advanced, industry standard character animation techniques. | |
Skills: G Prerequisites: ARTV 2476. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 4/26/2011 | |
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| GAME 1201 - Computer Ethics (2-2-0) | |
| A study of ethical issues that apply to computer related professions, intellectual property and privacy issues, professional responsibility, and the effects of globalization. Emphasizes the practical application of computer ethics through case studies and current events in the game and simulation industry. | |
Skills: G Course Type: W | |
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| GAME 1212 - Game Theory (2-1-2) | |
| Game and simulation design. Application of design theories to production-based projects from the conceptual stage to a completed project. | |
Skills: G Course Type: W | |
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| GAME 1303 - Introduction to Game Design and Development (3-3-1) | |
| Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. | |
Skills: G Course Type: W | |
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| GAME 1304 - Level Design (3-2-4) | |
| Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. | |
Skills: G Prerequisites: GAME 1303. Course Type: W | |
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| GAME 1335 - Interactive Writing I (3-3-0) | |
| Traditional narrative practices and forms of literature, as well as interactive fiction. Includes creative writing, character design, world/environment design, and scripting for interactive media. | |
Skills: G Prerequisites: ENGL 1301, GAME 1303. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 10/29/2012 | |
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| GAME 1406 - Design and Creation of Games (4-3-3) | |
| Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. | |
Skills: G Course Type: W | |
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| GAME 1434 - Video Game Art I (4-3-3) | |
| Explores the role of the artist in the gaming industry. Introduces tools and techniques used in the creation of assets for a game engine. Covers art pipeline, team integration and communication. | |
Skills: G Prerequisites: ARTV 1445. Course Type: W | |
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| GAME 1472 - Design and Creation of Games II (4-3-3) | |
| Intermediate level course that includes video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specific challenges. Class project will include creating a video game. | |
Skills: G Prerequisites: GAME 1406. Course Type: W | |
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| GAME 1474 - Level Design II (4-3-3) | |
| Intermediate approach to the tools and concepts used to create levels for games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. | |
Skills: G Prerequisites: GAME 1304. Course Type: W | |
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| GAME 2308 - Portfolio for Game Development (3-2-4) | |
| Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing. | |
Skills: P Course Type: W | |
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| GAME 2338 - Game Testing (3-2-4) | |
| Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. | |
Skills: G Prerequisites: GAME 1303. Course Type: W | |
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| GAME 2359 - Game and Simulation Group Project (3-2-4) | |
| Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. | |
Skills: O Course Type: W | |
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| GAME 2409 - Video Game Art II (4-3-3) | |
| A study of industry-used, game-art techniques and its applications of game art assets. Utilizes tools and advanced techniques in the creation of assets for a game engine. | |
Skills: G Prerequisites: GAME 1434. Course Type: W | |
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| GAME 2471 - Design and Creation of Games III (4-3-3) | |
| Advanced level course in the management techniques translated to video game teams. Includes video game creation as a class project. | |
Skills: G Prerequisites: GAME 1472. Course Type: W | |
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| GAME 2476 - Video Game Production (4-3-3) | |
| Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment and management, people management, and process management. Covers phases of product development: requirements, technical definition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless. | |
Skills: G Prerequisites: GAME 1303. Course Type: W | |
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| GRPH 1359 - Vector Graphics for Production (3-2-4) | |
| A study and use of vector graphics for production. Skill development in the use of the tools and transformation options of Adobe Illustrator to create complex vector illustrations for print and web-based media. Mastery in manipulation of both text and graphics with emphasis on the use of the pen tool as well as the correct use and management of different color modes. | |
Skills: G Course Type: W | |
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| IMED 1270 - The Business of Design (2-1-2) | |
| Basics of design industry marketing, proposals, legal considerations and working with clients. Bridging the gap between creative knowledge and essential business acumen required to be successful. Additional topics - graphic styles for digital media, marketing and advertising concepts, image selection, style guides, branding concepts for the web, social media, and internet applications. | |
Skills: G Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 5/2/2011 | |
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| IMED 1416 - Web Design I (4-3-3) | |
| Instruction in web page design and related graphic design issues including mark-up languages, web sites, and browsers. | |
Skills: G Prerequisites: ARTC 1402. Course Type: W | |
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| IMED 1441 - Interface Design (4-3-3) | |
| Skill development in the interface design process including selecting interfaces that are meaningful to users and relative to a project's content and delivery system. Emphasis on aesthetic issues such as iconography, screen composition, colors, and typography. | |
Skills: G Prerequisites: ARTC 1402. Course Type: W | |
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| IMED 1445 - Interactive Digital Media I (4-3-3) | |
| Exploration of the use of graphics and sound to create time-based interactive multimedia animations using industry standard authoring software. This course is an introduction to Adobe Flash CS5 for interactivity. Drawing tools and basic animation techniques are covered, as well as video components and audio are introduced and student projects are directed toward the design of interactive environments for the web and applications. | |
Skills: G Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 5/2/2011 | |
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| IMED 1470 - Procedural Literacy (4-3-3) | |
| A study of the procedures and problem solving skills required for working with computational media. This course will cover the basics of algorithm development using Boolean logic and object oriented principles to solve problems using modular and step-by-step techniques. This class concentrates on learning how to design solutions to problems by learning to think like a computer using the processing language. | |
Skills: G Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 3/20/2013 | |
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| IMED 1471 - Component Based Design I (4-3-3) | |
| An introduction to the design processes necessary for using a component based system to create interactive content without the use of code. Students will be introduced to the concepts of user interaction design and rapid prototyping of interactive applications. | |
| Fee: $24.00 Skills: G Prerequisites: IMED 1470 and ARTC 1402. Course Type: W | |
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| IMED 1491 - Special Topics in Educational/Instructional Media Technology (4-3-3) | |
| Topics address recently identified current events, skills, knowledges, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency. | |
| Website Design and Development - Introduction to the web site planning process including costing, preparation, production, and accessibility issues. Creation of a comprehensive design document including target audience analysis, purpose and goals, user feedback, flow chart, and storyboard. Emphasis on content design and production management. | |
Skills: O Course Type: W | |
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| IMED 2388 - Internship - Digital Communication and Media/Multimedia (3-0-13) | |
| An experience external to the college for an advanced student in a specialized field involving a written agreement between the educational institution and a business or industry. Mentored and supervised by a workplace employee, the student achieves objectives that are developed and documented by the college and that are directly related to specific occupational outcomes. This may be a paid or unpaid experience. This course may be repeated if topics and learning outcomes vary. | |
Skills: P Course Type: W | |
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| IMED 2411 - Portfolio Development (4-3-3) | |
| Preparation and enhancement of portfolio to meet professional standards, development of presentation skills, and improvement of job-seeking techniques. | |
Skills: O Course Type: W | |
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| IMED 2413 - Project Analysis and Design (4-3-3) | |
| Application of the planning and production processes for multimedia or web projects. Emphasis on copyright and other legal issues, content design and production management. | |
Skills: G Prerequisites: IMED 1441, IMED 1445, IMED 2415. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 5/10/2013 | |
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| IMED 2415 - Web Design II (4-3-3) | |
| A study of mark-up language advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites according to accessibility standards, cultural appearance, and legal issues. A comprehensive use of HTML tags will be used in conjunction with up-to-date authoring software to publish a complete website for a corporate identity. | |
Skills: G Prerequisites: IMED 1416. Course Type: W | |
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| IMED 2445 - Interactive Digital Media II (4-3-3) | |
| Instruction in the use of scripting language to create interactive multimedia applications. Topics include building a user interface, writing script, testing, and debugging. | |
| Fee: $24.00 Skills: G Prerequisites: IMED 1445. Course Type: W | |
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| IMED 2451 - Digital Media Programming (4-3-3) | |
| Advanced topics in digital media programming including custom scripts for data tracking. Emphasis on developing digital media programs customized to the client's needs. | |
| Fee: $24.00 Skills: G Prerequisites: IMED 2471. Course Type: W | |
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| IMED 2459 - Interactive Web Elements (4-3-3) | |
| Production of projects using current web development tools that may incorporate dynamic data, web graphics, animation, video and audio streaming. | |
| Fee: $24.00 Skills: G Prerequisites: IMED 1445, IMED 2415, IMED 2470. Course Type: W | |
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| IMED 2470 - User Experience Design (4-3-3) | |
| A study of interface design techniques with considerations for convergence design. Including client and cloud computing, multi platform design, apps and digital tools, mobile devices, UI systems and frameworks, touch technologies, gesture and tap interaction design, next level of accessibility, shared experience design, and considerations of human factors. Students will learn to design for a consistent user experience across devices, and across multiple settings and contexts. | |
Skills: G Prerequisites: IMED 1441. Course Type: W | |
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| IMED 2472 - Interactive Media Technology Capstone (4-3-3) | |
| This course brings together skills acquired in digital imaging, vector graphics, interactive digital media and component based design to follow the workflow from concept to finished interactive project. Emphasis will be placed on study for industry certification exams in digital imaging and interactive digital media. Students will be required to pass the exams in order to complete the class. | |
| Fee: $24.00 Skills: O Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 10/5/2011 | |
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| MOTG 1470 - Type for Digital Media (4-3-3) | |
| History and practical usage of typography for on-screen use, including television, film, game console, web video and mobile devices. Stressing aesthetics, technical issues, trends and branding considerations for font selection. | |
Skills: G Prerequisites: ARTC 1402. Course Type: W | |
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| MOTG 1471 - Post Production for Digital Media (4-3-3) | |
| Instruction in basic practices and workflows for post production including video capture, basic editing, color correction, monitoring, standards compliance, rendering, basic compression schemes, and exporting high-quality video for broadcast, film, game consoles, web and mobile devices. | |
Skills: G Prerequisites: ARTV 1451 and ARTV 1211. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 10/11/2010 | |
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| MOTG 1472 - Styleboarding (4-3-3) | |
| Instruction in creating series of still-frame, highly-finished compositions representing progression of motion graphics sequences; convey flow, mood, concept, style. Display solid designs in terms of color, layout, and typography. Clearly convey story, message, and/or marketing information. Styleboards created using industry standard software. | |
Skills: O Prerequisites: MOTG 1470. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 9/28/2012 | |
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| MOTG 1473 - Motion Graphics I (4-3-3) | |
| Instruction in establishing motion graphics fundamentals including visual rhythm, kinetic typography, contagion, staying on-brand, multiplanar effects and other intermediate industry techniques. | |
Skills: O Prerequisites: MOTG 1471 and ARTC 1305. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 10/1/2012 | |
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| MOTG 2470 - 3D for Motion Graphics (4-3-3) | |
| Introduction to common industry practices in creating 3D elements for motion graphics. Emphasis on elements for logo and title design as well as ambient and atmospheric effects commonly used in film, commercials, and marketing using industry standard software. | |
Skills: G Prerequisites: ARTV 1451 and MOTG 1472. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 5/10/2013 | |
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| MOTG 2471 - Motion Graphics II (4-3-3) | |
| Advanced instruction in creating motion graphics utilizing 3D elements, advanced effects, music, color theory, layout, styleboards, broadcast standards, and advanced workflows in a studio-like environment with an emphasis on creativity, finish and aesthetics. | |
Skills: G Prerequisites: MOTG 1473, MOTG 2470 and MUSC 1391. Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 10/11/2010 | |
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| MOTG 2472 - Motion Graphics Project (4-3-3) | |
| An advanced studio course focused on creating high quality motion graphics work based on the instructor’s evaluation of existing work and the student’s post-graduation goals. This is an advanced course that relies heavily on the skills learned in previous classes. Special approval required. | |
Skills: O Course Type: W | |
| * Course has been modified since print catalog publishing date. Last Updated: 3/20/2013 | |
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| MOTG 2473 - Portfolio Development (4-3-3) | |
| A course in the development of a demo reel to showcase the student's skills in motion graphics and 2D animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques. | |
Skills: O Prerequisites: Special approval required. Course Type: W | |
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